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Viewing revision 9. There is a more recent version of this deck.
Saprolings are my all-time favorite thing in MTG. I also really like the aristocrat mechanics and synergies, so when I got back into MTG after a fairly long break (circa a decade) and saw Slimefoot, I knew I found my dream card. This deck has been in the making since I first started getting into Commander a little more than a month ago. It was my first Commander deck and is easily my favorite. The core of it was pretty easy and cheap to put together and it's been getting the more expensive, targeted upgrades over time (things like Phyrexian Tower or Diabolic Intent).
The basic idea of the deck is simple:
Step 1: Make saprolings
Step 2: Sacrifice
Step 3: Profit
It's got more or less your standard aristocrat Blood Artist-style stuff and easy sacrifice outlets, plus a few ways to make saprolings pretty consistently. The deck tends to draw cards pretty readily unless things stall out or if opponents are running all the removal. And, at least in my LGS, this deck tends to get overlooked for the early and mid game since it's just trying to build a board at a reasonable pace and I'm not an aggressive player. In the late game, what often happens is people suddenly realize that having even just Slimefoot + one Blood Artist-style card + a ready sacrifice outlet + a medium pile of saprolings is a recipe for a game over. As long as you avoid splashy plays early on, I find folks tend to focus on other matters and forget how strong some of the cards in this deck are until it comes back to bite them.
My personal favorite moment with this deck is someone playing a Wrath of God and only then realizing they just killed themselves and someone else with Blood Artist-style triggers.
In terms of power, this deck is somewhere around a high-3 on the 1-5 scale of competitiveness (if 5 is cEDH and 0 is an un-upgraded pre-con) while my other decks are low-to-mid 3s. It has strong synergy between cards and generally performs well, but is not as tuned as it would need to be to be super consistent and/or fast and I don't want to over-tune it since I'm aiming to still be in the 3-range. I'm avoiding infinite combos, though there are some regular combos that can be stronger if the board state requires it. (If anyone finds an infinite combo here, please share in a comment--I'd really like to avoid them.)
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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Revision 19 | May 13, 2020 | CatBear | ||||
Revision 18 | May 13, 2020 | CatBear | ||||
Revision 17 | May 13, 2020 | CatBear | ||||
Revision 16 | May 12, 2020 | CatBear | ||||
Revision 15 | May 12, 2020 | CatBear | ||||
Revision 14 | May 12, 2020 | CatBear | ||||
Revision 13 | May 12, 2020 | CatBear | ||||
Revision 12 | May 12, 2020 | CatBear | ||||
Revision 11 | May 12, 2020 | CatBear | ||||
Revision 10 | May 12, 2020 | CatBear | ||||
» | Revision 9 | April 22, 2020 | CatBear | |||
Revision 8 | December 22, 2019 | CatBear | ||||
Revision 7 | December 19, 2019 | CatBear | ||||
Revision 6 | December 18, 2019 | CatBear | ||||
Revision 5 | December 17, 2019 | CatBear | ||||
Revision 4 | December 17, 2019 | CatBear | ||||
Revision 3 | December 15, 2019 | CatBear | ||||
Revision 2 | December 15, 2019 | CatBear | ||||
Revision 1 | December 15, 2019 | CatBear |