Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X--{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
* /
*
{3}{U}{U}
Aeon Chronicler
Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X--{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
* /
*
{3}{U}{U}
Aeon Chronicler
Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.
Suspend X--{X}{3}{U}. X can't be 0.
Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
* /
*
{U}
Aqueous Form
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{U}
Aqueous Form
Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 /
2
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 /
2
{3}{U}
Azure Drake
Creature - Drake
Flying
2 /
4
{3}{U}
Azure Drake
Creature - Drake
Flying
2 /
4
{U}{U}
Counterbalance
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
{U}{U}
Counterbalance
Enchantment
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
{2}{U}
Curse of the Bloody Tome
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
{2}{U}
Graceful Adept
Creature - Human Wizard
You have no maximum hand size.
1 /
3
{2}{U}
Graceful Adept
Creature - Human Wizard
You have no maximum hand size.
1 /
3
{2}{U}
Graceful Adept
Creature - Human Wizard
You have no maximum hand size.
1 /
3
--
Halimar Depths
Land
Halimar Depths enters tapped.
When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters tapped.
When Halimar Depths enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{1}{U}
Jace's Erasure
Enchantment
Whenever you draw a card, you may have target player mill a card.
{U}
Jace's Phantasm
Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 /
1
{U}
Jace's Phantasm
Creature - Illusion
Flying
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 /
1
{2}
Kraken's Eye
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 /
2
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 /
2
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 /
2
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 /
2
{5}
Leveler
Artifact Creature - Juggernaut
When Leveler enters the battlefield, exile all cards from your library.
10 /
10
{5}
Leveler
Artifact Creature - Juggernaut
When Leveler enters the battlefield, exile all cards from your library.
10 /
10
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
{X}{U}{U}
Mind Spring
Sorcery
Draw X cards.
{X}{U}{U}
Mind Spring
Sorcery
Draw X cards.
{U}{U}
Plated Seastrider
Creature - Beast
1 /
4
{U}{U}
Plated Seastrider
Creature - Beast
1 /
4
{U}{U}
Plated Seastrider
Creature - Beast
1 /
4
{2}
Prowler's Helm
Artifact - Equipment
Equipped creature can't be blocked except by Walls.
Equip {2}
{2}
Prowler's Helm
Artifact - Equipment
Equipped creature can't be blocked except by Walls.
Equip {2}
{U}
Sage of Epityr
Creature - Human Wizard
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{U}
Sage of Epityr
Creature - Human Wizard
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{U}
Sage of Epityr
Creature - Human Wizard
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{3}{U}
Secretkeeper
Creature - Spirit
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
2 /
2
{0}
Spellbook
Artifact
You have no maximum hand size.
{0}
Spellbook
Artifact
You have no maximum hand size.
{5}
Stuffy Doll
Artifact Creature - Construct
Indestructible
As Stuffy Doll enters the battlefield, choose a player.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
0 /
1
{3}{U}{U}
Sturmgeist
Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
* /
*
{3}{U}{U}
Sturmgeist
Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
* /
*
{3}{U}{U}
Sturmgeist
Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
* /
*
{5}{U}{U}{U}
Tidal Force
Creature - Elemental
At the beginning of each upkeep, you may tap or untap target permanent.
7 /
7
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
1 /
1
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.