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Select Main Deck Cards

{2}{W}
Affa Guard Hound
Creature - Dog
Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2 / 2
{4}{R}{R}
Akoum Boulderfoot
Creature - Giant Warrior
When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.
4 / 5
{7}
All Is Dust
Tribal Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
{G}
Ancient Stirrings
Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
{5}
Angelheart Vial
Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
{1}{B}{B}
Arrogant Bloodlord
Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4 / 4
{9}
Artisan of Kozilek
Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10 / 9
{U}
Aura Finesse
Instant
Attach target Aura you control to target creature.

Draw a card.
{2}{G}
Aura Gnarlid
Creature - Beast
Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
2 / 2
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{3}{B}
Bala Ged Scorpion
Creature - Scorpion
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
2 / 3
{4}{B}{B}{B}
Baneful Omen
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
{2}{R}
Battle Rampart
Creature - Wall
Defender

{T}: Target creature gains haste until end of turn.
1 / 3
{3}{R}
Battle-Rattle Shaman
Creature - Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2 / 2
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}
Beastbreaker of Bala Ged
Creature - Human Warrior
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample
2 / 2
{2}{B}
Bloodrite Invoker
Creature - Vampire Shaman
{8}: Target player loses 3 life and you gain 3 life.
3 / 1
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}
Bramblesnap
Creature - Elemental
Trample

Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
1 / 1
{2}{R}
Brimstone Mage
Creature - Human Shaman
Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/3

{T}: Brimstone Mage deals 1 damage to any target.

LEVEL 3+

2/4

{T}: Brimstone Mage deals 3 damage to any target.
2 / 2
{1}{R}
Brood Birthing
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens.
{3}{G}{G}
Broodwarden
Creature - Eldrazi Drone
Eldrazi Spawn creatures you control get +2/+1.
4 / 4
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{4}{U}{U}{U}
Cast Through Time
Enchantment
Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
{1}{U}
Champion's Drake
Creature - Drake
Flying

Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
1 / 1
{4}{R}{R}
Conquering Manticore
Creature - Manticore
Flying

When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
5 / 5
{3}{B}{B}
Consume the Meek
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
{3}{B}
Consuming Vapors
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.
{U}{U}
Coralhelm Commander
Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

3/3

Flying

LEVEL 4+

4/4

Flying

Other Merfolk creatures you control get +1/+1.
2 / 2
{3}{B}{B}
Corpsehatch
Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{U}
Crab Umbra
Enchantment - Aura
Enchant creature

{2}{U}: Untap enchanted creature.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{B}{B}
Curse of Wizardry
Enchantment
As Curse of Wizardry enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.
{2}{G}
Daggerback Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{2}{W}
Dawnglare Invoker
Creature - Kor Wizard
Flying

{8}: Tap all creatures target player controls.
2 / 1
{B}
Death Cultist
Creature - Human Wizard
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
1 / 1
{4}{W}{W}
Deathless Angel
Creature - Angel
Flying

{W}{W}: Target creature gains indestructible until end of turn.
5 / 7
{B}
Demonic Appetite
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +3/+3.

At the beginning of your upkeep, sacrifice a creature.
{W}
Demystify
Instant
Destroy target enchantment.
{U}{U}
Deprive
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.
{R}
Devastating Summons
Sorcery
As an additional cost to cast this spell, sacrifice X lands.

Create two X/X red Elemental creature tokens.
{5}{R}{R}
Disaster Radius
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.

Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
{U}
Distortion Strike
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{U}{U}
Domestication
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
{1}{U}{U}
Dormant Gomazoa
Creature - Jellyfish
Flying

Dormant Gomazoa enters the battlefield tapped.

Dormant Gomazoa doesn't untap during your untap step.

Whenever you become the target of a spell, you may untap Dormant Gomazoa.
5 / 5
{4}{U}
Drake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has flying.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{3}{B}{B}
Drana, Kalastria Bloodchief
Legendary Creature - Vampire Shaman
Flying

{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4 / 4
{4}{B}
Dread Drone
Creature - Eldrazi Drone
When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
4 / 1
{6}
Dreamstone Hedron
Artifact
{T}: Add {C}{C}{C}.

{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{1}{U}{U}
Echo Mage
Creature - Human Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/4

{U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy.

LEVEL 4+

2/5

{U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2 / 3
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{W}
Eland Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{8}
Eldrazi Conscription
Tribal Enchantment - Eldrazi Aura
Enchant creature

Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
--
Eldrazi Temple
Land
{T}: Add {C}.

{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
{W}
Emerge Unscathed
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{4}{R}
Emrakul's Hatcher
Creature - Eldrazi Drone
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
3 / 3
{15}
Emrakul, the Aeons Torn
Legendary Creature - Eldrazi
This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15 / 15
{6}
Enatu Golem
Artifact Creature - Golem
When Enatu Golem dies, you gain 4 life.
3 / 5
{U}
Enclave Cryptologist
Creature - Merfolk Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

{T}: Draw a card, then discard a card.

LEVEL 3+

0/1

{T}: Draw a card.
0 / 1
{3}{B}
Escaped Null
Creature - Zombie Berserker
Lifelink

Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
1 / 2
{5}{B}
Essence Feed
Sorcery
Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{R}{R}
Explosive Revelation
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
{3}{R}{R}
Fissure Vent
Sorcery
Choose one or both --

• Destroy target artifact.

• Destroy target nonbasic land.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{U}
Fleeting Distraction
Instant
Target creature gets -1/-0 until end of turn.

Draw a card.
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{4}{U}
Frostwind Invoker
Creature - Merfolk Wizard
Flying

{8}: Creatures you control gain flying until end of turn.
3 / 3
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{3}{W}{W}
Gideon Jura
Legendary Planeswalker - Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

-2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
L: 6
{7}{G}
Gigantomancer
Creature - Human Shaman
{1}: Target creature you control has base power and toughness 7/7 until end of turn.
1 / 1
{2}{B}
Gloomhunter
Creature - Bat
Flying
2 / 1
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{1}{R}
Goblin Tunneler
Creature - Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
1 / 1
{3}{U}{U}
Gravitational Shift
Enchantment
Creatures with flying get +2/+0.

Creatures without flying get -2/-0.
{1}{G}{G}
Gravity Well
Enchantment
Whenever a creature with flying attacks, it loses flying until end of turn.
{1}{R}
Grotag Siege-Runner
Creature - Goblin Rogue
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
2 / 1
{2}{G}
Growth Spasm
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{W}
Guard Duty
Enchantment - Aura
Enchant creature

Enchanted creature has defender.
{2}{U}
Guard Gomazoa
Creature - Jellyfish
Defender, flying

Prevent all combat damage that would be dealt to Guard Gomazoa.
1 / 3
{B}
Guul Draz Assassin
Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-3

2/2

{B}, {T}: Target creature gets -2/-2 until end of turn.

LEVEL 4+

4/4

{B}, {T}: Target creature gets -4/-4 until end of turn.
1 / 1
{1}{U}
Hada Spy Patrol
Creature - Human Rogue
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Hada Spy Patrol can't be blocked.

LEVEL 3+

3/3

Shroud (This creature can't be the target of spells or abilities.)

Hada Spy Patrol can't be blocked.
1 / 1
{1}{U}
Halimar Wavewatch
Creature - Merfolk Soldier
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
0 / 3
{9}
Hand of Emrakul
Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
{2}{W}{W}
Harmless Assault
Instant
Prevent all combat damage that would be dealt this turn by attacking creatures.
{3}{G}{G}
Haze Frog
Creature - Frog
Flash (You may cast this spell any time you could cast an instant.)

When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
2 / 1
{X}{R}
Heat Ray
Instant
Heat Ray deals X damage to target creature.
{4}
Hedron Matrix
Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.

Equip {4}
{2}{W}
Hedron-Field Purists
Creature - Human Cleric
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/4

If a source would deal damage to you or a creature you control, prevent 1 of that damage.

LEVEL 5+

2/5

If a source would deal damage to you or a creature you control, prevent 2 of that damage.
0 / 3
{3}{B}{B}{B}
Hellcarver Demon
Creature - Demon
Flying

Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
6 / 6
{5}{R}
Hellion Eruption
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{W}
Ikiral Outrider
Creature - Human Soldier
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/6

Vigilance

LEVEL 4+

3/10

Vigilance
1 / 2
{2}{B}
Induce Despair
Instant
As an additional cost to cast this spell, reveal a creature card from your hand.

Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{G}
Irresistible Prey
Sorcery
Target creature must be blocked this turn if able.

Draw a card.
{12}
It That Betrays
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
11 / 11
{4}{G}
Jaddi Lifestrider
Creature - Elemental
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
2 / 8
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{2}{U}
Jwari Scuttler
Creature - Crab
2 / 3
{3}{W}
Kabira Vindicator
Creature - Human Knight
Level up {2}{W} ({2}{W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.
2 / 4
{R}{R}
Kargan Dragonlord
Creature - Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

{R}: Kargan Dragonlord gets +1/+0 until end of turn.
2 / 2
{1}{G}
Kazandu Tuskcaller
Creature - Human Shaman
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-5

1/1

{T}: Create a 3/3 green Elephant creature token.

LEVEL 6+

1/1

{T}: Create two 3/3 green Elephant creature tokens.
1 / 1
{6}
Keening Stone
Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
{G}{G}{G}{G}{G}{G}{G}{G}
Khalni Hydra
Creature - Hydra
This spell costs {G} less to cast for each green creature you control.

Trample
8 / 8
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 / 2
{1}{W}
Knight of Cliffhaven
Creature - Kor Knight
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance
2 / 2
{1}{W}
Kor Line-Slinger
Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
0 / 1
{1}{W}
Kor Spiritdancer
Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.
0 / 2
{3}{G}
Kozilek's Predator
Creature - Eldrazi Drone
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
3 / 3
{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{3}{R}
Lagac Lizard
Creature - Lizard
3 / 3
{2}{B}
Last Kiss
Instant
Last Kiss deals 2 damage to target creature and you gain 2 life.
{2}{R}
Lavafume Invoker
Creature - Goblin Shaman
{8}: Creatures you control get +3/+0 until end of turn.
2 / 2
{2}{U}{U}
Lay Bare
Instant
Counter target spell. Look at its controller's hand.
{G}
Leaf Arrow
Instant
Leaf Arrow deals 3 damage to target creature with flying.
{1}{U}
Lighthouse Chronologist
Creature - Human Wizard
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.
1 / 3
{2}{W}{W}
Lightmine Field
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
{2}{W}{W}
Linvala, Keeper of Silence
Legendary Creature - Angel
Flying

Activated abilities of creatures your opponents control can't be activated.
3 / 4
{3}{G}
Living Destiny
Instant
As an additional cost to cast this spell, reveal a creature card from your hand.

You gain life equal to the revealed card's mana value.
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 / 1
{3}{R}
Lord of Shatterskull Pass
Creature - Minotaur Shaman
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-5

6/6

LEVEL 6+

6/6

Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
3 / 3
{2}{W}
Luminous Wake
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.
{2}{R}
Lust for War
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each combat if able.
{3}{R}{R}
Magmaw
Creature - Elemental
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
4 / 4
{3}{W}
Makindi Griffin
Creature - Griffin
Flying
2 / 4
{4}{W}
Mammoth Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{U}
Merfolk Observer
Creature - Merfolk Rogue
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
2 / 1
{2}{U}{U}
Merfolk Skyscout
Creature - Merfolk Scout
Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
2 / 3
{G}
Might of the Masses
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{2}{G}{G}
Momentous Fall
Instant
As an additional cost to cast this spell, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
{B}
Mortician Beetle
Creature - Insect
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
1 / 1
{1}{G}{G}
Mul Daya Channelers
Creature - Elf Druid Shaman
Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2 / 2
{1}{U}
Narcolepsy
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{2}{W}{W}{W}
Near-Death Experience
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
{4}{G}
Nema Siltlurker
Creature - Lizard
3 / 5
{1}{G}
Nest Invader
Creature - Eldrazi Drone
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2 / 2
{B}
Nighthaze
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Draw a card.
{2}{B}
Nirkana Cutthroat
Creature - Vampire Warrior
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

4/3

Deathtouch

LEVEL 3+

5/4

First strike, deathtouch
3 / 2
{4}{B}{B}
Nirkana Revenant
Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.

{B}: Nirkana Revenant gets +1/+1 until end of turn.
4 / 4
{4}{W}{W}
Nomads' Assembly
Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{7}
Not of This World
Tribal Instant - Eldrazi
Counter target spell or ability that targets a permanent you control.

This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
{1}{B}
Null Champion
Creature - Zombie Warrior
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/2

LEVEL 4+

7/3

{B}: Regenerate Null Champion.
1 / 1
{1}{R}
Ogre Sentry
Creature - Ogre Warrior
Defender
3 / 3
{2}
Ogre's Cleaver
Artifact - Equipment
Equipped creature gets +5/+0.

Equip {5}
{3}{G}
Ondu Giant
Creature - Giant Druid
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 4
{W}
Oust
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{11}
Pathrazer of Ulamog
Creature - Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.
9 / 9
{1}{B}{B}
Pawn of Ulamog
Creature - Vampire Shaman
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2 / 2
{4}{G}{G}{G}
Pelakka Wurm
Creature - Wurm
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.
7 / 7
{3}
Pennon Blade
Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Perish the Thought
Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
{5}{B}{B}{B}
Pestilence Demon
Creature - Demon
Flying

{B}: Pestilence Demon deals 1 damage to each creature and each player.
7 / 6
{1}{U}{U}
Phantasmal Abomination
Creature - Illusion
Defender

When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
5 / 5
{G}
Prey's Vengeance
Instant
Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{2}{R}
Rage Nimbus
Creature - Elemental
Defender, flying

{1}{R}: Target creature attacks this turn if able.
5 / 3
{2}{R}
Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
{5}{R}
Rapacious One
Creature - Eldrazi Drone
Trample

Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
5 / 4
{X}{U}{U}
Reality Spasm
Instant
Choose one --

• Tap X target permanents.

• Untap X target permanents.
{2}{G}
Realms Uncharted
Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{4}{U}{U}
Recurring Insight
Sorcery
Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{3}
Reinforced Bulwark
Artifact Creature - Wall
Defender

{T}: Prevent the next 1 damage that would be dealt to you this turn.
0 / 4
{1}{U}
Renegade Doppelganger
Creature - Shapeshifter
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
0 / 1
{5}{B}{B}
Repay in Kind
Sorcery
Each player's life total becomes the lowest life total among all players.
{2}{W}
Repel the Darkness
Instant
Tap up to two target creatures.

Draw a card.
{2}
Runed Servitor
Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
2 / 2
{3}{B}{R}
Sarkhan the Mad
Legendary Planeswalker - Sarkhan
0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value.

-2: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.

-4: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
L: 7
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{U}
See Beyond
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.
{1}{B}
Shrivel
Sorcery
All creatures get -1/-1 until end of turn.
{7}{B}
Skeletal Wurm
Creature - Skeleton Wurm
{B}: Regenerate Skeletal Wurm.
7 / 6
{7}
Skittering Invasion
Tribal Sorcery - Eldrazi
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
{U}
Skywatcher Adept
Creature - Merfolk Wizard
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/2

Flying

LEVEL 3+

4/2

Flying
1 / 1
{W}
Smite
Instant
Destroy target blocked creature.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{4}{W}
Soulbound Guardians
Creature - Kor Spirit
Defender, flying
4 / 5
{3}{R}
Soulsurge Elemental
Creature - Elemental
First strike

Soulsurge Elemental's power is equal to the number of creatures you control.
* / 1
{1}{R}
Spawning Breath
Instant
Spawning Breath deals 1 damage to any target. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{10}
Spawnsire of Ulamog
Creature - Eldrazi
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)

{4}: Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."

{20}: Cast any number of Eldrazi spells from among cards you own outside the game without paying their mana costs.
7 / 11
{3}{U}{U}{U}
Sphinx of Magosi
Creature - Sphinx
Flying

{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
6 / 6
{7}
Sphinx-Bone Wand
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
{G}
Spider Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{R}{R}
Splinter Twin
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
{2}{G}
Sporecap Spider
Creature - Spider
Reach
1 / 5
{2}{R}
Staggershock
Instant
Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender

Other creatures you control with defender get +0/+2.
0 / 3
{3}{G}{G}
Stomper Cub
Creature - Beast
Trample
5 / 3
{W}
Student of Warfare
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike
1 / 1
{X}{B}
Suffer the Past
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
{1}{U}{U}
Surrakar Spellblade
Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
2 / 1
{3}{R}
Surreal Memoir
Sorcery
Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{W}
Survival Cache
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{G}
Tajuru Preserver
Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
2 / 1
{2}{B}{B}
Thought Gorger
Creature - Horror
Trample

When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2 / 2
{1}{W}
Time of Heroes
Enchantment
Each creature you control with a level counter on it gets +2/+2.
{4}{W}
Totem-Guide Hartebeest
Creature - Antelope
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
2 / 5
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{3}{R}
Traitorous Instinct
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
{1}{W}{W}
Transcendent Master
Creature - Human Cleric Avatar
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink, indestructible
3 / 3
{2}{R}
Tuktuk the Explorer
Legendary Creature - Goblin
Haste

When Tuktuk the Explorer dies, create Tuktuk the Returned, a legendary 5/5 colorless Goblin Golem artifact creature token.
1 / 1
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{11}
Ulamog, the Infinite Gyre
Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
{2}{W}
Umbra Mystic
Creature - Human Wizard
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
2 / 2
{1}{U}
Unified Will
Instant
Counter target spell if you control more creatures than that spell's controller.
{4}{R}
Valakut Fireboar
Creature - Elemental Boar
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
1 / 7
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{2}{U}
Venerated Teacher
Creature - Human Wizard
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
2 / 2
{2}{G}{G}
Vengevine
Creature - Elemental
Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 / 3
{3}{R}
Vent Sentinel
Creature - Elemental
Defender

{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
2 / 4
{B}
Virulent Swipe
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{2}
Warmonger's Chariot
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{3}{R}{R}
World at War
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{R}
Wrap in Flames
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
{3}{B}
Zof Shade
Creature - Shade
{2}{B}: Zof Shade gets +2/+2 until end of turn.
2 / 2
{B}
Zulaport Enforcer
Creature - Human Warrior
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can't be blocked except by black creatures.
1 / 1