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Select Main Deck Cards

{1}{W}{W}
Abolish
Instant
You may discard a Plains card rather than pay this spell's mana cost.

Destroy target artifact or enchantment.
{4}{U}{U}
Aerial Caravan
Creature - Human Soldier
Flying

{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
4 / 3
{2}{U}
Aether Barrier
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
{1}{B}
Agent of Shauku
Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
1 / 1
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{2}{W}
Alabaster Wall
Creature - Wall
Defender (This creature can't attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
0 / 4
{1}{U}
Alexi's Cloak
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{3}{U}{U}
Alexi, Zephyr Mage
Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
3 / 3
{1}{B}{B}
Alley Grifters
Creature - Human Mercenary
Whenever Alley Grifters becomes blocked, defending player discards a card.
2 / 2
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 / 1
{3}{W}
Angelic Favor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
{G}
Animate Land
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
{2}{R}
Arc Mage
Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2 / 2
{5}
Assembly Hall
Artifact
{4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
{2}{W}
Aura Fracture
Enchantment
Sacrifice a land: Destroy target enchantment.
{6}{U}{U}
Avatar of Will
Creature - Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast.

Flying
5 / 6
{1}{W}
Avenger en-Dal
Creature - Human Spellshaper
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1 / 1
{2}{U}
Balloon Peddler
Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
2 / 2
{2}{R}{R}
Barbed Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: This land deals 1 damage to any target."
{3}
Barbed Wire
Artifact
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

{2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
{5}
Bargaining Table
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
{3}{B}{B}
Battlefield Percher
Creature - Bird
Flying

Battlefield Percher can block only creatures with flying.

{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
2 / 2
{3}
Belbe's Armor
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{5}
Belbe's Portal
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
{3}{G}
Bifurcate
Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
{2}{R}
Blaster Mage
Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
2 / 2
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
{3}{U}
Blockade Runner
Creature - Merfolk
{U}: Blockade Runner can't be blocked this turn.
2 / 2
{2}{R}
Blood Hound
Creature - Dog
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.

At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
1 / 1
{3}{R}
Blood Oath
Instant
Choose a card type. Target opponent reveals their hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
{4}{G}
Boa Constrictor
Creature - Snake
{T}: Boa Constrictor gets +3/+3 until end of turn.
3 / 3
{3}{B}{B}
Bog Elemental
Creature - Elemental
Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
5 / 4
{2}{B}
Bog Glider
Creature - Human Mercenary
Flying

{T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{B}{B}
Bog Smugglers
Creature - Human Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 2
{2}{B}
Bog Witch
Creature - Human Spellshaper
{B}, {T}, Discard a card: Add {B}{B}{B}.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{R}
Branded Brawlers
Creature - Human Soldier
Branded Brawlers can't attack if defending player controls an untapped land.

Branded Brawlers can't block if you control an untapped land.
2 / 2
{3}{R}{R}
Brawl
Instant
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
{1}{G}{G}
Briar Patch
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
{R}
Brutal Suppression
Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
{1}{U}
Buoyancy
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has flying.
{1}{B}
Cackling Witch
Creature - Human Spellshaper
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
1 / 1
{2}{G}
Caller of the Hunt
Creature - Human
As an additional cost to cast this spell, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
* / *
{3}{G}
Calming Verse
Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
{2}{B}
Cateran Brute
Creature - Horror Mercenary
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 2
{3}{B}{B}
Cateran Enforcer
Creature - Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{4}, {T}: Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
4 / 3
{2}{B}{B}
Cateran Kidnappers
Creature - Human Mercenary
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
4 / 2
{4}{B}{B}{B}
Cateran Overlord
Creature - Horror Mercenary
Sacrifice a creature: Regenerate Cateran Overlord.

{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7 / 5
{B}{B}
Cateran Persuader
Creature - Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2 / 1
{4}{B}{B}
Cateran Slaver
Creature - Horror Mercenary
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5 / 5
{B}
Cateran Summons
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
{2}{G}
Caustic Wasps
Creature - Insect
Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
1 / 1
{1}{R}
Cave Sense
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{3}{R}{R}
Cave-In
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.

Cave-In deals 2 damage to each creature and each player.
{2}{R}
Cavern Crawler
Creature - Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Cavern Crawler gets +1/-1 until end of turn.
0 / 3
{2}{W}{W}
Celestial Convergence
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
{2}{R}
Ceremonial Guard
Creature - Human Soldier
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
3 / 4
{2}{U}
Chambered Nautilus
Creature - Nautilus Beast
Whenever Chambered Nautilus becomes blocked, you may draw a card.
2 / 2
{3}{U}
Chameleon Spirit
Creature - Illusion Spirit
As Chameleon Spirit enters the battlefield, choose a color.

Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
* / *
{U}{U}{U}
Charisma
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
{W}
Charm Peddler
Creature - Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1 / 1
{3}{W}
Charmed Griffin
Creature - Griffin
Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3 / 3
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{2}{B}
Chilling Apparition
Creature - Spirit
{B}: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
1 / 1
{W}
Cho-Arrim Alchemist
Creature - Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1 / 1
{5}{W}
Cho-Arrim Bruiser
Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
3 / 4
{2}{W}
Cho-Arrim Legate
Creature - Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black
1 / 2
{W}{W}
Cho-Manno's Blessing
Enchantment - Aura
Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
{2}{R}
Citadel of Pain
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
{2}{G}
Clear the Land
Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
{2}{R}{R}
Close Quarters
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{3}{B}{B}
Coffin Puppets
Creature - Zombie
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
3 / 3
{2}{G}
Coiling Woodworm
Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
* / 1
{2}{W}
Common Cause
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
{4}
Complex Automaton
Artifact Creature - Golem
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
4 / 4
{5}
Copper-Leaf Angel
Artifact Creature - Angel
Flying

{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2 / 2
{2}{W}
Cornered Market
Enchantment
Players can't cast spells with the same name as a nontoken permanent.

Players can't play nonbasic lands with the same name as a nontoken permanent.
{4}{B}
Corrupt Official
Creature - Human Minion
{2}{B}: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.
3 / 1
{2}{W}
Crackdown
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
{R}{R}{R}
Crag Saurian
Creature - Lizard
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
4 / 4
{2}{R}
Crash
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Destroy target artifact.
{2}
Credit Voucher
Artifact
{2}, {T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.
{4}
Crenellated Wall
Artifact Creature - Wall
Defender (This creature can't attack.)

{T}: Target creature gets +0/+4 until end of turn.
0 / 4
{4}
Crooked Scales
Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
{5}
Crumbling Sanctuary
Artifact
If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.
{1}{U}
Customs Depot
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
{3}{G}
Darba
Creature - Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
5 / 4
{4}{B}
Dark Triumph
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.
{1}{U}
Darting Merfolk
Creature - Merfolk
{U}: Return Darting Merfolk to its owner's hand.
1 / 1
{1}{G}
Dawnstrider
Creature - Dryad Spellshaper
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
1 / 1
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 / 1
{2}{B}
Death Charmer
Creature - Worm Mercenary
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
2 / 2
{1}{G}
Deepwood Drummer
Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
1 / 1
{G}{G}
Deepwood Elder
Creature - Dryad Spellshaper
{X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn.
2 / 2
{3}{B}
Deepwood Legate
Creature - Shade
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.

{B}: Deepwood Legate gets +1/+1 until end of turn.
1 / 1
{4}{G}
Deepwood Tantiv
Creature - Beast
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.
2 / 4
{G}
Deepwood Wolverine
Creature - Wolverine
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
1 / 1
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{6}{B}
Delraich
Creature - Horror
You may sacrifice three black creatures rather than pay this spell's mana cost.

Trample
6 / 6
{7}{U}{U}
Denying Wind
Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
{3}{B}
Despoil
Sorcery
Destroy target land. Its controller loses 2 life.
{3}{R}{R}
Devastate
Sorcery
Destroy target land. Devastate deals 1 damage to each creature and each player.
{1}{U}
Diplomatic Escort
Creature - Human Spellshaper
{U}, {T}, Discard a card: Counter target spell or ability that targets a creature.
1 / 1
{1}{U}
Diplomatic Immunity
Enchantment - Aura
Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.
{1}{B}
Divining Witch
Creature - Human Spellshaper
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1 / 1
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{2}{U}
Drake Hatchling
Creature - Drake
Flying

{U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
1 / 3
{4}{G}{G}
Dual Nature
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
{1}{G}
Elephant Resurgence
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
{3}{U}
Embargo
Enchantment
Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.
{2}{B}
Endbringer's Revel
Enchantment
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{3}{B}
Enslaved Horror
Creature - Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4 / 4
{3}{U}
Ensnare
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.
{2}{W}{W}
Entangler
Enchantment - Aura
Enchant creature

Enchanted creature can block any number of creatures.
{2}{G}{G}
Erithizon
Creature - Beast
Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.
4 / 4
{1}{U}
Excavation
Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
{X}{W}
Excise
Instant
Exile target attacking creature unless its controller pays {X}.
{3}{B}{B}
Extortion
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
{3}{U}
Extravagant Spirit
Creature - Spirit
Flying

At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
4 / 4
{3}
Eye of Ramos
Artifact
{T}: Add {U}.

Sacrifice Eye of Ramos: Add {U}.
{2}{U}
False Demise
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{2}{R}
Fault Riders
Creature - Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{3}{B}
Fen Stalker
Creature - Nightstalker
Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{1}{G}
Ferocity
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
{3}{R}
Fickle Efreet
Creature - Efreet
Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet.
5 / 2
{3}{R}
Flailing Manticore
Creature - Manticore
Flying, first strike

{1}: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.
3 / 3
{2}{R}
Flailing Ogre
Creature - Ogre
{1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.
3 / 3
{R}
Flailing Soldier
Creature - Human Soldier
{1}: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

{1}: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.
2 / 2
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{3}{R}
Flameshot
Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
{1}{R}
Flaming Sword
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+0 and has first strike.
{3}{B}
Flay
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
{4}
Flint Golem
Artifact Creature - Golem
Whenever Flint Golem becomes blocked, defending player mills three cards.
2 / 3
{1}{W}
Flowering Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{2}{R}{R}{R}
Flowstone Overseer
Creature - Beast
{R}{R}: Target creature gets +1/-1 until end of turn.
4 / 4
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Surge
Enchantment
Creatures you control get +1/-1.
{7}
Flowstone Thopter
Artifact Creature - Thopter
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
4 / 4
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{X}{B}{B}{B}
Forced March
Sorcery
Destroy all creatures with mana value X or less.
{1}{G}
Forgotten Harvest
Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
{3}{W}{W}
Fountain Watch
Creature - Human Cleric
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
2 / 4
--
Fountain of Cho
Land
Fountain of Cho enters the battlefield tapped.

{T}: Put a storage counter on Fountain of Cho.

{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
{1}{W}
Fresh Volunteers
Creature - Human Rebel
2 / 2
{2}{R}
Furious Assault
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
{2}{G}
Game Preserve
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
{3}
General's Regalia
Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
{4}{R}
Gerrard's Irregulars
Creature - Human Soldier
Trample, haste
4 / 2
{1}{B}
Ghoul's Feast
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
{3}{G}
Giant Caterpillar
Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3 / 3
{2}{W}
Glittering Lion
Creature - Cat
Prevent all damage that would be dealt to Glittering Lion.

{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2 / 2
{W}
Glittering Lynx
Creature - Cat
Prevent all damage that would be dealt to Glittering Lynx.

{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1 / 1
{3}{U}
Glowing Anemone
Creature - Jellyfish Beast
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
1 / 3
{1}{B}
Greel's Caress
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -3/-0.
{3}{B}{B}
Greel, Mind Raker
Legendary Creature - Horror Spellshaper
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
3 / 3
{3}{U}
Gulf Squid
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
2 / 2
{1}{R}
Hammer Mage
Creature - Human Spellshaper
{X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{2}{B}
Haunted Crossroads
Enchantment
{B}: Put target creature card from your graveyard on top of your library.
{1}{U}
Hazy Homunculus
Creature - Homunculus Illusion
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
1 / 1
{3}
Heart of Ramos
Artifact
{T}: Add {R}.

Sacrifice Heart of Ramos: Add {R}.
{3}{U}{U}
Heightened Awareness
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.

At the beginning of your draw step, draw an additional card.
{5}
Henge Guardian
Artifact Creature - Dragon Wurm
{2}: Henge Guardian gains trample until end of turn.
3 / 4
--
Henge of Ramos
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
{2}{U}
High Seas
Enchantment
Red creature spells and green creature spells cost {1} more to cast.
{3}{R}
Hired Giant
Creature - Giant
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4 / 4
{4}
Hollow Warrior
Artifact Creature - Golem Warrior
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
4 / 4
{1}{W}
Honor the Fallen
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
{1}{U}
Hoodwink
Instant
Return target artifact, enchantment, or land to its owner's hand.
{6}
Horn of Plenty
Artifact
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
{3}
Horn of Ramos
Artifact
{T}: Add {G}.

Sacrifice Horn of Ramos: Add {G}.
{2}{W}
Ignoble Soldier
Creature - Human Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
3 / 1
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{4}{B}{B}
Infernal Genesis
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{1}{B}
Instigator
Creature - Human Spellshaper
{1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able.
1 / 1
{B}{B}
Insubordination
Enchantment - Aura
Enchant creature

At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
{2}{B}{B}{B}
Intimidation
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{1}{W}
Inviolability
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt to enchanted creature.
{2}
Iron Lance
Artifact
{3}, {T}: Target creature gains first strike until end of turn.
{3}{W}{W}
Jeweled Spirit
Creature - Spirit
Flying

Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
3 / 3
{2}
Jeweled Torque
Artifact
As Jeweled Torque enters the battlefield, choose a color.

Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life.
{4}{W}{W}
Jhovall Queen
Creature - Cat Rebel
Vigilance
4 / 7
{4}{W}
Jhovall Rider
Creature - Human Rebel
Trample
3 / 3
{1}{G}
Jolrael's Favor
Enchantment - Aura
Flash

Enchant creature

{1}{G}: Regenerate enchanted creature.
{2}{U}{U}
Jolting Merfolk
Creature - Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.
2 / 2
{U}{U}
Karn's Touch
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
{2}{R}
Keldon Arsonist
Creature - Human Soldier
{1}, Sacrifice two lands: Destroy target land.
1 / 1
{5}
Keldon Battlewagon
Artifact Creature - Juggernaut
Trample

Keldon Battlewagon can't block.

When Keldon Battlewagon attacks, sacrifice it at end of combat.

Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
0 / 3
{3}{R}
Keldon Berserker
Creature - Human Soldier Berserker
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
2 / 3
{3}{R}{R}
Keldon Firebombers
Creature - Human Soldier
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
3 / 3
{3}
Kill Switch
Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
{R}
Kris Mage
Creature - Human Spellshaper
{R}, {T}, Discard a card: Kris Mage deals 1 damage to any target.
1 / 1
{3}
Kyren Archive
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down.

{5}, Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
{1}{R}
Kyren Glider
Creature - Goblin
Flying

Kyren Glider can't block.
1 / 1
{1}{R}
Kyren Legate
Creature - Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.

Haste
1 / 1
{2}{R}{R}
Kyren Negotiations
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
{2}{R}
Kyren Sniper
Creature - Goblin
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
1 / 1
{3}
Kyren Toy
Artifact
{1}, {T}: Put a charge counter on Kyren Toy.

{T}, Remove X charge counters from Kyren Toy: Add an amount of {C} equal to X plus one.
{2}{R}
Laccolith Grunt
Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
2 / 2
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{5}{R}{R}
Laccolith Titan
Creature - Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
6 / 6
{2}{R}{R}
Laccolith Warrior
Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
3 / 3
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{1}{G}
Land Grant
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.

Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{R}
Latulla's Orders
Enchantment - Aura
Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
{3}{R}{R}
Latulla, Keldon Overseer
Legendary Creature - Human Spellshaper
{X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to any target.
3 / 3
{1}{R}{R}
Lava Runner
Creature - Lizard
Haste

Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{3}{G}
Ley Line
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
{1}{B}{B}
Liability
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{R}{R}
Lightning Hounds
Creature - Dog
First strike
3 / 2
{1}{W}{W}
Lin Sivvi, Defiant Hero
Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

{3}: Put target Rebel card from your graveyard on the bottom of your library.
1 / 3
{3}{R}{R}
Lithophage
Creature - Insect
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
7 / 7
{2}{G}{G}
Lumbering Satyr
Creature - Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
5 / 4
{2}{R}
Lunge
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
{3}{W}{W}
Mageta the Lion
Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
3 / 3
{1}{W}
Mageta's Boon
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{2}{B}
Maggot Therapy
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +2/-2.
{2}{R}
Magistrate's Veto
Enchantment
White creatures and blue creatures can't block.
{1}{R}{R}
Mana Cache
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
{G}
Marsh Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{2}{B}{B}
Massacre
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.
{2}{G}
Megatherium
Creature - Beast
Trample

When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
4 / 4
{2}{R}
Mercadia's Downfall
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
{5}
Mercadian Atlas
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
--
Mercadian Bazaar
Land
Mercadian Bazaar enters the battlefield tapped.

{T}: Put a storage counter on Mercadian Bazaar.

{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
{2}
Mercadian Lift
Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.

{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
{2}{W}
Mercenary Informer
Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
2 / 1
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{2}{W}
Mine Bearer
Creature - Human Soldier
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
1 / 1
{3}{W}
Mirror Strike
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
{1}{B}
Misshapen Fiend
Creature - Horror Mercenary
Flying
1 / 1
{1}{U}
Misstep
Sorcery
Creatures target player controls don't untap during that player's next untap step.
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{2}{R}
Mogg Salvage
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{2}{R}{R}
Moggcatcher
Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2 / 2
{B}
Molting Harpy
Creature - Harpy Mercenary
Flying

At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
2 / 1
{W}
Moment of Silence
Instant
Target player skips their next combat phase this turn.
{5}
Monkey Cage
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
{2}{W}
Moonlit Wake
Enchantment
Whenever a creature dies, you gain 1 life.
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{2}{G}{G}
Mungha Wurm
Creature - Wurm
You can't untap more than one land during your untap step.
6 / 5
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
{1}{B}
Nakaya Shade
Creature - Shade
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
1 / 1
{4}{G}{G}
Nesting Wurm
Creature - Wurm
Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4 / 3
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{2}{W}
Nightwind Glider
Creature - Human Rebel
Flying, protection from black
2 / 1
{4}{W}
Noble Stand
Enchantment
Whenever a creature you control blocks, you gain 2 life.
{3}{B}
Notorious Assassin
Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2 / 2
{1}{B}{B}
Noxious Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
{W}
Off Balance
Instant
Target creature can't attack or block this turn.
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{1}{W}
Orim's Cure
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Prevent the next 4 damage that would be dealt to any target this turn.
{3}{B}
Outbreak
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.
{1}{U}
Overburden
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
{2}{G}{G}
Overlaid Terrain
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "{T}: Add two mana of any one color."
{1}{U}
Overtaker
Creature - Merfolk Spellshaper
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1 / 1
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
{1}{U}
Pale Moon
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
{4}
Panacea
Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
{2}{G}{G}
Pangosaur
Creature - Dinosaur
Whenever a player plays a land, return Pangosaur to its owner's hand.
6 / 6
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{2}
Parallax Inhibitor
Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
{2}{B}
Parallax Nexus
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
{2}{U}{U}
Parallax Tide
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
--
Peat Bog
Land
Peat Bog enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Peat Bog: Add {B}{B}. If there are no depletion counters on Peat Bog, sacrifice it.
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{3}{B}
Phyrexian Prowler
Creature - Phyrexian Zombie Mercenary
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
3 / 3
{3}{W}
Pious Warrior
Creature - Human Rebel Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
2 / 3
{2}{B}{B}
Pit Raptor
Creature - Bird Mercenary
Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
4 / 3
{1}{B}
Plague Fiend
Creature - Insect
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
1 / 1
{1}{U}
Port Inspector
Creature - Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
1 / 2
{4}
Power Matrix
Artifact
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{1}{B}
Pretender's Claim
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, tap all lands defending player controls.
{1}{U}
Psychic Theft
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
{5}
Puffer Extract
Artifact
{X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
{4}{R}{R}
Pulverize
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Destroy all artifacts.
{1}{R}{R}
Puppet's Verdict
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
{4}{B}
Putrefaction
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
{1}{G}
Pygmy Razorback
Creature - Boar
Trample
2 / 1
{2}{B}
Quagmire Lamprey
Creature - Fish
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
1 / 1
{2}{U}
Quicksilver Wall
Creature - Wall
Defender (This creature can't attack.)

{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
1 / 6
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 / 2
{1}{W}{W}
Ramosian Captain
Creature - Human Rebel
First strike

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{2}{W}{W}
Ramosian Commander
Creature - Human Rebel
{6}, {T}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2 / 4
{1}{W}
Ramosian Lieutenant
Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 2
{3}{W}
Ramosian Rally
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.
{W}
Ramosian Sergeant
Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 / 1
{B}
Rampart Crawler
Creature - Lizard Mercenary
Rampart Crawler can't be blocked by Walls.
1 / 1
{2}{W}{W}
Rappelling Scouts
Creature - Human Rebel Scout
Flying

{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
1 / 4
--
Rath's Edge
Legendary Land
{T}: Add {C}.

{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
{2}{B}{B}
Rathi Assassin
Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 2
{3}{B}
Rathi Fiend
Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{2}{B}
Rebel Informer
Creature - Human Mercenary Rebel
Rebel Informer can't be the target of white spells or abilities from white sources.

{3}: Put target nontoken Rebel on the bottom of its owner's library.
1 / 2
{3}{G}
Refreshing Rain
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.

Target player gains 6 life.
{3}
Rejuvenation Chamber
Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{T}: You gain 2 life.
--
Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
{1}{W}
Renounce
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
{2}{U}
Rethink
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{2}{W}
Revered Elder
Creature - Human Cleric
{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
1 / 2
{3}{W}
Reverent Mantra
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{2}{W}{W}
Rhystic Circle
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
{2}{U}
Rhystic Deluge
Enchantment
{U}: Tap target creature unless its controller pays {1}.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{2}{U}{U}
Rhystic Scrying
Sorcery
Draw three cards. Then if any player pays {2}, discard three cards.
{1}{W}
Rhystic Shield
Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{3}{B}{B}
Rhystic Syphon
Sorcery
Unless target player pays {3}, that player loses 5 life and you gain 5 life.
{2}{B}
Rhystic Tutor
Sorcery
Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle.
{2}{G}
Rib Cage Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 4
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{W}
Righteous Aura
Enchantment
{W}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
{2}{W}
Righteous Indignation
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying

Rishadan Airship can block only creatures with flying.
3 / 1
{4}{U}
Rishadan Brigand
Creature - Human Pirate
Flying

When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.

Rishadan Brigand can block only creatures with flying.
3 / 2
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 / 1
{3}{U}
Rishadan Footpad
Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
2 / 2
{2}
Rishadan Pawnshop
Artifact
{2}, {T}: Shuffle target nontoken permanent you control into its owner's library.
{3}{U}
Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
{2}{R}
Robber Fly
Creature - Insect
Flying

Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
1 / 1
{1}{G}
Root Cage
Enchantment
Mercenaries don't untap during their controllers' untap steps.
{1}{U}
Rootwater Thief
Creature - Merfolk Rogue
{U}: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
1 / 2
{1}{B}
Rouse
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.

Target creature gets +2/+0 until end of turn.
{2}{R}
Rupture
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
{G}{G}{G}{G}{G}
Rushwood Elemental
Creature - Elemental
Trample

At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
4 / 4
--
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.

{T}: Put a storage counter on Rushwood Grove.

{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
{2}{G}
Rushwood Herbalist
Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
2 / 2
{2}{G}
Rushwood Legate
Creature - Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2 / 1
{4}
Rusting Golem
Artifact Creature - Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.
* / *
{3}{G}
Saber Ants
Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
2 / 3
{G}
Sacred Prey
Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
1 / 1
{3}{U}
Sailmonger
Creature - Human Monger
{2}: Target creature gains flying until end of turn. Any player may activate this ability.
3 / 3
{2}{W}
Samite Sanctuary
Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
{3}{U}
Sand Squid
Creature - Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

You may choose not to untap Sand Squid during your untap step.

{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2 / 2
--
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
{3}{U}{U}
Saprazzan Bailiff
Creature - Merfolk
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2 / 2
{4}{U}
Saprazzan Breaker
Creature - Beast
{U}: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
3 / 3
--
Saprazzan Cove
Land
Saprazzan Cove enters the battlefield tapped.

{T}: Put a storage counter on Saprazzan Cove.

{T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
{1}{U}
Saprazzan Heir
Creature - Merfolk
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
1 / 1
{3}{U}
Saprazzan Legate
Creature - Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.

Flying
1 / 3
{3}{U}
Saprazzan Outrigger
Creature - Merfolk
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
5 / 5
{2}{U}
Saprazzan Raider
Creature - Merfolk
When Saprazzan Raider becomes blocked, return it to its owner's hand.
1 / 2
--
Saprazzan Skerry
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U}. If there are no depletion counters on Saprazzan Skerry, sacrifice it.
{1}{G}
Saproling Cluster
Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
{3}{B}
Scandalmonger
Creature - Boar Monger
{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.
3 / 3
{3}{R}{R}
Scoria Cat
Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
3 / 3
{2}{U}{U}
Seahunter
Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2 / 2
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{2}{R}
Search for Survivors
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
{3}{W}
Security Detail
Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
{3}{R}
Seismic Mage
Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Destroy target land.
1 / 1
{W}
Sheltering Prayers
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
{2}{W}
Shield Dancer
Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
1 / 3
{2}{U}
Shoving Match
Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
{1}{R}
Shrieking Mogg
Creature - Goblin
Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.
1 / 1
{4}{U}{U}{U}
Shrouded Serpent
Creature - Serpent
Whenever Shrouded Serpent attacks, defending player may pay {4}. If that player doesn't, Shrouded Serpent can't be blocked this turn.
4 / 4
{B}{B}
Silent Assassin
Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2 / 1
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 / 3
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 / 5
{2}{G}
Silt Crawler
Creature - Beast
When Silt Crawler enters the battlefield, tap all lands you control.
3 / 3
{4}{G}
Silverglade Elemental
Creature - Elemental
When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4 / 4
{1}{G}
Silverglade Pathfinder
Creature - Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}{W}{W}
Sivvi's Ruse
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.
{2}{W}
Sivvi's Valor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.
{2}{B}
Skulking Fugitive
Creature - Horror Mercenary
When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.
3 / 4
{3}
Skull of Ramos
Artifact
{T}: Add {B}.

Sacrifice Skull of Ramos: Add {B}.
{5}{G}{G}
Skyshroud Behemoth
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.
10 / 10
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{2}{G}{G}
Skyshroud Poacher
Creature - Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2 / 2
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{2}{G}
Skyshroud Sentinel
Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1 / 1
{4}{U}{U}
Sliptide Serpent
Creature - Serpent
{3}{U}: Return Sliptide Serpent to its owner's hand.
4 / 4
{3}{G}
Snag
Instant
You may discard a Forest card rather than pay this spell's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.
{3}{G}
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
{2}{G}{G}
Snorting Gahr
Creature - Rhino Beast
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
3 / 3
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{1}{W}
Soothing Balm
Instant
Target player gains 5 life.
{U}
Soothsaying
Enchantment
{3}{U}{U}: Shuffle your library.

{X}: Look at the top X cards of your library, then put them back in any order.
{2}{B}
Soul Channeling
Enchantment - Aura
Enchant creature

Pay 2 life: Regenerate enchanted creature.
{2}{W}
Soul Charmer
Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2 / 2
{X}{B}
Soul Strings
Sorcery
Return two target creature cards from your graveyard to your hand unless any player pays {X}.
{1}{B}
Specter's Wail
Sorcery
Target player discards a card at random.
{2}{G}
Spidersilk Armor
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
{3}{U}{U}
Spiketail Drake
Creature - Drake
Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
3 / 3
{2}{W}{W}
Spiritual Asylum
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.
{1}{W}
Spiritual Focus
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
{1}{B}
Spiteful Bully
Creature - Phyrexian Zombie Mercenary
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
3 / 3
{3}{G}
Spontaneous Generation
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
{2}{R}
Spur Grappler
Creature - Beast
Spur Grappler gets +2/+1 as long as you control no untapped lands.
2 / 1
{3}{G}
Squallmonger
Creature - Monger
{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3 / 3
{3}{U}
Squeeze
Enchantment
Sorcery spells cost {3} more to cast.
{2}{G}{G}
Squirrel Wrangler
Creature - Human Druid
{1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

{1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2 / 2
{2}{G}
Stamina
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.
{3}{U}
Statecraft
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
{1}{B}
Steal Strength
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
{2}{U}{U}
Stinging Barrier
Creature - Wall
Defender (This creature can't attack.)

{U}, {T}: Stinging Barrier deals 1 damage to any target.
0 / 4
{3}{U}
Stormwatch Eagle
Creature - Bird
Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
2 / 1
{2}{B}
Strongarm Thug
Creature - Human Mercenary
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
1 / 1
{2}{U}
Stronghold Biologist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target creature spell.
1 / 1
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{2}{U}
Stronghold Machinist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
1 / 1
{2}{U}{U}
Stronghold Zeppelin
Creature - Human
Flying

Stronghold Zeppelin can block only creatures with flying.
3 / 3
{4}{U}
Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.
--
Subterranean Hangar
Land
Subterranean Hangar enters the battlefield tapped.

{T}: Put a storage counter on Subterranean Hangar.

{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.
{1}{U}
Sunken Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
{1}{G}
Sustenance
Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{2}{W}
Task Force
Creature - Human Rebel
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1 / 3
{2}{R}
Task Mage Assembly
Enchantment
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
{X}{R}{R}
Tectonic Break
Sorcery
Each player sacrifices X lands.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{4}{R}{R}
Territorial Dispute
Enchantment
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Players can't play lands.
{2}{W}
Thermal Glider
Creature - Human Rebel
Flying, protection from red
2 / 1
{3}{B}{B}
Thrashing Wumpus
Creature - Beast
{B}: Thrashing Wumpus deals 1 damage to each creature and each player.
3 / 3
{3}{G}{G}
Thresher Beast
Creature - Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
4 / 4
{2}{R}
Thunderclap
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Thunderclap deals 3 damage to target creature.
{2}{U}{U}
Thwart
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.

Counter target spell.
{1}{U}
Tidal Bore
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

You may tap or untap target creature.
{2}{G}
Tiger Claws
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.
{2}{U}
Timid Drake
Creature - Drake
Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.
3 / 3
{1}{W}
Tonic Peddler
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target player gains 3 life.
1 / 1
{3}
Tooth of Ramos
Artifact
{T}: Add {W}.

Sacrifice Tooth of Ramos: Add {W}.
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
--
Tower of the Magistrate
Land
{T}: Add {C}.

{1}, {T}: Target creature gains protection from artifacts until end of turn.
{2}
Toymaker
Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
1 / 1
{2}{W}{W}
Trap Runner
Creature - Human Soldier
{T}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
2 / 3
{3}{W}
Trenching Steed
Creature - Horse Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
2 / 3
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{2}{W}
Troubled Healer
Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{2}{U}{U}
Troublesome Spirit
Creature - Spirit
Flying

At the beginning of your end step, tap all lands you control.
3 / 4
{3}{B}
Unmask
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{3}{B}{B}
Unnatural Hunger
Enchantment - Aura
Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
{2}{R}
Uphill Battle
Enchantment
Creatures played by your opponents enter the battlefield tapped.
{3}{G}
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
{3}{G}
Venomous Dragonfly
Creature - Insect
Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 1
{3}{G}
Venomous Dragonfly
Creature - Insect
Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 1
{2}{G}
Verdant Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
{3}{G}
Vernal Equinox
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
{1}{R}
Veteran Brawlers
Creature - Human Soldier
Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.
4 / 4
{3}{G}
Vine Dryad
Creature - Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.

Flash

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 3
{4}{G}
Vintara Elephant
Creature - Elephant
Trample

{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
4 / 3
{G}{G}
Vintara Snapper
Creature - Turtle
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
2 / 2
{8}{G}
Vitalizing Wind
Instant
Creatures you control get +7/+7 until end of turn.
{3}{W}
Voice of Truth
Creature - Angel
Flying, protection from white
2 / 2
{4}{R}{R}
Volcanic Wind
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
{3}{B}{B}{B}
Volrath the Fallen
Legendary Creature - Phyrexian Shapeshifter
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.
6 / 4
{2}{B}{B}
Wall of Distortion
Creature - Wall
Defender (This creature can't attack.)

{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
1 / 3
{2}{B}
Wall of Vipers
Creature - Snake Wall
Defender (This creature can't attack.)

{3}: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
2 / 4
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
War Tax
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
{3}{R}
Warmonger
Creature - Minotaur Monger
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3 / 3
{3}{R}
Warpath
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
{6}
Well of Discovery
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
{4}
Well of Life
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
{1}{B}
Whipstitched Zombie
Creature - Zombie
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
2 / 2
{3}{R}
Wild Jhovall
Creature - Cat
3 / 3
{2}{G}
Wild Mammoth
Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
3 / 4
{1}{G}
Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
{3}{U}
Windscouter
Creature - Human Scout
Flying

When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3 / 3
{2}{G}
Wing Storm
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
--
Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
{3}{W}
Wishmonger
Creature - Unicorn Monger
{2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3 / 3
{U}{U}
Withdraw
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
{3}{G}{G}
Woodripper
Creature - Beast
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4 / 6
{1}{R}
Word of Blasting
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
{3}
Worry Beads
Artifact
At the beginning of each player's upkeep, that player mills a card.
{2}{R}{R}
Zerapa Minotaur
Creature - Minotaur
First strike

{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
3 / 3