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Select Main Deck Cards

{3}{U}{U}
Aether Gale
Sorcery
Return six target nonland permanents to their owners' hands.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{5}{W}
Alabaster Host Intercessor
Creature - Phyrexian Samurai
When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 4
{W}
Alabaster Leech
Creature - Leech
White spells you cast cost {W} more to cast.
1 / 3
{5}{G}{G}
Ancient Bronze Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7 / 7
{4}{R}{R}
Ancient Copper Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{2}{B}
Andradite Leech
Creature - Leech
Black spells you cast cost {B} more to cast.

{B}: Andradite Leech gets +1/+1 until end of turn.
2 / 2
{3}{W}
Ardenvale Paladin
Creature - Human Knight
Adamant -- If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
2 / 5
{2}{R}{R}
Atsushi, the Blazing Sky
Legendary Creature - Dragon Spirit
Flying, trample

When Atsushi, the Blazing Sky dies, choose one --

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.
4 / 4
{5}{B}{B}{B}
Baleful Force
Creature - Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
7 / 7
{3}{G}
Beacon of Creation
Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
{3}{R}{R}
Beacon of Destruction
Instant
Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.
{5}{W}
Beacon of Immortality
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
{6}{U}{U}
Beacon of Tomorrows
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{W}{W}{W}
Benalish Marshal
Creature - Human Knight
Other creatures you control get +1/+1.
3 / 3
{X}{B}{B}
Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
{4}{W}
Bond of Discipline
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
{1}{G}
Bond of Flourishing
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
{3}{U}
Bond of Insight
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
{4}{R}{R}
Bond of Passion
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
{4}{B}
Bond of Revival
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
{3}{R}{R}
Bonehoard Dracosaur
Creature - Dinosaur Dragon
Flying, first strike

At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
5 / 5
{3}
Bontu's Monument
Legendary Artifact
Black creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{3}
Burnished Hart
Artifact Creature - Elk
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
2 / 2
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.
{1}{U}
Cartouche of Knowledge
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.
{W}
Cartouche of Solidarity
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{2}{R}{R}{R}
Cavalier of Flame
Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.

When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6 / 5
{2}{U}{U}{U}
Cavalier of Gales
Creature - Elemental Knight
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5 / 5
{2}{B}{B}{B}
Cavalier of Night
Creature - Elemental Knight
Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

When Cavalier of Night dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4 / 5
{2}{G}{G}{G}
Cavalier of Thorns
Creature - Elemental Knight
Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5 / 6
{5}{W}{W}{W}
Celestial Force
Creature - Elemental
At the beginning of each upkeep, you gain 3 life.
7 / 7
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{2}
Copper Myr
Artifact Creature - Myr
{T}: Add {G}.
1 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
--
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B}.

{2}, {T}: Add {B} for each black creature card in your graveyard.
{4}{W}{W}{ // }{1}{W}
Crystal Dragon // Rob the Hoard
Creature - Dragon // Sorcery - Adventure
Flying, vigilance



Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{2}{B}{B}
Defiler of Flesh
Creature - Phyrexian Horror
Menace

As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay.

Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
4 / 4
{2}{R}{R}
Defiler of Instinct
Creature - Phyrexian Kavu
First strike

As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.

Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.
4 / 4
{3}{G}{G}
Defiler of Vigor
Creature - Phyrexian Wurm
Trample

As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.

Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
6 / 6
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{R}
Devilish Valet
Creature - Devil Warrior
Trample, haste

Alliance -- Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
1 / 3
{3}{B}{B}{B}
Dread
Creature - Elemental Incarnation
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever a creature deals damage to you, destroy it.

When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{3}{B}
Dread Presence
Creature - Nightmare
Whenever a Swamp enters the battlefield under your control, choose one --

• You draw a card and you lose 1 life.

• Dread Presence deals 2 damage to any target and you gain 2 life.
3 / 3
{B}{B}{B}
Dread Shade
Creature - Shade
{B}: Dread Shade gets +1/+1 until end of turn.
3 / 3
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.
4 / 7
{4}{W}
Elesh Norn, Mother of Machines
Legendary Creature - Phyrexian Praetor
Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4 / 7
{3}{R}
Embereth Paladin
Creature - Human Knight
Haste

Adamant -- If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.
4 / 1
{4}{G}{G}{ // }{2}{G}
Emerald Dragon // Dissonant Wave
Creature - Dragon // Instant - Adventure
Flying, trample



Counter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{2}
Emerald Medallion
Artifact
Green spells you cast cost {1} less to cast.
--
Emeria, the Sky Ruin
Land
Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

{T}: Add {W}.
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{2}{G}{G}
Fierce Witchstalker
Creature - Wolf
Trample

When Fierce Witchstalker enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
4 / 4
{2}{R}{R}
Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.
{5}{U}{U}
Fleet Swallower
Creature - Fish
Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
6 / 6
{1}{B}{B}
Force of Despair
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.
{1}{U}{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{R}{R}
Force of Rage
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.

Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
{2}{G}{G}
Force of Vigor
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.
{2}{W}{W}
Force of Virtue
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

Flash

Creatures you control get +1/+1.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{R}
Furnace Host Charger
Creature - Phyrexian Giant
Haste

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
5 / 5
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 / 2
{4}{G}
Garenbrig Paladin
Creature - Giant Knight
Adamant -- If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.
4 / 4
{1}{W}
Get Lost
Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{5}{B}{B}
Gloomfang Mauler
Creature - Nightmare
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Menace
5 / 5
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{3}{R}{R}
Goldspan Dragon
Creature - Dragon
Flying, haste

Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.

Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
4 / 4
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{3}{U}{U}{U}
Guile
Creature - Elemental Incarnation
Guile can't be blocked except by three or more creatures.

If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.

When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{1}{R}{R}
Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
{3}
Hazoret's Monument
Legendary Artifact
Red creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
{3}{R}{R}{R}
Hostility
Creature - Elemental Incarnation
Haste

If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way.

When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 / 1
{1}{R}{R}{R}
Irencrag Feat
Sorcery
Add seven {R}. You can cast only one more spell this turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}{G}
Jade Leech
Creature - Leech
Green spells you cast cost {G} more to cast.
5 / 5
{2}
Jet Medallion
Artifact
Black spells you cast cost {1} less to cast.
{8}{U}{U}
Jin-Gitaxias, Core Augur
Legendary Creature - Phyrexian Praetor
Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.
5 / 4
{5}{U}{U}
Jin-Gitaxias, Progress Tyrant
Legendary Creature - Phyrexian Praetor
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)

Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
5 / 5
{3}{B}{B}
Junji, the Midnight Sky
Legendary Creature - Dragon Spirit
Flying, menace

When Junji, the Midnight Sky dies, choose one --

• Each opponent discards two cards and loses 2 life.

• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5 / 5
{4}{U}{U}
Kairi, the Swirling Sky
Legendary Creature - Dragon Spirit
Flying, ward {3}

When Kairi, the Swirling Sky dies, choose one --

• Return any number of target nonland permanents with total mana value 6 or less to their owners' hands.

• Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
6 / 6
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{3}{G}{G}
Kura, the Boundless Sky
Legendary Creature - Dragon Spirit
Flying, deathtouch

When Kura, the Boundless Sky dies, choose one --

• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.

• Create an X/X green Spirit creature token, where X is the number of lands you control.
4 / 4
{1}
Lifespark Spellbomb
Artifact
{G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.

{1}, Sacrifice Lifespark Spellbomb: Draw a card.
{3}{B}
Locthwain Paladin
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)

Adamant -- If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.
3 / 2
{5}{R}{R}{R}
Magmatic Force
Creature - Elemental
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
7 / 7
--
Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.

{T}: Add {U}.

{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{3}{B}{B}{B}
Massacre Wurm
Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.
6 / 5
{3}{G}
Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)

Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{3}
Oketra's Monument
Legendary Artifact
White creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
{7}{U}{U}{U}
Omniscience
Enchantment
You may cast spells from your hand without paying their mana costs.
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)

Haste
3 / 2
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{2}{W}
Phyrexian Unlife
Enchantment
You don't lose the game for having 0 or less life.

As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Priest of Urabrask
Creature - Phyrexian Human Cleric
When Priest of Urabrask enters the battlefield, add {R}{R}{R}.
2 / 1
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{3}{W}{W}{W}
Purity
Creature - Elemental Incarnation
Flying

If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.

When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{4}{W}
Rabble Rousing
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
{3}{W}
Retreat to Emeria
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.
{2}{B}
Retreat to Hagra
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{2}{R}
Retreat to Valakut
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{3}{W}{W}
Righteous Confluence
Sorcery
Choose three. You may choose the same mode more than once.

• Create a 2/2 white Knight creature token with vigilance.

• Exile target enchantment.

• You gain 5 life.
{1}{R}
Ruby Leech
Creature - Leech
First strike

Red spells you cast cost {R} more to cast.
2 / 2
{2}
Ruby Medallion
Artifact
Red spells you cast cost {1} less to cast.
{4}{R}{R}
Sanctuary Smasher
Creature - Rhino Beast
First strike

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.
6 / 4
{5}{U}{U}{ // }{2}{U}
Sapphire Dragon // Psionic Pulse
Creature - Dragon // Instant - Adventure
Flying

Whenever Sapphire Dragon attacks or blocks, scry 2.



Counter target noncreature spell. (Then exile this card. You may cast the creature later from exile.)
5 / 6
{1}{U}
Sapphire Leech
Creature - Leech
Flying

Blue spells you cast cost {U} more to cast.
2 / 2
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{5}{B}{B}
Sheoldred, Whispering One
Legendary Creature - Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent's upkeep, that player sacrifices a creature.
6 / 6
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
--
Sokenzan, Crucible of Defiance
Legendary Land
{T}: Add {R}.

Channel -- {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{B}
Songs of the Damned
Instant
Add {B} for each creature card in your graveyard.
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{6}
Spire Golem
Artifact Creature - Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

Flying
2 / 4
{2}{W}
Splendor Mare
Creature - Elk Unicorn
Lifelink

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Splendor Mare, put a lifelink counter on target creature you control.
3 / 3
{3}
Staff of the Flame Magus
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Sun Magus
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Wild Magus
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
{G}{G}{G}
Steel Leaf Champion
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
5 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{W}{W}
Syr Alin, the Lion's Claw
Legendary Creature - Human Knight
First strike

Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
4 / 4
{3}{R}{R}
Syr Carah, the Bold
Legendary Creature - Human Knight
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

{T}: Syr Carah deals 1 damage to any target.
3 / 3
{3}{U}{U}
Syr Elenora, the Discerning
Legendary Creature - Human Knight
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.

When Syr Elenora enters the battlefield, draw a card.

Spells your opponents cast that target Syr Elenora cost {2} more to cast.
* / 4
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.

Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{U}{U}{U}
Tempest Djinn
Creature - Djinn
Flying

Tempest Djinn gets +1/+0 for each basic Island you control.
0 / 4
{5}{U}{U}
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{3}{B}
Testament Bearer
Creature - Phyrexian Warrior
When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
4 / 1
--
The Autonomous Furnace
Land - Sphere
The Autonomous Furnace enters the battlefield tapped.

{T}: Add {R}.

{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card.
--
The Dross Pits
Land - Sphere
The Dross Pits enters the battlefield tapped.

{T}: Add {B}.

{1}{B}, {T}, Sacrifice The Dross Pits: Draw a card.
--
The Fair Basilica
Land - Sphere
The Fair Basilica enters the battlefield tapped.

{T}: Add {W}.

{1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card.
{6}{G}{G}{G}
The Great Aurora
Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
--
The Hunter Maze
Land - Sphere
The Hunter Maze enters the battlefield tapped.

{T}: Add {G}.

{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
--
The Surgical Bay
Land - Sphere
The Surgical Bay enters the battlefield tapped.

{T}: Add {U}.

{1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{3}{U}{U}
Thryx, the Sudden Storm
Legendary Creature - Elemental Giant
Flash

Flying

Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
4 / 5
{4}{U}{U}
Tidal Terror
Creature - Octopus
Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
5 / 6
{4}{G}{G}
Timberland Ancient
Creature - Treefolk
Reach, trample

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6 / 5
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{4}{R}{R}
Trumpeting Carnosaur
Creature - Dinosaur
Trample

When Trumpeting Carnosaur enters the battlefield, discover 5.

{2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
7 / 6
{3}{R}{R}
Urabrask the Hidden
Legendary Creature - Phyrexian Praetor
Creatures you control have haste.

Creatures your opponents control enter the battlefield tapped.
4 / 4
{3}{R}{R}
Urabrask, Heretic Praetor
Legendary Creature - Phyrexian Praetor
Haste

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
4 / 4
--
Valakut, the Molten Pinnacle
Land
Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

{T}: Add {R}.
{3}{W}
Valor
Creature - Incarnation
First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
2 / 2
{3}{U}
Vantress Paladin
Creature - Human Knight
Flying

Adamant -- If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
2 / 2
{4}{G}{G}
Verdant Confluence
Sorcery
Choose three. You may choose the same mode more than once.

• Put two +1/+1 counters on target creature.

• Return target permanent card from your graveyard to your hand.

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{6}{B}{B}
Void Beckoner
Creature - Nightmare Horror
Deathtouch

Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.)

When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
8 / 8
{4}{G}{G}
Vorinclex, Monstrous Raider
Legendary Creature - Phyrexian Praetor
Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
{6}{G}{G}
Vorinclex, Voice of Hunger
Legendary Creature - Phyrexian Praetor
Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
7 / 6
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{3}{B}{B}
Wretched Confluence
Instant
Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.