As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 /
1
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 /
1
{1}{R}
Akki Underling
Creature - Goblin Warrior
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
2 /
1
{2}{B}{B}
Akuta, Born of Ash
Legendary Creature - Spirit
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
3 /
2
{2}{R}
Barrel Down Sokenzan
Instant - Arcane
Sweep -- Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
{2}{R}
Barrel Down Sokenzan
Instant - Arcane
Sweep -- Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
{2}{R}
Barrel Down Sokenzan
Instant - Arcane
Sweep -- Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
{1}{B}
Cruel Deceiver
Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2 /
1
{4}{B}
Death of a Thousand Stings
Instant - Arcane
Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
{2}{B}
Deathmask Nezumi
Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 /
2
{2}{B}
Deathmask Nezumi
Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 /
2
{2}{B}
Deathmask Nezumi
Creature - Rat Shaman
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2 /
2
{2}{R}
Flames of the Blood Hand
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
{B}
Ghost-Lit Stalker
Creature - Spirit
{4}{B}, {T}: Target player discards two cards. Activate only as a sorcery.
Channel -- {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate only as a sorcery.
1 /
1
{B}
Gnat Miser
Creature - Rat Shaman
Each opponent's maximum hand size is reduced by one.
1 /
1
{B}
Gnat Miser
Creature - Rat Shaman
Each opponent's maximum hand size is reduced by one.
1 /
1
{R}
Goblin Cohort
Creature - Goblin Warrior
Goblin Cohort can't attack unless you've cast a creature spell this turn.
2 /
2
{R}
Godo's Irregulars
Creature - Human Warrior
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.
1 /
1
{R}
Godo's Irregulars
Creature - Human Warrior
{R}: Godo's Irregulars deals 1 damage to target creature blocking it.
1 /
1
{B}{B}
Hand of Cruelty
Creature - Human Samurai
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 /
2
{2}{R}
Honden of Infinite Rage
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
{3}{B}
Honden of Night's Reach
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
{3}{B}
Kagemaro's Clutch
Enchantment - Aura
Enchant creature
Enchanted creature gets -X/-X, where X is the number of cards in your hand.
{4}{B}
Kemuri-Onna
Creature - Spirit
When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
3 /
3
{4}{B}
Kemuri-Onna
Creature - Spirit
When Kemuri-Onna enters the battlefield, target player discards a card.
Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
3 /
3
{2}{B}{B}
Locust Miser
Creature - Rat Shaman
Each opponent's maximum hand size is reduced by two.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 /
2
{1}
Shuko
Artifact - Equipment
Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Sink into Takenuma
Sorcery - Arcane
Sweep -- Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
{3}{B}
Sink into Takenuma
Sorcery - Arcane
Sweep -- Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
{1}{B}{B}
Skull Collector
Creature - Ogre Warrior
At the beginning of your upkeep, return a black creature you control to its owner's hand.
{1}{B}: Regenerate Skull Collector.
3 /
3
{2}{R}
Sokenzan Renegade
Creature - Ogre Samurai Mercenary
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
3 /
3
{4}{R}
Sokenzan Spellblade
Creature - Ogre Samurai Shaman
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
2 /
3
{3}{R}
Spiraling Embers
Sorcery - Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
{3}{R}
Spiraling Embers
Sorcery - Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{R}{R}
Thoughts of Ruin
Sorcery
Each player sacrifices a land for each card in your hand.