{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
{1}
Gingerbrute
Artifact Creature - Food Golem
Haste
{1}: Gingerbrute can't be blocked this turn except by creatures with haste.
{2}, {T}, Sacrifice Gingerbrute: You gain 3 life.
1 /
1
{R}
Goblin Banneret
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
1 /
1
{R}
Goblin Banneret
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
1 /
1
{R}
Goblin Banneret
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
1 /
1
{R}
Goblin Banneret
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{1}{R}: Goblin Banneret gets +2/+0 until end of turn.
1 /
1
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 /
1
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
2
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
2
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
2
{1}{W}
Sunhome Stalwart
Creature - Human Soldier
First strike
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
2 /
2
{R}{W}
Swiftblade Vindicator
Creature - Human Soldier
Double strike, vigilance, trample
1 /
1
{R}{W}
Swiftblade Vindicator
Creature - Human Soldier
Double strike, vigilance, trample
1 /
1
{R}{W}
Swiftblade Vindicator
Creature - Human Soldier
Double strike, vigilance, trample
1 /
1
{R}{W}
Swiftblade Vindicator
Creature - Human Soldier
Double strike, vigilance, trample
1 /
1
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 /
2
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 /
2
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 /
2
{1}{R}{W}
Tajic, Legion's Edge
Legendary Creature - Human Soldier
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3 /
2
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}
Tin Street Dodger
Creature - Goblin Rogue
Haste
{R}: Tin Street Dodger can't be blocked this turn except by creatures with defender.
1 /
1
{R}{R}{W}{W}
Truefire Captain
Creature - Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4 /
3
{R}{R}{W}{W}
Truefire Captain
Creature - Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4 /
3
{R}{R}{W}{W}
Truefire Captain
Creature - Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4 /
3
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
2 /
3
{2}{R}{ // }{R}
Merchant of the Vale // Haggle
Creature - Human Peasant // Instant - Adventure
{2}{R}, Discard a card: Draw a card.
You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)