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Select Main Deck Cards

{1}{R}
Akki Blizzard-Herder
Creature - Goblin Shaman
When Akki Blizzard-Herder dies, each player sacrifices a land.
1 / 1
{1}{R}
Akki Raider
Creature - Goblin Warrior
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
2 / 1
{5}{R}{R}
Ashen Monstrosity
Creature - Spirit
Haste

Ashen Monstrosity attacks each combat if able.
7 / 4
{2}{R}
Aura Barbs
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
{2}
Baku Altar
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.

{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
{B}
Bile Urchin
Creature - Spirit
Sacrifice Bile Urchin: Target player loses 1 life.
1 / 1
{1}{R}
Blademane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.

{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
1 / 1
{X}{R}{R}
Blazing Shoal
Instant - Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn.
{2}{B}
Blessing of Leeches
Enchantment - Aura
Flash

Enchant creature

At the beginning of your upkeep, you lose 1 life.

{0}: Regenerate enchanted creature.
{1}
Blinding Powder
Artifact - Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{7}{G}{G}
Body of Jukai
Creature - Spirit
Trample

Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
8 / 5
{1}{G}{G}
Budoka Pupil
Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
2 / 2
--
Ichiga, Who Topples Oaks
Legendary Creature - Spirit

Trample

Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
2 / 2
{4}{B}
Call for Blood
Instant - Arcane
As an additional cost to cast this spell, sacrifice a creature.

Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
{1}{U}{U}
Callow Jushi
Creature - Human Wizard
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
2 / 2
--
Jaraku the Interloper
Legendary Creature - Spirit

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.
2 / 2
{G}
Child of Thorns
Creature - Spirit
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
1 / 1
{2}{U}{U}
Chisei, Heart of Oceans
Legendary Creature - Spirit
Flying

At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
4 / 4
{3}{R}
Clash of Realities
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
{R}
Crack the Earth
Sorcery - Arcane
Each player sacrifices a permanent.
{5}{B}
Crawling Filth
Creature - Spirit
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
2 / 2
{1}{R}{R}
Cunning Bandit
Creature - Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.

At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
2 / 2
--
Azamuki, Treachery Incarnate
Legendary Creature - Spirit

Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
2 / 2
{3}{W}
Day of Destiny
Legendary Enchantment
Legendary creatures you control get +2/+2.
{X}{U}{U}
Disrupting Shoal
Instant - Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost.

Counter target spell if its mana value is X.
{W}
Empty-Shrine Kannushi
Creature - Human Cleric
Empty-Shrine Kannushi has protection from the colors of permanents you control.
1 / 1
{X}{G}
Enshrined Memories
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
{2}{B}{B}
Eradicate
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
{1}{W}{W}
Faithful Squire
Creature - Human Soldier
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.

At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
2 / 2
--
Kaiso, Memory of Loyalty
Legendary Creature - Spirit

Flying

Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.
2 / 2
{4}{W}{W}
Final Judgment
Sorcery
Exile all creatures.
{1}{R}
First Volley
Instant - Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
{2}{R}
Flames of the Blood Hand
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
{1}{U}
Floodbringer
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Tap target land.
1 / 2
{3}{G}{G}
Forked-Branch Garami
Creature - Spirit
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
4 / 4
{3}{R}{R}
Frost Ogre
Creature - Ogre Warrior
5 / 3
{R}
Frostling
Creature - Spirit
Sacrifice Frostling: It deals 1 damage to target creature.
1 / 1
{2}{R}{R}
Fumiko the Lowblood
Legendary Creature - Human Samurai
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)

Creatures your opponents control attack each combat if able.
3 / 2
{G}
Genju of the Cedars
Enchantment - Aura
Enchant Forest

{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.

When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
{U}
Genju of the Falls
Enchantment - Aura
Enchant Island

{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
{B}
Genju of the Fens
Enchantment - Aura
Enchant Swamp

{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
{W}
Genju of the Fields
Enchantment - Aura
Enchant Plains

{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
{W}{U}{B}{R}{G}
Genju of the Realm
Legendary Enchantment - Aura
Enchant land

{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.

When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
{R}
Genju of the Spires
Enchantment - Aura
Enchant Mountain

{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
{1}{G}{G}
Gnarled Mass
Creature - Spirit
3 / 3
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 / 2
--
Gods' Eye, Gate to the Reikai
Legendary Land
{T}: Add {C}.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
{1}{B}
Goryo's Vengeance
Instant - Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step.

Splice onto Arcane {2}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{4}{G}
Harbinger of Spring
Creature - Spirit
Protection from non-Spirit creatures

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 1
{2}{W}
Heart of Light
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Prevent all damage that would be dealt to and dealt by enchanted creature.
{3}{R}{R}
Heartless Hidetsugu
Legendary Creature - Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
4 / 3
{3}{U}{U}
Heed the Mists
Sorcery - Arcane
Mill a card, then draw cards equal to the milled card's mana value.
{1}{B}
Hero's Demise
Instant
Destroy target legendary creature.
{3}{U}{U}
Higure, the Still Wind
Legendary Creature - Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

{2}: Target Ninja creature can't be blocked this turn.
3 / 4
{1}{B}{B}
Hired Muscle
Creature - Human Warrior
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.

At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
2 / 2
--
Scarmaker
Legendary Creature - Spirit

Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{2}{W}{W}
Hokori, Dust Drinker
Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
2 / 2
{1}{B}{B}
Horobi's Whisper
Instant - Arcane
If you control a Swamp, destroy target nonblack creature.

Splice onto Arcane--Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Hundred-Talon Strike
Instant - Arcane
Target creature gets +1/+0 and gains first strike until end of turn.

Splice onto Arcane--Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}{R}
In the Web of War
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
{3}{W}
Indebted Samurai
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
2 / 3
{4}{B}{B}
Ink-Eyes, Servant of Oni
Legendary Creature - Rat Ninja
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

{1}{B}: Regenerate Ink-Eyes.
5 / 4
{3}{R}
Ire of Kaminari
Instant - Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
{2}{G}
Isao, Enlightened Bushi
Legendary Creature - Human Samurai
This spell can't be countered.

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{2}: Regenerate target Samurai.
2 / 1
{1}{R}
Ishi-Ishi, Akki Crackshot
Legendary Creature - Goblin Warrior
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
1 / 1
{2}{G}{G}
Iwamori of the Open Fist
Legendary Creature - Human Monk
Trample

When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5 / 5
{4}{U}{U}
Jetting Glasskite
Creature - Spirit
Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
4 / 4
{1}{U}
Kaijin of the Vanishing Touch
Creature - Spirit
Defender (This creature can't attack.)

Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0 / 3
{W}
Kami of False Hope
Creature - Spirit
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
1 / 1
{4}{W}
Kami of Tattered Shoji
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
2 / 5
{5}{W}{W}
Kami of the Honored Dead
Creature - Spirit
Flying

Whenever Kami of the Honored Dead is dealt damage, you gain that much life.

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
3 / 5
{1}{W}
Kentaro, the Smiling Cat
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
2 / 1
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 / 2
{2}{W}
Kitsune Palliator
Creature - Fox Cleric
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
0 / 2
{4}{G}
Kodama of the Center Tree
Legendary Creature - Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
* / *
{2}{R}
Kumano's Blessing
Enchantment - Aura
Flash

Enchant creature

If a creature dealt damage by enchanted creature this turn would die, exile it instead.
{4}{B}{B}
Kyoki, Sanity's Eclipse
Legendary Creature - Demon Spirit
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
6 / 4
{2}{G}
Lifegift
Enchantment
Whenever a land enters the battlefield, you may gain 1 life.
{3}{G}
Lifespinner
Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
3 / 3
{1}{G}
Loam Dweller
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
2 / 2
{2}{R}
Mannichi, the Fevered Dream
Legendary Creature - Spirit
{1}{R}: Switch each creature's power and toughness until end of turn.
1 / 2
{1}{G}
Mark of Sakiko
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
{2}{B}
Mark of the Oni
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
{1}{G}
Matsu-Tribe Sniper
Creature - Snake Warrior Archer
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.

Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1 / 1
{W}
Mending Hands
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
{1}{U}
Minamo Sightbender
Creature - Human Wizard
{X}, {T}: Target creature with power X or less can't be blocked this turn.
1 / 2
{2}{U}{U}
Minamo's Meddling
Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
{5}
Mirror Gallery
Artifact
The "legend rule" doesn't apply.
{2}{U}
Mistblade Shinobi
Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1 / 1
{3}{W}
Moonlit Strider
Creature - Spirit
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
1 / 4
{3}
Neko-Te
Artifact - Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.

Whenever equipped creature deals damage to a player, that player loses 1 life.

Equip {2}
{B}
Nezumi Shadow-Watcher
Creature - Rat Warrior
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
1 / 1
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{X}{G}{G}
Nourishing Shoal
Instant - Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.

You gain X life.
{1}{B}{B}
Ogre Marauder
Creature - Ogre Warrior
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
3 / 1
{3}{R}
Ogre Recluse
Creature - Ogre Warrior
Whenever a player casts a spell, tap Ogre Recluse.
5 / 4
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.

{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 / 4
{3}
Orb of Dreams
Artifact
Permanents enter the battlefield tapped.
{5}
Ornate Kanzashi
Artifact
{2}, {T}: Target opponent exiles the top card of their library. You may play that card this turn.
{3}{R}
Overblaze
Instant - Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{6}{W}
Oyobi, Who Split the Heavens
Legendary Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
3 / 6
{4}{R}{R}
Patron of the Akki
Legendary Creature - Spirit
Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)

Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
5 / 5
{4}{W}{W}
Patron of the Kitsune
Legendary Creature - Spirit
Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)

Whenever a creature attacks, you may gain 1 life.
5 / 6
{5}{U}{U}
Patron of the Moon
Legendary Creature - Spirit
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)

Flying

{1}: Put up to two land cards from your hand onto the battlefield tapped.
5 / 4
{5}{B}{B}
Patron of the Nezumi
Legendary Creature - Spirit
Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)

Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
6 / 6
{6}{G}{G}
Patron of the Orochi
Legendary Creature - Spirit
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)

{T}: Untap all Forests and all green creatures. Activate only once each turn.
7 / 7
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
{1}{U}
Phantom Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
{B}
Psychic Spear
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
{5}{B}{B}
Pus Kami
Creature - Spirit
{B}, Sacrifice Pus Kami: Destroy target nonblack creature.

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
3 / 3
{2}{U}{U}
Quash
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
{4}{U}
Quillmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.

{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with mana value X or less to its owner's hand.
3 / 3
{3}{U}{U}
Reduce to Dreams
Sorcery
Return all artifacts and enchantments to their owners' hands.
{4}{U}
Ribbons of the Reikai
Sorcery - Arcane
Draw a card for each Spirit you control.
{2}{G}
Roar of Jukai
Instant - Arcane
If you control a Forest, each blocked creature gets +2/+2 until end of turn.

Splice onto Arcane--An opponent gains 5 life. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{3}{R}{R}
Ronin Cliffrider
Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
2 / 2
{3}
Ronin Warclub
Artifact - Equipment
Equipped creature gets +2/+1.

Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}{G}
Sakiko, Mother of Summer
Legendary Creature - Snake Shaman
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
3 / 3
{3}{G}
Sakura-Tribe Springcaller
Creature - Snake Shaman
At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
2 / 4
{5}{G}
Scaled Hulk
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
4 / 4
{2}{W}{W}
Scour
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
{3}{B}
Scourge of Numai
Creature - Demon Spirit
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
4 / 4
{3}{U}
Shimmering Glasskite
Creature - Spirit
Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
2 / 3
{X}{W}{W}
Shining Shoal
Instant - Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.

The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
{2}{R}
Shinka Gatekeeper
Creature - Ogre Warrior
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
3 / 2
{4}{B}
Shirei, Shizo's Caretaker
Legendary Creature - Spirit
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
2 / 2
{1}{G}{G}
Shizuko, Caller of Autumn
Legendary Creature - Snake Shaman
At the beginning of each player's upkeep, that player adds {G}{G}{G}. Until end of turn, they don't lose this mana as steps and phases end.
2 / 3
{1}
Shuko
Artifact - Equipment
Equipped creature gets +1/+0.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Shuriken
Artifact - Equipment
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{X}{B}{B}
Sickening Shoal
Instant - Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost.

Target creature gets -X/-X until end of turn.
{4}{W}{W}
Silverstorm Samurai
Creature - Fox Samurai
Flash

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
3 / 3
{3}{B}{B}
Skullmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.

{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
2 / 1
{1}{B}
Skullsnatcher
Creature - Rat Ninja
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
2 / 1
{3}
Slumbering Tora
Artifact
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
{3}{U}
Soratami Mindsweeper
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Target player mills two cards.
1 / 4
{2}{G}
Sosuke's Summons
Sorcery
Create two 1/1 green Snake creature tokens.

Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand.
{2}{R}{R}
Sowing Salt
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
{2}{G}{G}
Splinter
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
{1}{W}
Split-Tail Miko
Creature - Fox Cleric
{W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 1
{X}{B}
Stir the Grave
Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
{1}{U}
Stream of Consciousness
Instant - Arcane
Target player shuffles up to four target cards from their graveyard into their library.
{8}{U}{U}
Sway of the Stars
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
{3}{W}
Takeno's Cavalry
Creature - Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
1 / 1
{2}{B}
Takenuma Bleeder
Creature - Ogre Shaman
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
3 / 3
{1}{W}
Tallowisp
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
1 / 3
{U}
Teardrop Kami
Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
1 / 1
--
Tendo Ice Bridge
Land
Tendo Ice Bridge enters the battlefield with a charge counter on it.

{T}: Add {C}.

{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
{2}{W}
Terashi's Grasp
Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
{1}{W}
Terashi's Verdict
Instant - Arcane
Destroy target attacking creature with power 3 or less.
{5}
That Which Was Taken
Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.

Each permanent with a divinity counter on it has indestructible.
{1}{U}{U}
Threads of Disloyalty
Enchantment - Aura
Enchant creature with mana value 2 or less

You control enchanted creature.
{3}{B}{B}
Three Tragedies
Sorcery - Arcane
Target player discards three cards.
{4}{B}
Throat Slitter
Creature - Rat Ninja
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
2 / 2
{2}{U}
Toils of Night and Day
Instant - Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
{5}{U}
Tomorrow, Azami's Familiar
Legendary Creature - Spirit
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
1 / 5
{3}{R}
Torrent of Stone
Instant - Arcane
Torrent of Stone deals 4 damage to target creature.

Splice onto Arcane--Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{B}{B}
Toshiro Umezawa
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
2 / 2
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{6}{R}
Twist Allegiance
Sorcery
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one --

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}
{2}{G}
Unchecked Growth
Instant - Arcane
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.
{3}{G}
Uproot
Sorcery - Arcane
Put target land on top of its owner's library.
{1}{U}
Veil of Secrecy
Instant - Arcane
Target creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Splice onto Arcane--Return a blue creature you control to its owner's hand. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{1}{G}
Vital Surge
Instant - Arcane
You gain 3 life.

Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{2}{U}
Walker of Secret Ways
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1 / 2
{1}{W}
Ward of Piety
Enchantment - Aura
Enchant creature

{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
{2}{W}
Waxmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2 / 2
{5}{W}{W}
Yomiji, Who Bars the Way
Legendary Creature - Spirit
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
4 / 4
{2}{B}{B}
Yukora, the Prisoner
Legendary Creature - Demon Spirit
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
5 / 5