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Select Main Deck Cards

{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{4}{U}
Arcane Melee
Enchantment
Instant and sorcery spells cost {2} less to cast.
{1}{B}
Arguel's Blood Fast
Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
--
Temple of Aclazotz
Legendary Land

(Transforms from Arguel's Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{1}{G}
Azusa's Many Journeys
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- You may play an additional land this turn.

II -- You gain 3 life.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Likeness of the Seeker
Enchantment Creature - Human Monk

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
{2}{B}{G}
Binding the Old Gods
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Destroy target nonland permanent an opponent controls.

II -- Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.

III -- Creatures you control gain deathtouch until end of turn.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.

At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{2}{G}
Blighted Burgeoning
Enchantment - Aura
Enchant land

When Blighted Burgeoning enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{B}
Blood Funnel
Enchantment
Noncreature spells you cast cost {2} less to cast.

Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.
{3}{G}
Boseiju Reaches Skyward
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.

II -- Put up to one target land card from your graveyard on top of your library.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Branch of Boseiju
Enchantment Creature - Plant

Reach

Branch of Boseiju gets +1/+1 for each land you control.
{2}{G}{U}
Bounty of the Luxa
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
{1}{R}
Braid of Fire
Enchantment
Cumulative upkeep--Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{3}{B}{G}
Cadaverous Bloom
Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G}.
{2}{G}
Careful Cultivation
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."

Channel -- {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{3}{R}
Chaos Moon
Enchantment
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
{1}{G}{G}
Courser of Kruphix
Enchantment Creature - Centaur
Play with the top card of your library revealed.

You may play lands from the top of your library.

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
2 / 4
{G}
Crop Sigil
Enchantment
At the beginning of your upkeep, you may mill a card.

Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{R}
Curse of Opulence
Enchantment - Aura Curse
Enchant player

Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this artifact: Add one mana of any color.")
{3}{G}
Dawn's Reflection
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}{G}
Dictate of Karametra
Enchantment
Flash

Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
{1}{G}{G}
Druids' Repository
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.
{2}{G}
Dryad of the Ilysian Grove
Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.
2 / 4
{2}{G}{G}
Elemental Resonance
Enchantment - Aura
Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
{1}{G}
Elfhame Sanctuary
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
{3}{G}
Elven Chorus
Enchantment
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "{T}: Add one mana of any color."
{2}{G}
Elvish Guidance
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{2}{R}
Fable of the Mirror-Breaker
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."

II -- You may discard up to two cards. If you do, draw that many cards.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Reflection of Kiki-Jiki
Enchantment Creature - Goblin Shaman

{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{2}{G}
Find the Path
Enchantment - Aura
Enchant land

When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "{T}: Add {G}{G}."
{G}
Font of Fertility
Enchantment
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{3}{G}
From Beyond
Enchantment
Devoid (This card has no color.)

At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."

{1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
{3}{G}
Frontier Siege
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of each of your main phases, add {G}{G}.

• Dragons -- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}
Glittering Frost
Snow Enchantment - Aura
Enchant land

Enchanted land is snow.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{3}{G}{G}
Glorious Sunrise
Enchantment
At the beginning of combat on your turn, choose one --

• Creatures you control get +1/+1 and gain trample until end of turn.

• Target land gains "{T}: Add {G}{G}{G}" until end of turn.

• Draw a card if you control a creature with power 3 or greater.

• You gain 3 life.
{2}{G}
Grafted Growth
Enchantment - Aura
Enchant land

When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "{T}: Add two mana of any one color."
{4}{G}{G}
Greater Tanuki
Enchantment Creature - Dog
Trample

Channel -- {2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
6 / 5
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
{1}{G}{U}
Hadana's Climb
Legendary Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
--
Winged Temple of Orazca
Legendary Land

(Transforms from Hadana's Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.
{2}{G}
Heartbeat of Spring
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{B}
Heartless Summoning
Enchantment
Creature spells you cast cost {2} less to cast.

Creatures you control get -1/-1.
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{B}{G}
Journey to Eternity
Legendary Enchantment - Aura
Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
--
Atzal, Cave of Eternity
Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.
{2}{G}
Jugan Defends the Temple
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

II -- Put a +1/+1 counter on each of up to two target creatures.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Remnant of the Rising Star
Enchantment Creature - Dragon Spirit

Flying

Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
{G}{W}
Jukai Naturalist
Enchantment Creature - Human Monk
Lifelink

Enchantment spells you cast cost {1} less to cast.
2 / 2
{1}{G}
Karametra's Favor
Enchantment - Aura
Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has "{T}: Add one mana of any color."
{1}{G}
Khalni Heart Expedition
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{R}
Korvold and the Noble Thief
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

III -- Exile the top three cards of target opponent's library. You may play those cards this turn.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{3}{G}
Leyline Immersion
Enchantment - Aura
Enchant legendary creature

Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
{2}{G}{G}
Leyline of Abundance
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.

Whenever you tap a creature for mana, add an additional {G}.

{6}{G}{G}: Put a +1/+1 counter on each creature you control.
{3}{G}
Life and Limb
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
{2}{R}
Mana Abundance
World Enchantment
If a player would add mana, instead all players add that mana.
{X}{G}
Mana Bloom
Enchantment
Mana Bloom enters the battlefield with X charge counters on it.

Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.

At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
{1}{R}{R}
Mana Cache
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
{2}{R}{R}
Mana Echoes
Enchantment
Whenever a creature enters the battlefield, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{4}{G}{G}
Mana Reflection
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
{G}
Manabond
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
{1}{G}
Mark of Sakiko
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
{3}{G}
Market Festival
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{G}
Multani's Harmony
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Add one mana of any color."
{2}{G}
Myth Unbound
Enchantment
Your commander costs {1} less to cast for each time it's been cast from the command zone this game.

Whenever your commander is put into the command zone from anywhere, draw a card.
{2}{G}
Nature's Embrace
Enchantment - Aura
Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
{2}{G}
Nature's Embrace
Enchantment - Aura
Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
{G}{W}
Oath of Ajani
Legendary Enchantment
When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control.

Planeswalker spells you cast cost {1} less to cast.
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{G}
Obscuring Aether
Enchantment
Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
{2}{G}
Omen of the Hunt
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{2}{G}, Sacrifice Omen of the Hunt: Scry 2.
{G}
One with Nature
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Ordeal of Nylea
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{R}{G}
Overabundance
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and Overabundance deals 1 damage to the player.
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{2}{G}{G}
Overlaid Terrain
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "{T}: Add two mana of any one color."
{R}{W}
Path of Mettle
Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
--
Metzali, Tower of Triumph
Legendary Land

(Transforms from Path of Mettle.)

{T}: Add one mana of any color.

{1}{R}, {T}: Metzali, Tower of Triumph deals 2 damage to each opponent.

{2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.
{1}{G}
Path to the World Tree
Enchantment
When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
{3}{G}{G}
Perilous Forays
Enchantment
{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
{1}{G}
Prismatic Omen
Enchantment
Lands you control are every basic land type in addition to their other types.
{1}{W}{B}
Profane Procession
Legendary Enchantment
{3}{W}{B}: Exile target creature. Then if there are three or more cards exiled with Profane Procession, transform it.
--
Tomb of the Dusk Rose
Legendary Land

(Transforms from Profane Procession.)

{T}: Add one mana of any color.

{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
{3}{G}
Pulse of Llanowar
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
{4}{B}
Revel in Riches
Enchantment
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
{2}{G}
Rites of Flourishing
Enchantment
At the beginning of each player's draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
{1}{G}
Sanctum Weaver
Enchantment Creature - Dryad
{T}: Add X mana of any one color, where X is the number of enchantments you control.
0 / 2
{1}{G}{G}
Sasaya, Orochi Ascendant
Legendary Creature - Snake Monk
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
2 / 3
--
Sasaya's Essence
Legendary Enchantment

Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
2 / 3
{1}{U}
Search for Azcanta
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
--
Azcanta, the Sunken Ruin
Legendary Land

(Transforms from Search for Azcanta.)

{T}: Add {U}.

{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{R}{G}
Shadow in the Warp
Enchantment
The first creature spell you cast each turn costs {2} less to cast.

Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player.
{2}{G}
Sheltered Aerie
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Add two mana of any one color."
{1}{G}
Shigeki, Jukai Visionary
Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel -- {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
1 / 3
{2}{R}
Shiny Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{U}
Snowfall
Enchantment
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
{1}{G}{U}{R}
Song of Creation
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.

At the beginning of your end step, discard your hand.
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{U}{R}
Sorcerer Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.

{U}{R}: Level 2

Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

{3}{U}{R}: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
{B}{G}
Squandered Resources
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
{3}{W}
Static Net
Enchantment
When Static Net enters the battlefield, exile target nonland permanent an opponent controls until Static Net leaves the battlefield.

When Static Net enters the battlefield, you gain 2 life and create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.
{2}{R}{G}
Stimulus Package
Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
{2}{U}{R}
Storm the Vault
Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
--
Vault of Catlacan
Legendary Land

(Transforms from Storm the Vault.)

{T}: Add one mana of any color.

{T}: Add {U} for each artifact you control.
{1}{G}
The Binding of the Titans
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Each player mills three cards.

II -- Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III -- Return target creature or land card from your graveyard to your hand.
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- Create a 0/4 colorless Wall artifact creature token with defender.

III -- You gain 2 life.
{1}{B}{R}
The Bloodsky Massacre
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 2/3 red Demon Berserker creature token with menace.

II -- Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III -- Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
{3}{R}
The Brothers' War
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create two tapped Powerstone tokens.

II -- Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.

III -- The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
{2}{G}
The First Iroan Games
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I -- Create a 1/1 white Human Soldier creature token.

II -- Put three +1/+1 counters on target creature you control.

III -- If you control a creature with power 4 or greater, draw two cards.

IV -- Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{2}{G}
The Huntsman's Redemption
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 3/3 green Beast creature token.

II -- You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.

III -- Up to two target creatures each get +2/+2 and gain trample until end of turn.
{2}{W}{B}
The Kenriths' Royal Funeral
Legendary Enchantment
When The Kenriths' Royal Funeral enters the battlefield, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral.
{1}{U}{R}{W}
The Legend of Arena
Legendary Enchantment - Saga
The Legend of Arena can be your commander.

I, II -- Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control.

III -- Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
{3}{G}{G}
The Mending of Dominaria
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.

III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
{2}{W}
The Restoration of Eiganjo
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Architect of Restoration
Enchantment Creature - Fox Monk

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
{2}{G}
The Weatherseed Treaty
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I -- Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

II -- Create a 1/1 green Saproling creature token.

III -- Domain -- Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
{1}{B}{G}{U}
Titans' Nest
Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Exile a card from your graveyard: Add {C}. Spend this mana only to cast a spell that's one or more colors without {X} in its mana cost.
{R/W}{G}
Trace of Abundance
Enchantment - Aura
Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Trail of Mystery
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}{W}
Transcendent Envoy
Enchantment Creature - Griffin
Flying

Aura spells you cast cost {1} less to cast.
1 / 2
{3}{R}
Trove of Temptation
Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.

At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{G}
Unbound Flourishing
Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.

Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
{G}
Unbridled Growth
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Add one mana of any color."

Sacrifice Unbridled Growth: Draw a card.
{3}{G}
Upwelling
Enchantment
Players don't lose unspent mana as steps and phases end.
{G}
Urban Burgeoning
Enchantment - Aura
Enchant land

Enchanted land has "Untap this land during each other player's untap step."
{1}{G}
Urban Utopia
Enchantment - Aura
Enchant land

When Urban Utopia enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
--
Urza's Saga
Enchantment Land - Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Urza's Saga gains "{T}: Add {C}."

II -- Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'"

III -- Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "{T}: Add one mana of any color."
{3}{R}
Vance's Blasting Cannons
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
--
Spitfire Bastion
Legendary Land

(Transforms from Vance's Blasting Cannons.)

{T}: Add {R}.

{2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.
{2}{G}
Verdant Haven
Enchantment - Aura
Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{3}{G}
Vernal Bloom
Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
{5}{G}{G}{ // }{G}
Virtue of Strength // Garenbrig Growth
Enchantment // Sorcery - Adventure
If you tap a basic land for mana, it produces three times as much of that mana instead.



Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
{2}{R}{R}
Visions of Phyrexia
Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.

At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
{1}{B}
Waste Not
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B}.

Whenever an opponent discards a noncreature, nonland card, draw a card.
{2}{G}
Weirding Wood
Enchantment - Aura
Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color."
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}
Wolfwillow Haven
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.