Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{6}{G}{G}
Archetype of Endurance
Enchantment Creature - Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
6 /
5
{3}{G}
Argothian Swine
Creature - Boar
Trample
3 /
3
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
6 /
3
{1}{R/G}{R/G}{R/G}
Boartusk Liege
Creature - Goblin Knight
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
3 /
4
{6}{G}
Boundless Realms
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
{3}{G}
Brawn
Creature - Incarnation
Trample
As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 /
3
{1}{G}
Brindle Shoat
Creature - Boar
When Brindle Shoat dies, create a 3/3 green Boar creature token.
1 /
1
{3}{G}
Bristling Boar
Creature - Boar
Bristling Boar can't be blocked by more than one creature.
4 /
3
{2}{R}
Bronzeplate Boar
Artifact Creature - Equipment Boar
Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3 /
2
{2}{G}
Carefree Swinemaster
Creature - Gnome Ranger
Whenever Carefree Swinemaster attacks, you may pay {1}{G}. If you do, create a 2/2 green Boar creature token that's tapped and attacking.
1 /
4
{1}{R}{G}
Charging War Boar
Creature - Boar
Haste (This creature can attack and {T} as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
3 /
1
{4}{R}{R}
Coalhauler Swine
Creature - Boar Beast
Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.
4 /
4
{2}{G}
Contagious Vorrac
Creature - Phyrexian Boar Beast
When Contagious Vorrac enters the battlefield, look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 /
3
{3}{G}{G}
Copperhoof Vorrac
Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2 /
2
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{10}
Decimator of the Provinces
Creature - Eldrazi Boar
Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
7 /
7
{1}{R}{G}
Domri Rade
Legendary Planeswalker - Domri
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
-2: Target creature you control fights another target creature.
-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
L:
3
{4}{R}{G}
Domri, City Smasher
Legendary Planeswalker - Domri
+2: Creatures you control get +1/+1 and gain haste until end of turn.
-3: Domri, City Smasher deals 3 damage to any target.
-8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
L:
4
{4}
Dragon Throne of Tarkir
Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
{6}
Dreamstone Hedron
Artifact
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{4}{G}
Durkwood Boars
Creature - Boar
4 /
4
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste
When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 /
7
{3}{G}
Festerhide Boar
Creature - Boar
Trample
Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
3 /
3
{5}{R}
Flames of the Raze-Boar
Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 /
2
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{5}{G}
Giant Warthog
Creature - Boar Beast
Trample
5 /
5
{5}{R}
Goretusk Firebeast
Creature - Elemental Boar Beast
When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker.
2 /
2
{2}{G}
Gristleback
Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Sacrifice Gristleback: You gain life equal to Gristleback's power.
2 /
2
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.
{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{3}{R}{R}
Ilharg, the Raze-Boar
Legendary Creature - Boar God
Trample
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6 /
6
{1}{G}{ // }{1}{G}
Intrepid Trufflesnout // Go Hog Wild
Creature - Boar // Instant - Adventure
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 /
1
{4}{G}{G}
Kessig Dire Swine
Creature - Boar Horror
Delirium -- Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
6 /
6
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 /
5
{3}{G}{G}
Nessian Boar
Creature - Boar
All creatures able to block Nessian Boar do so.
Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card.
10 /
6
{3}{G}
Nettle Swine
Creature - Boar
4 /
3
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.
6 /
6
{2}{R}{G}
Outland Boar
Creature - Boar
Outland Boar can't be blocked by creatures with power 2 or less.
4 /
4
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{4}{R}
Prickleboar
Creature - Boar
As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
3 /
3
{1}{G}
Pygmy Razorback
Creature - Boar
Trample
2 /
1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{R}
Razor Swine
Creature - Phyrexian Boar
First strike
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 /
1
{3}{R}
Rubblebelt Boar
Creature - Boar
When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.
3 /
3
{3}{G}
Rural Recruit
Creature - Human Peasant
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token.
1 /
1
{4}{R}{G}
Ruric Thar, the Unbowed
Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6 /
6
{2}{G}
Trufflesnout
Creature - Boar
When Trufflesnout enters the battlefield, choose one --
• Put a +1/+1 counter on Trufflesnout.
• You gain 4 life.
2 /
2
{4}{R}
Valakut Fireboar
Creature - Elemental Boar
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
1 /
7
{1}{G}{G}
Warthog
Creature - Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 /
2
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.