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Select Main Deck Cards

{1}{W}{W}{W}
Angel of Jubilation
Creature - Angel
Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 / 3
{1}
Avacyn's Collar
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}
{3}{W}
Avacynian Missionaries
Creature - Human Cleric
At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.
3 / 3
--
Lunarch Inquisitors
Creature - Human Cleric

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.
3 / 3
{1}{W}
Avacynian Priest
Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
1 / 2
{2}{W}
Bar the Door
Instant
Creatures you control get +0/+4 until end of turn.
{4}{U}
Battleground Geist
Creature - Spirit
Flying

Other Spirit creatures you control get +1/+0.
3 / 3
{1}{W}
Break of Day
Instant
Creatures you control get +1/+1 until end of turn.

Fateful hour -- If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{2}{W}
Bygone Bishop
Creature - Spirit Cleric
Flying

Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 3
{1}{U}{U}
Cackling Counterpart
Instant
Create a token that's a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Captain of the Mists
Creature - Human Wizard
Whenever another Human enters the battlefield under your control, untap Captain of the Mists.

{1}{U}, {T}: You may tap or untap target permanent.
2 / 3
{2}{W}
Cathar's Companion
Creature - Dog
Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 1
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{W}
Cathedral Sanctifier
Creature - Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
1 / 1
{W}
Champion of the Parish
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{4}{W}
Commander's Authority
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
{3}{W}
Courageous Outrider
Creature - Human Scout
When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3 / 4
{2}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* / *
{2}{W}
Dauntless Cathar
Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
3 / 2
{4}{W}{W}
Dearly Departed
Creature - Spirit
Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
5 / 5
{2}{W}
Devout Chaplain
Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
2 / 2
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{1}{W}{U}
Drogskol Captain
Creature - Spirit Soldier
Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 2
{5}{W}{W}
Drogskol Cavalry
Creature - Spirit Knight
Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Create a 1/1 white Spirit creature token with flying.
4 / 4
{2}{W}
Elder Cathar
Creature - Human Soldier
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
2 / 2
{3}{W}
Elgaud Inquisitor
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
2 / 2
{W}{W}
Elite Inquisitor
Creature - Human Soldier
First strike, vigilance

Protection from Vampires, from Werewolves, and from Zombies
2 / 2
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
{3}{W}
Faith Unbroken
Enchantment - Aura
Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.
{3}{W}
Fiend Binder
Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3 / 2
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{4}{W}
Gallows Warden
Creature - Spirit
Flying

Other Spirit creatures you control get +0/+1.
3 / 3
{3}
Gallows at Willow Hill
Artifact
{3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller creates a 1/1 white Spirit creature token with flying.
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
{3}{W}{W}
Geist-Honored Monk
Creature - Human Monk
Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
* / *
{1}{U}
Ghostly Touch
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 / 2
{4}{W}{W}
Goldnight Redeemer
Creature - Angel
Flying

When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
4 / 4
{1}{W}
Guardian of Pilgrims
Creature - Spirit Cleric
When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.
2 / 2
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{3}{W}{W}
Herald of War
Creature - Angel
Flying

Whenever Herald of War attacks, put a +1/+1 counter on it.

Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3 / 3
{3}{W}
Holy Justiciar
Creature - Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
2 / 1
{2}{W}
Hope Against Hope
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.
{2}{U}
Hysterical Blindness
Instant
Creatures your opponents control get -4/-0 until end of turn.
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{1}{W}{U}
Invocation of Saint Traft
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{2}{U}
Mass Appeal
Sorcery
Draw a card for each Human you control.
{3}{W}
Mausoleum Guard
Creature - Human Scout
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
2 / 2
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{W}
Midnight Duelist
Creature - Human Soldier
Protection from Vampires
1 / 2
{2}{W}
Midnight Guard
Creature - Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
2 / 3
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{3}{W}
Nearheath Chaplain
Creature - Human Cleric
Lifelink

{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
3 / 1
{1}{W}
Nearheath Pilgrim
Creature - Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2 / 1
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
{2}{W}{W}
Odric, Master Tactician
Legendary Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
3 / 4
{5}{W}
Requiem Angel
Creature - Angel
Flying

Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
5 / 5
{2}{W}{W}
Riders of Gavony
Creature - Human Knight
Vigilance

As Riders of Gavony enters the battlefield, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.
3 / 3
{3}{W}
Sanctifier of Souls
Creature - Human Cleric
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

{2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
2 / 3
{W}
Selfless Cathar
Creature - Human Cleric
{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.
1 / 1
{1}{W}
Selfless Spirit
Creature - Spirit Cleric
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
2 / 1
{3}{W}
Slayer of the Wicked
Creature - Human Soldier
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
3 / 2
{3}
Slayer's Plate
Artifact - Equipment
Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {3}
{4}{W}
Spectral Gateguards
Creature - Spirit Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
2 / 5
{2}{W}
Spectral Shepherd
Creature - Spirit
Flying

{1}{U}: Return target Spirit you control to its owner's hand.
2 / 2
{2}{W}
Survive the Night
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{3}{W}
Tenacity
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
{2}{W}
Thalia's Geistcaller
Creature - Human Cleric
Lifelink

Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn.
3 / 1
{3}{W}{W}
Thalia's Lancers
Creature - Human Knight
First strike

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
4 / 4
{1}{W}
Thalia's Lieutenant
Creature - Human Soldier
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
1 / 1
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{1}{W}{W}
Thraben Doomsayer
Creature - Human Cleric
{T}: Create a 1/1 white Human creature token.

Fateful hour -- As long as you have 5 or less life, other creatures you control get +2/+2.
2 / 2
{3}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
--
Thraben Militia
Creature - Human Soldier

Trample
2 / 2
{1}{W}
Thraben Valiant
Creature - Human Soldier
Vigilance
2 / 1
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Unruly Mob
Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
1 / 1
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4