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Select Main Deck Cards

{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Aether Figment
Creature - Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can't be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1 / 1
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{3}{U}{U}
Archive Trap
Instant - Trap
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.

Target opponent mills thirteen cards.
{2}{U}
Archmage Ascension
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{W}{W}
Armament Master
Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
2 / 2
{3}{W}{W}
Arrow Volley Trap
Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
{3}{B}
Bala Ged Thief
Creature - Human Rogue Ally
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2 / 2
{3}{G}{G}
Baloth Cage Trap
Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.

Create a 4/4 green Beast creature token.
{4}{G}{G}
Baloth Woodcrasher
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
4 / 4
{3}{G}
Beast Hunt
Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{1}
Blade of the Bloodchief
Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.

Equip {1}
{3}{R}
Bladetusk Boar
Creature - Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3 / 2
{1}
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{4}{B}{B}
Blood Tribute
Sorcery
Kicker--Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
{B}
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
{B}{B}
Bloodghast
Creature - Vampire Spirit
Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2 / 1
{4}{B}
Bog Tatters
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 / 2
{2}{W}
Bold Defense
Instant
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
{W}
Brave the Elements
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
{R}
Burst Lightning
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
{U}
Caller of Gales
Creature - Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{1}{U}{U}
Cancel
Instant
Counter target spell.
{4}{W}
Caravan Hurda
Creature - Giant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 5
{2}
Carnage Altar
Artifact
{3}, Sacrifice a creature: Draw a card.
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{4}{R}{R}
Chandra Ablaze
Legendary Planeswalker - Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.

-2: Each player discards their hand, then draws three cards.

-7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
L: 5
{1}{W}
Cliff Threader
Creature - Kor Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 1
{4}{G}{G}
Cobra Trap
Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.

Create four 1/1 green Snake creature tokens.
{2}{W}{W}{W}
Conqueror's Pledge
Sorcery
Kicker {6} (You may pay an additional {6} as you cast this spell.)

Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
{U}
Cosi's Trickster
Creature - Merfolk Wizard
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
1 / 1
{2}{B}{B}
Crypt Ripper
Creature - Shade
Haste

{B}: Crypt Ripper gets +1/+1 until end of turn.
2 / 2
--
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B}.

{2}, {T}: Add {B} for each black creature card in your graveyard.
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{3}{R}
Demolish
Sorcery
Destroy target artifact or land.
{4}{B}
Desecrated Earth
Sorcery
Destroy target land. Its controller discards a card.
{W}{W}{W}
Devout Lightcaster
Creature - Kor Cleric
Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.
2 / 2
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{5}
Eldrazi Monument
Artifact
Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
{2}{R}
Electropotence
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
{R}{R}{R}{R}
Elemental Appeal
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
{6}
Eternity Vessel
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Feast of Blood
Sorcery
Cast this spell only if you control two or more Vampires.

Destroy target creature. You gain 4 life.
{4}{W}{W}
Felidar Sovereign
Creature - Cat Beast
Vigilance, lifelink

At the beginning of your upkeep, if you have 40 or more life, you win the game.
4 / 6
{1}{G}
Frontier Guide
Creature - Elf Scout
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{B}{B}
Gatekeeper of Malakir
Creature - Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2 / 2
{3}{R}{R}
Geyser Glider
Creature - Elemental Beast
Landfall -- Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
4 / 4
{2}{B}
Giant Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 3
{3}{G}{G}
Gigantiform
Enchantment - Aura
Kicker {4}

Enchant creature

Enchanted creature has base power and toughness 8/8 and has trample.

When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
{R}
Goblin Guide
Creature - Goblin Scout
Haste

Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 / 2
{2}{R}
Goblin Ruinblaster
Creature - Goblin Shaman
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Haste

When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
2 / 1
{1}{R}
Goblin Shortcutter
Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2 / 1
{1}{R}
Goblin War Paint
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has haste.
{2}{U}
Gomazoa
Creature - Jellyfish
Defender, flying

{T}: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
0 / 3
{4}
Grappling Hook
Artifact - Equipment
Equipped creature has double strike.

Whenever equipped creature attacks, you may have target creature block it this turn if able.

Equip {4}
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 / 2
{2}{G}
Greenweaver Druid
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{1}{B}
Grim Discovery
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.
{2}{B}{B}
Guul Draz Specter
Creature - Specter
Flying

Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.

Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
2 / 2
{B}
Guul Draz Vampire
Creature - Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{3}{B}
Hagra Crocodile
Creature - Crocodile
Hagra Crocodile can't block.

Landfall -- Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
3 / 1
{4}{B}
Hagra Diabolist
Creature - Ogre Shaman Ally
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
3 / 2
{2}{B}{B}{B}
Halo Hunter
Creature - Demon
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Halo Hunter enters the battlefield, destroy target Angel.
6 / 3
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{3}{B}
Heartstabber Mosquito
Creature - Insect
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Flying

When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
2 / 2
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 / 2
{2}
Hedron Scrabbler
Artifact Creature - Construct
Landfall -- Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
1 / 1
{2}{R}
Hellfire Mongrel
Creature - Elemental Dog
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
2 / 2
{4}{R}{R}
Hellkite Charger
Creature - Dragon
Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5 / 5
{1}{B}{B}
Hideous End
Instant
Destroy target nonblack creature. Its controller loses 2 life.
{1}{R}
Highland Berserker
Creature - Human Berserker Ally
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
2 / 1
{3}{R}
Inferno Trap
Instant - Trap
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost.

Inferno Trap deals 4 damage to target creature.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{6}{W}{W}{W}
Iona, Shield of Emeria
Legendary Creature - Angel
Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.
7 / 7
{1}{U}
Ior Ruin Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
{3}{G}
Joraga Bard
Creature - Elf Rogue Bard Ally
Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.
1 / 4
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Add {W}.
{2}{W}
Kabira Evangel
Creature - Human Cleric Ally
Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2 / 3
{5}{B}{B}
Kalitas, Bloodchief of Ghet
Legendary Creature - Vampire Warrior
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
5 / 5
{W}{W}
Kazandu Blademaster
Creature - Human Soldier Ally
First strike, vigilance

Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
1 / 1
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{4}{R}
Kazuul Warlord
Creature - Minotaur Warrior Ally
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
3 / 3
{4}
Khalni Gem
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.

{T}: Add two mana of any one color.
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{W}{W}
Kor Aeronaut
Creature - Kor Soldier
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
2 / 2
{3}{W}
Kor Cartographer
Creature - Kor Scout
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2 / 2
{W}
Kor Duelist
Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1 / 1
{2}{W}
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{W}{W}
Kor Outfitter
Creature - Kor Soldier
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
2 / 2
{2}{W}
Kor Sanctifiers
Creature - Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2 / 3
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 / 3
{U}
Kraken Hatchling
Creature - Kraken
0 / 4
{3}{W}{W}
Landbind Ritual
Sorcery
You gain 2 life for each Plains you control.
{6}{R}{R}
Lavaball Trap
Instant - Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost.

Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
{3}{U}
Lethargy Trap
Instant - Trap
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost.

Attacking creatures get -3/-0 until end of turn.
{2}{U}{U}
Living Tsunami
Creature - Elemental
Flying

At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
4 / 4
{5}{U}{U}{U}
Lorthos, the Tidemaker
Legendary Creature - Octopus
Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
8 / 8
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{U}{U}
Lullmage Mentor
Creature - Merfolk Wizard
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.

Tap seven untapped Merfolk you control: Counter target spell.
2 / 2
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{2}{R}
Magma Rift
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Magma Rift deals 5 damage to target creature.
--
Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.

{T}: Add {U}.

{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
{2}{W}
Makindi Shieldmate
Creature - Kor Soldier Ally
Defender

Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
0 / 3
{3}{B}{B}
Malakir Bloodwitch
Creature - Vampire Shaman
Flying, protection from white

When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4 / 4
{2}{R}
Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{B}{B}
Marsh Casualties
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{3}{U}
Merfolk Seastalkers
Creature - Merfolk Scout
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{2}{U}: Tap target creature without flying.
2 / 3
{2}{U}
Merfolk Wayfinder
Creature - Merfolk Scout
Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1 / 2
{4}{B}
Mind Sludge
Sorcery
Target player discards a card for each Swamp you control.
{2}{U}{U}
Mindbreak Trap
Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.

Exile any number of target spells.
{2}{B}
Mindless Null
Creature - Zombie
Mindless Null can't block unless you control a Vampire.
2 / 2
{B}
Mire Blight
Enchantment - Aura
Enchant creature

When enchanted creature is dealt damage, destroy it.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{3}{G}
Mold Shambler
Creature - Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3 / 3
{2}{R}
Molten Ravager
Creature - Elemental
{R}: Molten Ravager gets +1/+0 until end of turn.
0 / 4
{4}{R}{R}
Murasa Pyromancer
Creature - Human Shaman Ally
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
3 / 2
{2}{W}
Narrow Escape
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
{5}{B}{B}
Needlebite Trap
Instant - Trap
If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost.

Target player loses 5 life and you gain 5 life.
{3}{B}
Nimana Sell-Sword
Creature - Human Warrior Ally
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
2 / 2
{1}{W}
Nimbus Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.
{2}{G}{G}
Nissa Revane
Legendary Planeswalker - Nissa
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

-7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
L: 2
{G}{G}
Nissa's Chosen
Creature - Elf Warrior
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
2 / 3
{2}{W}
Noble Vestige
Creature - Spirit
Flying

{T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
1 / 2
{3}{B}{B}
Ob Nixilis, the Fallen
Legendary Creature - Demon
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3 / 3
{1}{R}{R}{R}
Obsidian Fireheart
Creature - Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
4 / 4
{1}{W}
Ondu Cleric
Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
1 / 1
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{2}{G}
Oran-Rief Recluse
Creature - Spider
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

Reach (This creature can block creatures with flying.)

When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1 / 3
{1}{G}
Oran-Rief Survivalist
Creature - Human Warrior Ally
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
1 / 1
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.
{3}{W}
Pillarfield Ox
Creature - Ox
2 / 4
--
Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.

When Piranha Marsh enters the battlefield, target player loses 1 life.

{T}: Add {B}.
{2}{W}
Pitfall Trap
Instant - Trap
If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.

Destroy target attacking creature without flying.
{1}{R}
Plated Geopede
Creature - Insect
First strike

Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 / 1
{3}{G}
Predatory Urge
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
{G}
Primal Bellow
Instant
Target creature gets +1/+1 until end of turn for each Forest you control.
{1}{R}
Punishing Fire
Instant
Punishing Fire deals 2 damage to any target.

Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand.
{1}{R}
Pyromancer Ascension
Enchantment
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.

Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
{U}
Quest for Ancient Secrets
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.

Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
{R}
Quest for Pure Flame
Enchantment
Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.

Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
{1}{G}
Quest for the Gemblades
Enchantment
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
{B}
Quest for the Gravelord
Enchantment
Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.
{W}
Quest for the Holy Relic
Enchantment
Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{2}{B}{B}
Ravenous Trap
Instant - Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost.

Exile target player's graveyard.
{2}{U}
Reckless Scholar
Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
2 / 1
{4}{G}
Relic Crush
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
{2}{U}{U}
Rite of Replication
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{3}{U}{U}{U}
Roil Elemental
Creature - Elemental
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
3 / 2
{1}{R}{R}
Ruinous Minotaur
Creature - Minotaur Warrior
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
5 / 2
{4}{R}{R}
Runeflare Trap
Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.

Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
{B}{B}{B}
Sadistic Sacrament
Sorcery
Kicker {7} (You may pay an additional {7} as you cast this spell.)

Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
{2}{G}
Savage Silhouette
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{G}
Scute Mob
Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
1 / 1
{G}
Scythe Tiger
Creature - Cat
Shroud (This creature can't be the target of spells or abilities.)

When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
3 / 2
{4}{U}
Sea Gate Loremaster
Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
1 / 3
{4}{U}
Seascape Aerialist
Creature - Merfolk Wizard Ally
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
2 / 3
{1}{R}
Seismic Shudder
Instant
Seismic Shudder deals 1 damage to each creature without flying.
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{2}{R}{R}
Shatterskull Giant
Creature - Giant Warrior
4 / 3
{4}{W}
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3 / 3
{W}
Shieldmate's Blessing
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
{5}{U}
Shoal Serpent
Creature - Serpent
Defender

Landfall -- Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
5 / 5
{4}{U}
Sky Ruin Drake
Creature - Drake
Flying
2 / 5
{2}{R}
Slaughter Cry
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
--
Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

{T}: Add {U}.
{3}{B}{B}{B}
Sorin Markov
Legendary Planeswalker - Sorin
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.

-3: Target opponent's life total becomes 10.

-7: You control target player during that player's next turn.
L: 4
{B}
Soul Stair Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.

Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{4}{U}{U}
Sphinx of Jwar Isle
Creature - Sphinx
Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library any time.
5 / 5
{3}{U}{U}
Sphinx of Lost Truths
Creature - Sphinx
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Flying

When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.
3 / 5
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}{R}
Spire Barrage
Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{W}
Steppe Lynx
Creature - Cat
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0 / 1
{3}
Stonework Puma
Artifact Creature - Cat Ally
2 / 2
{2}{U}{U}
Summoner's Bane
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
{4}{G}{G}
Summoning Trap
Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
{W}
Sunspring Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
{1}{B}
Surrakar Marauder
Creature - Surrakar
Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
{2}{G}
Tajuru Archer
Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1 / 2
{1}{G}
Tanglesap
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
{1}{U}
Tempest Owl
Creature - Bird
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)

Flying

When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1 / 2
{3}{G}{G}{G}
Terra Stomper
Creature - Beast
This spell can't be countered.

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8 / 8
{4}{G}
Territorial Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
4 / 4
{3}{G}
Timbermaw Larva
Creature - Beast
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
2 / 2
{2}{R}
Torch Slinger
Creature - Goblin Shaman
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
2 / 2
{2}
Trailblazer's Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)

Equip {2}
{1}{U}
Trapfinder's Trick
Sorcery
Target player reveals their hand and discards all Trap cards.
{1}{U}
Trapmaker's Snare
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
{1}
Trusty Machete
Artifact - Equipment
Equipped creature gets +2/+1.

Equip {2}
{4}{R}
Tuktuk Grunts
Creature - Goblin Warrior Ally
Haste

Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
2 / 2
{1}{G}{G}
Turntimber Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
2 / 1
--
Turntimber Grove
Land
Turntimber Grove enters the battlefield tapped.

When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.

{T}: Add {G}.
{3}{G}{G}
Turntimber Ranger
Creature - Elf Scout Ranger Ally
Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
2 / 2
{2}{U}
Umara Raptor
Creature - Bird Ally
Flying

Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
1 / 1
{R}
Unstable Footing
Instant
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)

Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
--
Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

{T}: Add {R}.
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 / 1
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{B}
Vampire's Bite
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{5}{G}
Vastwood Gorger
Creature - Wurm
5 / 6
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{R}{R}
Warren Instigator
Creature - Goblin Berserker
Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1 / 1
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{3}{U}{U}
Whiplash Trap
Instant - Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.

Return two target creatures to their owners' hands.
{2}{W}{W}
Windborne Charge
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
{3}{U}
Windrider Eel
Creature - Fish
Flying

Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
2 / 2
{3}{W}{W}
World Queller
Creature - Avatar
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
4 / 4
{1}{R}
Zektar Shrine Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.

Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
{4}{G}
Zendikar Farguide
Creature - Elemental
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3 / 3