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{4}{U}
Air Servant
Creature - Elemental
Flying

{2}{U}: Tap target creature with flying.
4 / 3
{2}{U}{R}{W}
Akim, the Soaring Wind
Legendary Creature - Bird Dinosaur
Flying

Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.

{3}{U}{R}{W}: Creature tokens you control gain double strike until end of turn.
3 / 4
{1}{G}{W}
Anurid Brushhopper
Creature - Frog Beast
Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
3 / 4
{2}{G}
Anurid Swarmsnapper
Creature - Frog Beast
Reach (This creature can block creatures with flying.)

{1}{G}: Anurid Swarmsnapper can block an additional creature this turn.
1 / 4
{3}{W}{U}
Armored Guardian
Creature - Cat Soldier
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.

{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 5
{4}{U}
Ashiok's Skulker
Creature - Nightmare
{3}{U}: Ashiok's Skulker can't be blocked this turn.
3 / 5
{4}{G}
Barkhide Mauler
Creature - Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
4 / 4
{6}{U}
Benthicore
Creature - Elemental
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
5 / 5
{4}{R}
Bloodpyre Elemental
Creature - Elemental
Sacrifice Bloodpyre Elemental: It deals 4 damage to target creature. Activate only as a sorcery.
4 / 1
{2}{U}
Brackwater Elemental
Creature - Elemental
When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.

Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 4
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 / 2
{2}{R}
Cinder Pyromancer
Creature - Elemental Shaman
{T}: Cinder Pyromancer deals 1 damage to target player or planeswalker.

Whenever you cast a red spell, you may untap Cinder Pyromancer.
0 / 1
{2}{B}
Cinderbones
Creature - Elemental Skeleton
Wither (This deals damage to creatures in the form of -1/-1 counters.)

{1}{B}: Regenerate Cinderbones.
1 / 1
{4}{B}
Cinderhaze Wretch
Creature - Elemental Shaman
{T}: Target player discards a card. Activate only during your turn.

Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
3 / 2
{5}
Clockwork Vorrac
Artifact Creature - Boar Beast
Trample

Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.

{T}: Put a +1/+1 counter on Clockwork Vorrac.
0 / 0
{2}{R}
Colos Yearling
Creature - Goat Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Colos Yearling gets +1/+0 until end of turn.
1 / 1
{2}{R}
Crater Elemental
Creature - Elemental
{R}, {T}, Sacrifice Crater Elemental: It deals 4 damage to target creature.

Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate only if creatures you control have total power 8 or greater.
0 / 6
{6}{G}
Cytospawn Shambler
Creature - Elemental Mutant
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
0 / 0
{2}{R}
Ferrovore
Creature - Beast
{R}, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.
2 / 2
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{4}{R}
Flame Spirit
Creature - Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn.
2 / 3
{4}{R}
Flowstone Hellion
Creature - Hellion Beast
Haste

{0}: Flowstone Hellion gets +1/-1 until end of turn.
3 / 3
{2}{R}
Flowstone Shambler
Creature - Beast
{R}: Flowstone Shambler gets +1/-1 until end of turn.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}
Grinning Ignus
Creature - Elemental
{R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery.
2 / 2
{2}{G}
Gristleback
Creature - Boar Beast
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Sacrifice Gristleback: You gain life equal to Gristleback's power.
2 / 2
{4}{U}
Helium Squirter
Creature - Beast Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}: Target creature with a +1/+1 counter on it gains flying until end of turn.
0 / 0
{W}{U}{B}{R}{G}
Horde of Notions
Legendary Creature - Elemental
Vigilance, trample, haste

{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
5 / 5
{6}{G}
Hundroog
Creature - Beast
Cycling {3} ({3}, Discard this card: Draw a card.)
4 / 7
{2}{U}
Hydromorph Guardian
Creature - Elemental
{U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.
2 / 2
{2}{R}
Incandescent Soulstoke
Creature - Elemental Shaman
Other Elemental creatures you control get +1/+1.

{1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2 / 2
{2}{R}
Inner-Flame Igniter
Creature - Elemental Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{W}
Jamuraan Lion
Creature - Cat
{W}, {T}: Target creature can't block this turn.
3 / 1
{1}{B}{G}
Jungle Creeper
Creature - Elemental
{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand.
3 / 3
{4}{R}
Kranioceros
Creature - Beast
{1}{W}: Kranioceros gets +0/+3 until end of turn.
5 / 2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.

{1}{G}: Regenerate target Beast.
2 / 2
{1}{B}{G}
Leyline Prowler
Creature - Nightmare Beast
Deathtouch, lifelink

{T}: Add one mana of any color.
2 / 3
{4}{G}
Lurking Arynx
Creature - Cat Beast
Formidable -- {2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
3 / 5
{6}{R}
Macetail Hystrodon
Creature - Beast
First strike, haste

Cycling {3} ({3}, Discard this card: Draw a card.)
4 / 4
{R}{G}{W}
Marath, Will of the Wild
Legendary Creature - Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

{X}, Remove X +1/+1 counters from Marath: Choose one --

• Put X +1/+1 counters on target creature. X can't be 0.

• Marath deals X damage to any target. X can't be 0.

• Create an X/X green Elemental creature token. X can't be 0.
0 / 0
{4}{U}
Mischievous Quanar
Creature - Beast
{3}{U}{U}: Turn Mischievous Quanar face down.

Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
3 / 3
{2}{R}
Molten Ravager
Creature - Elemental
{R}: Molten Ravager gets +1/+0 until end of turn.
0 / 4
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}{W}
Noble Panther
Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
3 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}
Pride Sovereign
Creature - Cat
Pride Sovereign gets +1/+1 for each other Cat you control.

{W}, {T}, Exert Pride Sovereign: Create two 1/1 white Cat creature tokens with lifelink. (An exerted creature won't untap during your next untap step.)
2 / 2
{6}{U}
Primoc Escapee
Creature - Bird Beast
Flying

Cycling {2} ({2}, Discard this card: Draw a card.)
4 / 4
{2}{B/G}
Quillspike
Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
1 / 1
{2}{R}
Rage Nimbus
Creature - Elemental
Defender, flying

{1}{R}: Target creature attacks this turn if able.
5 / 3
{2}{R}{G}{W}
Rakeclaw Gargantuan
Creature - Beast
{1}: Target creature with power 5 or greater gains first strike until end of turn.
5 / 3
{2}{R}
Ridgeline Rager
Creature - Beast
{R}: Ridgeline Rager gets +1/+0 until end of turn.
1 / 2
{4}{U}
Saprazzan Breaker
Creature - Beast
{U}: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Spirit
Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
2 / 3
{2}{R}
Seething Pathblazer
Creature - Elemental Warrior
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
2 / 2
{2}{B}
Shore Snapper
Creature - Beast
{U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
2 / 2
{3}{B}{R}
Silvar, Devourer of the Free
Legendary Creature - Cat Nightmare
Partner with Trynn, Champion of Freedom (When this creature enters the battlefield, target player may put Trynn into their hand from their library, then shuffle.)

Menace

Sacrifice a Human: Put a +1/+1 counter on Silvar, Devourer of the Free. It gains indestructible until end of turn.
4 / 2
{2}{G}
Slaughterhorn
Creature - Beast
Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
3 / 2
{5}
Soldevi Steam Beast
Artifact Creature - Beast
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.

{2}: Regenerate Soldevi Steam Beast.
4 / 2
{2}{R}
Spinal Villain
Creature - Beast
{T}: Destroy target blue creature.
1 / 2
{3}{B}{G}
Spiritmonger
Creature - Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

{B}: Regenerate Spiritmonger.

{G}: Spiritmonger becomes the color of your choice until end of turn.
6 / 6
{4}{R}
Spurred Wolverine
Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3 / 2
{2}{W}
Stalking Leonin
Creature - Cat Archer
When Stalking Leonin enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3 / 3
{4}{W}
Steppe Glider
Creature - Elemental
Flying, vigilance

{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
2 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{U}
Talonrend
Creature - Elemental
Flying

{U/R}: Talonrend gets +1/-1 until end of turn.
0 / 5
{5}
Tangle Hulk
Artifact Creature - Phyrexian Beast
{2}{G}: Regenerate Tangle Hulk.
5 / 3
{2}{U}
Tideforce Elemental
Creature - Elemental
{U}, {T}: You may tap or untap another target creature.

Landfall -- Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
2 / 1
{2}{U}
Time Elemental
Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0 / 2
{4}{U}
Torrent Elemental
Creature - Elemental
Flying

Whenever Torrent Elemental attacks, tap all creatures defending player controls.

{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
3 / 5
{4}{G}
Uktabi Wildcats
Creature - Cat
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.

{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
* / *
{2}{B}
Urborg Panther
Creature - Nightstalker Cat
{B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.

Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
2 / 2
{5}{G}{W}
Vagrant Plowbeasts
Creature - Beast
{1}: Regenerate target creature with power 5 or greater.
6 / 6
{6}{G}
Venomspout Brackus
Creature - Beast
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.

Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{2}{G}
Vivien's Jaguar
Creature - Cat Spirit
Reach (This creature can block creatures with flying.)

{2}{G}: Return Vivien's Jaguar from your graveyard to your hand. Activate only if you control a Vivien planeswalker.
3 / 2
{2}{R}
Volatile Chimera
Creature - Elemental Chimera
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

{1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.
3 / 2
{2}{U}
Watercourser
Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
2 / 3
{3}{W}{U}
Windreaver
Creature - Elemental
Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver's power and toughness until end of turn.

{U}: Return Windreaver to its owner's hand.
1 / 3
{6}{R}{G}{W}
Zacama, Primal Calamity
Legendary Creature - Elder Dinosaur
Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

{2}{R}: Zacama deals 3 damage to target creature.

{2}{G}: Destroy target artifact or enchantment.

{2}{W}: You gain 3 life.
9 / 9

{4}{R/G}
Jegantha, the Wellspring
Legendary Creature - Elemental Elk
Companion -- No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5 / 5
{1}{G/W}{G/W}
Kaheera, the Orphanguard
Legendary Creature - Cat Beast
Companion -- Each creature card in your starting deck is a Cat, Elemental, Nightmare, Dinosaur, or Beast card. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Vigilance

Each other creature you control that's a Cat, Elemental, Nightmare, Dinosaur, or Beast gets +1/+1 and has vigilance.
3 / 2
{3}{G/U}{G/U}
Keruga, the Macrosage
Legendary Creature - Dinosaur Hippo
Companion -- Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
5 / 4
{1}{U/R}{U/R}
Lutri, the Spellchaser
Legendary Creature - Elemental Otter
Companion -- Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flash

When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3 / 2
{3}{B/R}{B/R}
Obosh, the Preypiercer
Legendary Creature - Hellion Horror
Companion -- Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
3 / 5
{2}{B/G}{B/G}
Umori, the Collector
Legendary Creature - Ooze
Companion -- Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

As Umori, the Collector enters the battlefield, choose a card type.

Spells you cast of the chosen type cost {1} less to cast.
4 / 5
{3}{W/U}{W/U}
Yorion, Sky Nomad
Legendary Creature - Bird Serpent
Companion -- Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Flying

When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4 / 5
{1}{R/W}{R/W}
Zirda, the Dawnwaker
Legendary Creature - Elemental Fox
Companion -- Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.

{1}, {T}: Target creature can't block this turn.
3 / 3