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Select Main Deck Cards

{3}{W}
Absolver Thrull
Creature - Thrull Cleric
Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
2 / 3
{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{G}
Aquastrand Spider
Creature - Spider Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
0 / 0
{5}{G}{G}
Archweaver
Creature - Spider
Reach, trample
5 / 5
{2}{G}{U}
Assault Zeppelid
Creature - Beast
Flying, trample
3 / 3
{10}{G}{G}{G}{W}{W}
Autochthon Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
9 / 14
{3}{W}{U}
Azorius Knight-Arbiter
Creature - Human Knight
Vigilance

Azorius Knight-Arbiter can't be blocked.
2 / 5
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{5}{W}
Bellowing Aegisaur
Creature - Dinosaur
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
{G/U}
Bioshift
Instant
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
{2}
Blight Sickle
Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

Equip {2}
{2}{R}
Bloodscale Prowler
Creature - Viashino Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
3 / 1
{3}{B}{B}
Brainspoil
Sorcery
Destroy target creature that isn't enchanted. It can't be regenerated.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{1}{B}
Burglar Rat
Creature - Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
1 / 1
{2}{R}{G}
Burning-Tree Bloodscale
Creature - Viashino Berserker
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

{2}{R}: Target creature can't block Burning-Tree Bloodscale this turn.

{2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able.
2 / 2
--
Calciform Pools
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Calciform Pools.

{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{R}
Char
Instant
Char deals 4 damage to any target and 2 damage to you.
{1}{U}{U}{B}
Clutch of the Undercity
Instant
Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{4}
Conqueror's Galleon
Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 10
--
Conqueror's Foothold
Land

(Transforms from Conqueror's Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.
2 / 10
{4}
Conqueror's Galleon
Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 10
--
Conqueror's Foothold
Land

(Transforms from Conqueror's Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.
2 / 10
{1}{U}{B}
Consult the Necrosages
Sorcery
Choose one --

• Target player draws two cards.

• Target player discards two cards.
{2}{B}
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{2}{G}
Crushing Canopy
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target enchantment.
{4}{U}
Crystal Seer
Creature - Vedalken Wizard
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.

{4}{U}: Return Crystal Seer to its owner's hand.
2 / 2
{6}{G}
Cytospawn Shambler
Creature - Elemental Mutant
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0 / 0
{3}{B}{B}{B}
Demonic Hordes
Creature - Demon
{T}: Destroy target land.

At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
5 / 5
{1}{B}
Devour Flesh
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{3}{B}
Dimir House Guard
Creature - Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2 / 3
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{2}{B}
Dimir Machinations
Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{1}{G}
Disciple of the Old Ways
Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
2 / 2
{X}{B}
Disembowel
Instant
Destroy target creature with mana value X.
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{R}
Dragonmaster Outcast
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1 / 1
{2}{B/G}{B/G}
Drain the Well
Sorcery
Destroy target land. You gain 2 life.
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)

Flying

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
{1}{G}
Drudge Beetle
Creature - Insect
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 2
{2}
Elaborate Firecannon
Artifact
Elaborate Firecannon doesn't untap during your untap step.

{4}, {T}: Elaborate Firecannon deals 2 damage to any target.

At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
{R}{R}{R}{R}
Elemental Appeal
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
{2}{R}
Ember Beast
Creature - Beast
Ember Beast can't attack or block alone.
3 / 4
{4}{B}
Enemy of the Guildpact
Creature - Spirit
Protection from multicolored
4 / 2
{3}{U}
Enigma Eidolon
Creature - Spirit
{U}, Sacrifice Enigma Eidolon: Target player mills three cards.

Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.
2 / 2
{2}{G}{G}
Fertile Imagination
Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
{2}{G}
Flash Foliage
Instant
Cast this spell only during combat after blockers are declared.

Create a 1/1 green Saproling creature token that's blocking target creature attacking you.

Draw a card.
{3}{U}
Frazzle
Instant
Counter target nonblue spell.
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{2}{U}
Gateway Sneak
Creature - Vedalken Rogue
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.
1 / 3
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
{4}{G}
Gobbling Ooze
Creature - Ooze
{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.
3 / 3
{U}{R}{R}
Goblin Flectomancer
Creature - Goblin Wizard
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
2 / 2
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{U}
Grayscaled Gharial
Creature - Crocodile
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 1
--
Great Furnace
Artifact Land
{T}: Add {R}.
{3}
Gruul Locket
Artifact
{T}: Add {R} or {G}.

{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
{1}{B}{R}
Hackrobat
Creature - Human Rogue
Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

{B}: Hackrobat gains deathtouch until end of turn.

{R}: Hackrobat gets +2/-2 until end of turn.
2 / 3
{4}{U}
Helium Squirter
Creature - Beast Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0 / 0
{1}{B}{R}
Hellhole Flailer
Creature - Ogre Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
3 / 2
{3}{U/B}
Helm of the Ghastlord
Enchantment - Aura
Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."

As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
{2}{G}
Hitchclaw Recluse
Creature - Spider
Reach
1 / 4
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{3}{B}{B}
Incremental Blight
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
{2}{U}{U}
Induce Paranoia
Instant
Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
{U/B}{U/B}
Inkfathom Infiltrator
Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
2 / 1
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Kabira Crossroads
Land
Kabira Crossroads enters the battlefield tapped.

When Kabira Crossroads enters the battlefield, you gain 2 life.

{T}: Add {W}.
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{U}{U}{B}{B}
Lazav, Dimir Mastermind
Legendary Creature - Shapeshifter
Hexproof

Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
3 / 3
{3}{G}{U}
Leafdrake Roost
Enchantment - Aura
Enchant land

Enchanted land has "{G}{U}, {T}: Create a 2/2 green and blue Drake creature token with flying."
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{3}{B}{B}
Liliana Vess
Legendary Planeswalker - Liliana
+1: Target player discards a card.

-2: Search your library for a card, then shuffle and put that card on top.

-8: Put all creature cards from all graveyards onto the battlefield under your control.
L: 5
{1}{U/B}
Lurking Informant
Creature - Human Rogue
({U/B} can be paid with either {U} or {B}.)

{2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1 / 2
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{4}
Millennial Gargoyle
Artifact Creature - Gargoyle
Flying
2 / 2
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{3}{W}{W}
Nahiri, the Lithomancer
Legendary Planeswalker - Nahiri
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.

-2: You may put an Equipment card from your hand or graveyard onto the battlefield.

-10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}.

Nahiri, the Lithomancer can be your commander.
L: 3
{2}{B}{B}
Necromantic Thirst
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
{5}{B}
Nightmare
Creature - Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)

Nightmare's power and toughness are each equal to the number of Swamps you control.
* / *
{4}{R}
Ogre Savant
Creature - Ogre Wizard
When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.
3 / 2
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 / 3
{3}{G}
Patagia Viper
Creature - Snake
Flying

When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.

When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
2 / 1
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{1}{U/R}{U/R}
Piston-Fist Cyclops
Creature - Cyclops
Defender

As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
4 / 3
{1}{U}
Plaxmanta
Creature - Beast
Flash

When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
2 / 2
{3}{B}
Price of Fame
Instant
This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{W}{W}
Prison Term
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
{X}{U}{B}
Psychic Drain
Sorcery
Target player mills X cards and you gain X life.
{2}{W}{B}
Purge the Profane
Sorcery
Target opponent discards two cards and you gain 2 life.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{U}
Quickchange
Instant
Target creature becomes the color or colors of your choice until end of turn.

Draw a card.
{1}{R}{W}
Rally the Righteous
Instant
Radiance -- Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
{2}{G}
Ravenous Daggertooth
Creature - Dinosaur
Enrage -- Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
3 / 2
{2}
Razortip Whip
Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{1}{B}
Roofstalker Wight
Creature - Zombie
{1}{U}: Roofstalker Wight gains flying until end of turn.
2 / 1
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
{2}{U}
Runeboggle
Instant
Counter target spell unless its controller pays {1}.

Draw a card.
{2}{B}
Sadistic Augermage
Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
3 / 1
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)

Sapseep Forest enters the battlefield tapped.

{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{3}{B}{B}
Sewerdreg
Creature - Spirit
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Sacrifice Sewerdreg: Exile target card from a graveyard.
3 / 3
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{1}{B}
Shred Memory
Instant
Exile up to four target cards from a single graveyard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{U}
Silkwing Scout
Creature - Faerie Scout
Flying

{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 1
{4}{G}{G}
Simic Basilisk
Creature - Basilisk Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
0 / 0
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{G/U}{G/U}
Simic Guildmage
Creature - Elf Wizard
({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2 / 2
{G}
Simic Initiate
Creature - Human Mutant
Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
0 / 0
{3}{G}
Simic Ragworm
Creature - Worm
{U}: Untap Simic Ragworm.
3 / 3
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{4}{B}{B}
Smog Elemental
Creature - Elemental
Flying

Creatures with flying your opponents control get -1/-1.
3 / 3
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 2
{2}{B}
Sorin, Imperious Bloodlord
Legendary Planeswalker - Sorin
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it.

+1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life.

-3: You may put a Vampire creature card from your hand onto the battlefield.
L: 4
{2/W}{2/W}{2/W}
Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
{4}{G}
Spike-Tailed Ceratops
Creature - Dinosaur
Spike-Tailed Ceratops can block an additional creature each combat.
4 / 4
{3}{G}
Sporeback Troll
Creature - Troll Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}{G}: Regenerate target creature with a +1/+1 counter on it.
0 / 0
{1}{W}
Stone Haven Outfitter
Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.

Whenever an equipped creature you control dies, draw a card.
2 / 2
{4}{U}
Stratozeppelid
Creature - Beast
Flying

Stratozeppelid can block only creatures with flying.
4 / 4
{2}{G}
Sundering Vitae
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target artifact or enchantment.
{1}{U}
Surveilling Sprite
Creature - Faerie Rogue
Flying

When Surveilling Sprite dies, you may draw a card.
1 / 1
{3}{U}{U}{B}{B}
Szadek, Lord of Secrets
Legendary Creature - Vampire
Flying

If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
5 / 5
{4}{U}
Tattered Drake
Creature - Zombie Drake
Flying

{B}: Regenerate Tattered Drake.
2 / 2
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
{2}{W}
Tenth District Veteran
Creature - Human Soldier
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.
2 / 3
{2}{U}
Terraformer
Creature - Human Wizard
{1}: Choose a basic land type. Each land you control becomes that type until end of turn.
2 / 2
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Terrarion
Artifact
Terrarion enters the battlefield tapped.

{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.
{B}
Thoughtpicker Witch
Creature - Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
1 / 1
{X}{G}
Thrive
Sorcery
Put a +1/+1 counter on each of X target creatures.
{3}{U}{U}
Tidewater Minion
Creature - Elemental Minion
Defender (This creature can't attack.)

{4}: Tidewater Minion loses defender until end of turn.

{T}: Untap target permanent.
4 / 4
{1}{R}
Tin Street Hooligan
Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
2 / 1
{1}{G}
Tower Defense
Instant
Creatures you control get +0/+5 and gain reach until end of turn.
{4}
Transguild Courier
Artifact Creature - Golem
Transguild Courier is all colors.
3 / 3
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
{1}{G}
Urban Utopia
Enchantment - Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{2}{U}
Vigean Graftmage
Creature - Vedalken Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}{U}: Untap target creature with a +1/+1 counter on it.
0 / 0
{1}{G}{U}
Vigean Hydropon
Creature - Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can't attack or block.
0 / 0
{3}{G}{U}
Vigean Intuition
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
{1}{U}
Vision Skeins
Instant
Each player draws two cards.
{1}{U}
Wall of Mist
Creature - Wall
Defender
0 / 5
{U}{B}
Woodlot Crawler
Creature - Insect
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Protection from green
2 / 1
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.