Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3 /
2
{3}{B}
Abattoir Ghoul
Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3 /
2
{3}{B}
Abattoir Ghoul
Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3 /
2
{3}{B}
Abattoir Ghoul
Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
3 /
2
{2}{U}{U}
Abduction
Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
{2}{U}{U}
Abduction
Enchantment - Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{3}{B}
Abyssal Hunter
Creature - Human Assassin
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
1 /
1
{2}{B}{B}
Abyssal Persecutor
Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
6 /
6
{2}{B}{B}
Abyssal Specter
Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
2 /
3
{3}{B}
Accursed Spirit
Creature - Spirit
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3 /
2
{3}{B}
Accursed Witch
Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4 /
2
--
Infectious Curse
Enchantment - Aura Curse
Enchant player
Spells you cast that target enchanted player cost {1} less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
4 /
2
{B}
Acolyte of Xathrid
Creature - Human Cleric
{1}{B}, {T}: Target player loses 1 life.
0 /
1
{U}
Aegis Turtle
Creature - Turtle
0 /
5
{2}{U}
Aerial Guide
Creature - Drake
Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
2 /
2
{3}{U}
Aerie Worshippers
Creature - Human Cleric
Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying.
2 /
4
{1}{U}
Aether Figment
Creature - Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
1 /
1
{2}{U}
Aether Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
{1}{U}
Aether Tunnel
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and can't be blocked.
{3}{B}
Aetherborn Marauder
Creature - Aetherborn Rogue
Flying, lifelink
When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder.
2 /
2
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{2}{U}{U}
Aetherplasm
Creature - Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1 /
1
{2}{U}{U}
Aetherplasm
Creature - Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1 /
1
{2}{U}{U}
Aetherplasm
Creature - Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1 /
1
{2}{U}{U}
Aetherplasm
Creature - Illusion
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1 /
1
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 /
6
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 /
6
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 /
6
{5}{U}{U}
Aethersquall Ancient
Creature - Leviathan
Flying
At the beginning of your upkeep, you get {E}{E}{E} (three energy counters).
Pay eight {E}: Return all other creatures to their owners' hands. Activate only as a sorcery.
6 /
6
{1}{B}{B}
Agent of the Fates
Creature - Human Assassin
Deathtouch
Heroic -- Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.
3 /
2
{3}{B}
Agonizing Syphon
Sorcery
Agonizing Syphon deals 3 damage to any target and you gain 3 life.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 /
4
{3}{U}
Amphin Pathmage
Creature - Salamander Wizard
{2}{U}: Target creature can't be blocked this turn.