Cycling {B} ({B}, Discard this card: Draw a card.)
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
{W/B}
Edge of the Divinity
Enchantment - Aura
Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}{B}
Kingpin's Pet
Creature - Thrull
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
2
{1}{W}{B}
Kingpin's Pet
Creature - Thrull
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
2
{1}{W}{B}
Kingpin's Pet
Creature - Thrull
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
2
{1}{W}{B}
Kingpin's Pet
Creature - Thrull
Flying
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
2
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
{1}{W/B}
Mourning Thrull
Creature - Thrull
({W/B} can be paid with either {W} or {B}.)
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
1 /
1
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{1}{W/B}
Nightsky Mimic
Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
2 /
1
{W/B}
Nip Gwyllion
Creature - Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{W/B}
Nip Gwyllion
Creature - Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{W/B}
Nip Gwyllion
Creature - Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{W/B}
Nip Gwyllion
Creature - Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 /
1
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.
When Scoured Barrens enters the battlefield, you gain 1 life.
{T}: Add {W} or {B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 /
1
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{W}{B}
Executioner's Swing
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
{W}{B}
Executioner's Swing
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
{B}{B}
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
{B}{B}
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 /
5
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 /
3
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 /
3
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.