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Select Main Deck Cards

{2}{R}{R}{G}{G}
"Ach! Hans, Run!"
Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
{B}
Aesthetic Consultation
Instant
Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.
{2}{U}{U}
Ambiguity
Enchantment
Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.
{4}{W}
Ardent Militia
Creature - Human Soldier
Vigilance
2 / 5
{2}{U}
Artful Looter
Creature - Human Wizard
{T}: Draw a card, then discard a card.

Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.
1 / 2
{1}{W}{B}
Ass Whuppin'
Sorcery
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
{4}{R}
Assquatch
Creature - Donkey
Each other Donkey gets +1½/+1½.

Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
3.5 / 3.5
{5}{W}
Atinlay Igpay
Eaturecray - Igpay
Oubleday ikestray

Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay Atinlay Igpay.
3 / 3
{6}{W}{W}
Avatar of Hope
Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.

Flying

Avatar of Hope can block any number of creatures.
4 / 9
{2}{B}{B}
Bad Ass
Creature - Donkey Zombie
{1}{B}, Growl: Regenerate Bad Ass.
3.5 / 1
{3}{U}{U}
Balance of Power
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
{1}{W}
Blessed Reversal
Instant
You gain 3 life for each creature attacking you.
{2}{B}
Bloodletter
Creature - Zombie
When the names of three or more nonland permanents begin with the same letter, sacrifice Bloodletter. If you do, it deals 2 damage to each creature and each player.
2 / 3
{5}{R}
Bloodshot Cyclops
Creature - Cyclops Giant
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
4 / 4
{3}{R}
Boil
Instant
Destroy all Islands.
{3}{W}
Bosom Buddy
Creature - Elephant Townsfolk
Whenever you cast a spell, you may gain ½ life for each word in that spell's name.
1 / 4
{6}
Brass Herald
Artifact Creature - Golem
As Brass Herald enters the battlefield, choose a creature type.

When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Creatures of the chosen type get +1/+1.
2 / 2
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{3}{U}
Brushstroke Paintermage
Creature - Human Wizard
{T}: Target permanent's artist becomes the artist of your choice until end of turn.
2 / 3
{2}{U}
Bursting Beebles
Creature - Beeble
Bursting Beebles can't be blocked as long as defending player controls two or more nonland permanents that share an artist.
2 / 2
{2}{G}{G}
Call of the Wild
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
{1}{R}
Canyon Wildcat
Creature - Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 1
{1}{W}
Cardpecker
Creature - Bird
Flying

Gotcha -- If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return Cardpecker from your graveyard to your hand.
1.5 / 1
{1}{B}{B}
Carrion Wall
Creature - Wall
Defender (This creature can't attack.)

{1}{B}: Regenerate Carrion Wall.
3 / 2
{1}{W}
Cheap Ass
Creature - Donkey Townsfolk
Spells you cast cost {½} less to cast.
1 / 3.5
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{1}{W}
Circle of Protection: Art
Enchantment
As Circle of Protection: Art enters the battlefield, choose an artist.

{1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

{1}{W}: Return Circle of Protection: Art to its owner's hand.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
--
City of Ass
Land
City of Ass enters the battlefield tapped.

{T}: Add one and one-half mana of any one color.
{4}{U}
Coastal Hornclaw
Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
3 / 3
--
Coastal Tower
Land
Coastal Tower enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}{W}{W}
Collector Protector
Creature - Human Gamer
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
2 / 5
{3}{G}
Creature Guy
Creature - Beast
Gotcha -- If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
3 / 3
{1}
Crystal Rod
Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
{4}{R}{R}
Curse of the Fire Penguin
Enchantment - Aura
Enchant creature

Curse of the Fire Penguin consumes and confuses enchanted creature.
--
Curse of the Fire Penguin Creature
Creature - Penguin

Trample

When this creature dies, return Curse of the Fire Penguin to the battlefield.
{2}{R}{R}
Deal Damage
Instant
Deal Damage deals 4 damage to any target.

Gotcha -- If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
{2}{B}{B}
Death Pit Offering
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.
{2}{B}
Deepwood Ghoul
Creature - Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
2 / 1
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{4}
Dingus Egg
Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
{2}
Distorting Lens
Artifact
{T}: Target permanent becomes the color of your choice until end of turn.
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{3}{U}{U}
Double Header
Creature - Drake
Flying

When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.
2 / 3
{2}{W}{W}
Drawn Together
Enchantment
As Drawn Together enters the battlefield, choose an artist.

Creatures with art by the chosen artist get +2/+2.
{2}{R}
Dumb Ass
Creature - Donkey Barbarian
At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.
3.5 / 2
{2}{R}
Dwarven Demolition Team
Creature - Dwarf
{T}: Destroy target Wall.
1 / 1
{2}{B}{B}
Eastern Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target green creature.
3 / 3
{5}{W}
Elite Archers
Creature - Human Soldier Archer
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
3 / 3
{2}{W}
Elite Javelineer
Creature - Human Soldier
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
2 / 2
{4}{G}{G}
Elvish House Party
Creature - Elf Rogue
Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.
* / *
{G}
Elvish Lyrist
Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
1 / 1
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 / 1
{G}
Elvish Scrapper
Creature - Elf
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
1 / 1
{2}{W}
Erase (Not the Urza's Legacy One)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.

Exile target enchantment.
{2}{B}
Eye to Eye
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
{1}{R}
Face to Face
Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
{1}{B}{B}
Farewell to Arms
Enchantment
As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
{1}{W}{W}
Fascist Art Director
Creature - Human Horror
{W}{W}: Fascist Art Director gains protection from the artist of your choice until end of turn.
2 / 2
{4}{G}
Fat Ass
Creature - Donkey Shaman
Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
2 / 3.5
{2}{U}{U}
Fighting Drake
Creature - Drake
Flying
2 / 4
{1}{W}
First Come, First Served
Enchantment
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
{2}{U}
Flaccify
Instant
Counter target spell unless its controller pays {3}{½}.
{1}{U}
Flash Counter
Instant
Counter target instant spell.
{4}
Flying Carpet
Artifact
{2}, {T}: Target creature gains flying until end of turn.
{4}
Fodder Cannon
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.
{2}{G}
Foratog
Creature - Atog
{G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
1 / 2
{G}
Form of the Squirrel
Enchantment
As Form of the Squirrel enters the battlefield, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield.

Creatures can't attack you.

You have shroud.

You can't cast spells.
{2}{G}
Fraction Jackson
Creature - Human Hero
{G}, {T}: Return target card with a ½ on it from your graveyard to your hand.
1 / 1.5
{1}{U}
Framed!
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
{1}{R}
Frazzled Editor
Creature - Human Bureaucrat
Protection from wordy (Something is wordy if it has four or more lines of rules text.)
2 / 2
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{1}{G}{G}
Giant Badger
Creature - Badger
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
2 / 2
{1000000}
Gleemax
Legendary Artifact
You choose all targets for all spells and abilities.
{3}{G}{G}
Gluetius Maximus
Creature - Beast
As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.)

When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
5 / 5
{1}{R}
Goblin Glider
Creature - Goblin
Flying

Goblin Glider can't block.
1 / 1
{1}{R}
Goblin Mime
Creature - Goblin Mime
When you speak, sacrifice Goblin Mime.
2 / 2
{2}{R}
Goblin Secret Agent
Creature - Goblin Rogue
First strike

At the beginning of your upkeep, reveal a card from your hand at random.
2 / 2
{7}{G}
Granny's Payback
Sorcery
You gain life equal to your age.
{2}{G}
Graphic Violence
Instant
All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.
{6}{U}{U}
Greater Morphling
Creature - Shapeshifter
{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.

{2}: Greater Morphling becomes the colors of your choice until end of turn.

{2}: Greater Morphling becomes the creature type of your choice until end of turn.

{2}: Greater Morphling's expansion symbol becomes the symbol of your choice until end of turn.

{2}: Greater Morphling's art becomes by the artist of your choice until end of turn.

{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.

{2}: Untap Greater Morphling.
5 / 5
{1}{R}{R}
Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.

{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
{W}
Head to Head
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name--that's question seven--then the player reveals the card.)
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{2}{G}
Horned Troll
Creature - Troll
{G}: Regenerate Horned Troll.
2 / 2
{3}{R}{R}
Hulking Cyclops
Creature - Cyclops
Hulking Cyclops can't block.
5 / 5
{5}{R}{R}
Inferno
Instant
Inferno deals 6 damage to each creature and each player.
{1}
Iron Star
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
{1}
Ivory Cup
Artifact
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
{2}{G}
Keeper of the Sacred Word
Creature - Human Druid
As Keeper of the Sacred Word enters the battlefield, choose a word.

Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
2 / 3
{1}{B}{B}
Kill! Destroy!
Instant
Destroy target nonblack creature.

Gotcha -- If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
{3}{W}
Ladies' Knight
Creature - Human Knight
Flying

Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)
2 / 2
{G}{G}
Land Aid '04
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.
{3}{B}{B}
Larceny
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
{1}{G}
Laughing Hyena
Creature - Hyena
Gotcha -- If an opponent laughs, you may say "Gotcha!" When you do, return Laughing Hyena from your graveyard to your hand.
2 / 2
{2}{R}{R}
Lava Hounds
Creature - Dog
Haste

When Lava Hounds enters the battlefield, it deals 4 damage to you.
4 / 4
{2}{R}{R}
Lesser Gargadon
Creature - Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
6 / 4
{6}
Letter Bomb
Artifact
When Letter Bomb enters the battlefield, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
{3}{R}
Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
{HW}
Little Girl
Creature - Human Child
.5 / .5
{2}{G}{G}
Living Terrain
Enchantment - Aura
Enchant land

Enchanted land is a 5/6 green Treefolk creature that's still a land.
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{U}
Loose Lips
Enchantment - Aura
Enchant creature

As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{1}{U}
Magical Hacker
Creature - Human Gamer
{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
1 / 2
{1}{W}{W}
Man of Measure
Creature - Human Knight
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike.

As long as you're taller than an opponent, Man of Measure gets +1/+0.
2 / 2
{1}{R}
Mana Flair
Instant
Add {R} for each nonland permanent with art by the artist of your choice.
{1}
Mana Screw
Artifact
{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.
{2}{W}{U}
Meddling Kids
Creature - Human Child
As Meddling Kids enters the battlefield, choose a word with four or more letters.

Spells with the chosen word in their text box can't be cast.
2 / 3
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{1}{B}{B}
Mind Slash
Enchantment
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
{U}
Mise
Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
{2}{U}
Moniker Mage
Creature - Human Wizard
{U}, Say your middle name: Moniker Mage gains shroud until end of turn.

{U}, Say an opponent's middle name: Moniker Mage gains flying until end of turn.
2 / 2
{3}{G}
Monkey Monkey Monkey
Creature - Monkey
As Monkey Monkey Monkey enters the battlefield, choose a letter.

Monkey Monkey Monkey gets +1/+1 for each nonland permanent whose name begins with the chosen letter.
1 / 1
{R}
Mons's Goblin Waiters
Creature - Goblin Waiter
Sacrifice a creature or land: Add {HR}.
1 / 1
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{3}{G}{G}
Moss Monster
Creature - Elemental
3 / 6
{2}{B}
Mother of Goons
Creature - Human Cleric
Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.
3 / 2
{3}{U}
Mouth to Mouth
Sorcery
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
{15}
Mox Lotus
Artifact
{T}: Add {∞}.

{100}: Add one mana of any color.
{B}{B}{B}
Murderous Betrayal
Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
{3}
My First Tome
Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
{1}{G}
Name Dropping
Enchantment
Gotcha -- If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.
{3}{G}
Nantuko Disciple
Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
2 / 2
{B}{B}{B}
Necro-Impotence
Enchantment
Skip your untap step.

At the beginning of your upkeep, you may pay X life. If you do, untap X permanents.

Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.
{3}{W}{W}
Noble Purpose
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
{1}{U}{U}
Now I Know My ABC's
Enchantment
At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.
{2}{U}
Number Crunch
Instant
Return target permanent to its owner's hand.

Gotcha -- If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.
{6}{R}{R}
Obliterate
Sorcery
This spell can't be countered.

Destroy all artifacts, creatures, and lands. They can't be regenerated.
{1}{R}
Okk
Creature - Goblin
Okk can't attack unless a creature with greater power also attacks.

Okk can't block unless a creature with greater power also blocks.
4 / 4
{2}{R}
Orcish Paratroopers
Creature - Orc Paratrooper
When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
4 / 4
{R}
Orcish Spy
Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
1 / 1
{1}{G}{G}
Our Market Research Shows That Players Like Really Long Card Names ...
Creature - Elemental
Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)
2 / 2
{4}
Patagia Golem
Artifact Creature - Golem
{3}: Patagia Golem gains flying until end of turn.
2 / 3
{W}
Peach Garden Oath
Sorcery
You gain 2 life for each creature you control.
{1}{B}{B}
Persecute Artist
Sorcery
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
{7}
Phyrexian Colossus
Artifact Creature - Phyrexian Golem
Phyrexian Colossus doesn't untap during your untap step.

Pay 8 life: Untap Phyrexian Colossus.

Phyrexian Colossus can't be blocked except by three or more creatures.
8 / 8
{3}{B}
Phyrexian Librarian
Creature - Phyrexian Horror
Flying, trample

At the beginning of your upkeep, exile the top card of your library and balance it on your body.

When a balanced card falls or touches another balanced card, sacrifice Phyrexian Librarian.
3 / 3
{6}
Planar Portal
Artifact
{6}, {T}: Search your library for a card, put that card into your hand, then shuffle.
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
{2}{G}{G}{G}
Primeval Force
Creature - Elemental
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
8 / 8
{4}{B}
Primeval Shambler
Creature - Horror Mercenary
{B}: Primeval Shambler gets +1/+1 until end of turn.
3 / 3
{3}{R}
Punctuate
Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - -- ( ) / " " ' ' & .)
{1}{R}{R}
Pygmy Giant
Creature - Giant
{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
0 / 2
{2}{U}{U}
Question Elemental?
Creature - Elemental?
Did you know this creature has flying?

Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
3 / 4
--
R&D's Secret Lair
Legendary Land
Play cards as written. Ignore all errata.

{T}: Add {C}. (This mana is still added to your mana pool.)
{2}{B}{R}
Rare-B-Gone
Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
{2}{R}{R}
Red-Hot Hottie
Creature - Elemental
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."
2 / 5
{1}{W}
Redeem
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.
{2}{G}
Remodel
Instant
If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost.

Exile target artifact.
{2}{R}
Ridgeline Rager
Creature - Beast
{R}: Ridgeline Rager gets +1/+0 until end of turn.
1 / 2
{3}{R}
Rocket-Powered Turbo Slug
Creature - Slug
Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))
3 / 1
{1}
Rod of Spanking
Artifact
{2}, {T}: Rod of Spanking deals 1 damage to target player. Then untap Rod of Spanking unless that player says "Thank you, sir. May I have another?"
{1}{W}
Rolling Stones
Enchantment
Wall creatures can attack as though they didn't have defender.
{G}
S.N.O.T.
Creature - Ooze
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.

S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*² / *²
{2}{R}
Sabretooth Tiger
Creature - Cat
First strike
2 / 1
--
Salt Marsh
Land
Salt Marsh enters the battlefield tapped.

{T}: Add {U} or {B}.
{1}{W}
Sanctimony
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
{1}{R}{R}
Sauté
Instant
Sauté deals 3½ damage to any target.
{W}
Save Life
Instant
Choose one --

• Target player gains 2½ life.

• Prevent the next 2½ damage that would be dealt to target creature this turn.

Gotcha -- If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.
{1}{U}
Sea Eagle
Creature - Bird
Flying
1 / 1
{8}{R}
Searing Wind
Instant
Searing Wind deals 10 damage to any target.
{3}{B}{B}
Sever Soul
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
--
Shivan Oasis
Land
Shivan Oasis enters the battlefield tapped.

{T}: Add {R} or {G}.
{3}{R}
Shock Troops
Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
2 / 2
{4}{G}
Shoe Tree
Creature - Treefolk
Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.

Shoe Tree gets +1/+1 for each shoe counter on it.
3 / 3
{2}{G}
Side to Side
Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
{3}{G}{G}
Silverback Ape
Creature - Ape
5 / 5
{2}{R}
Sizzle
Sorcery
Sizzle deals 3 damage to each opponent.
{3}
Skull of Orm
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{2}{U}
Smart Ass
Creature - Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
2.5 / 1
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{3}{W}
Solidarity
Instant
Creatures you control get +0/+5 until end of turn.
{2}{U}{U}
Spell Counter
Instant
Counter target spell.

Gotcha -- If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
{3}{G}{G}
Spitting Spider
Creature - Spider
Reach (This creature can block creatures with flying.)

Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
3 / 5
{G}
Spreading Algae
Enchantment - Aura
Enchant Swamp

When enchanted land becomes tapped, destroy it.

When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
{2}{W}{W}
Standing Army
Creature - Human Soldier
As long as you're standing, Standing Army has vigilance.
2 / 4
{3}{W}{W}
Staunch Defenders
Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
3 / 4
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{4}{G}
Stone-Cold Basilisk
Creature - Basilisk
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.)

Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
2.5 / 5
{B}
Stop That
Instant
Target player discards a card.

Gotcha -- If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return Stop That from your graveyard to your hand.
{3}{W}
Sunweb
Creature - Wall
Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.
5 / 6
{3}
Super Secret Tech
Artifact
Premium spells cost {1} less to cast.

Premium creatures get +1/+1.
{1}{G}
Supersize
Instant
Target creature gets +3½/+3½ until end of turn.
{1}{W}
Sword Dancer
Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
1 / 2
{2}{G}{G}
Symbol Status
Sorcery
Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.
{1}{B}
Tainted Monkey
Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
1 / 1
{2}{B}{B}
The Fallen Apart
Creature - Zombie
The Fallen Apart enters the battlefield with two arms and two legs.

Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it.

The Fallen Apart can't attack if it has no legs and can't block if it has no arms.
4 / 4
{4}{R}{R}{R}
Thieves' Auction
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
{1}
Throne of Bone
Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
{5}
Time Machine
Artifact
{T}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.
{3}
Togglodyte
Artifact Creature - Golem
Togglodyte enters the battlefield turned on.

Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.

As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
4 / 4
{3}{R}
Touch and Go
Sorcery
Destroy target land.

Gotcha -- If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand.
{3}
Toy Boat
Artifact Creature - Ship
Cumulative upkeep--Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it--without pausing between or fumbling it.)
3 / 3
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
{4}{R}{R}
Two-Headed Dragon
Creature - Dragon
Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4 / 4
{5}{G}{G}{G}
Uktabi Kong
Creature - Ape
Trample

When Uktabi Kong enters the battlefield, destroy all artifacts.

Tap two untapped Apes you control: Create a 1/1 green Ape creature token.
8 / 8
{6}
Urza's Armor
Artifact
If a source would deal damage to you, prevent 1 of that damage.
{2}
Urza's Hot Tub
Artifact
{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.
{2}{B}{B}
Vampiric Spirit
Creature - Spirit
Flying

When Vampiric Spirit enters the battlefield, you lose 4 life.
4 / 3
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{4}
Vexing Arcanix
Artifact
{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{1}{B}
Vile Bile
Creature - Ooze
Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life.
2.5 / 2.5
{1}{G}
Vine Trellis
Creature - Plant Wall
Defender (This creature can't attack.)

{T}: Add {G}.
0 / 4
{3}
Wall of Spears
Artifact Creature - Wall
Defender (This creature can't attack.)

First strike
2 / 3
{1}{R}{R}
Wall of Stone
Creature - Wall
Defender (This creature can't attack.)
0 / 8
{2}{B}
Warped Devotion
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{2}{B}{B}
Wet Willie of the Damned
Sorcery
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
{3}{B}
When Fluffy Bunnies Attack
Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
{1}
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.
{W}
Wordmail
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each word in its name.
{1}{B}
Working Stiff
Creature - Mummy
As Working Stiff enters the battlefield, straighten your arms.

When you bend an elbow, sacrifice Working Stiff.
2 / 2
{5}
World-Bottling Kit
Artifact
{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
{3}{U}{U}
Wrath of Marit Lage
Enchantment
When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.
{2}{B}
Zombie Fanboy
Creature - Zombie Gamer
As Zombie Fanboy enters the battlefield, choose an artist.

Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
1 / 1
{1}{B}{B}
Zzzyxas's Abyss
Enchantment
At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.
{1}{U}
_____
Creature - Shapeshifter
{1}: This card's name becomes the card name of your choice. Activate anywhere, anytime.
1 / 1