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Select Main Deck Cards

{3}{G}{U}
Aether Helix
Sorcery
Return target permanent to its owner's hand. Return target permanent card from your graveyard to your hand.
{2}{B}
Aggressive Sabotage
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
{2}{G}{U}
Alaundo the Seer
Legendary Creature - Human Shaman
{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
3 / 5
{R}{W}
Alpine Houndmaster
Creature - Human Warrior
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.

Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
2 / 2
{1}{R}{G}
Arbalest Engineers
Creature - Human Artificer
When Arbalest Engineers enters the battlefield, choose one --

• Arbalest Engineers deals 1 damage to any target.

• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.

• Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
2 / 2
{1}{R}{G}
Arbalest Engineers
Creature - Human Artificer
When Arbalest Engineers enters the battlefield, choose one --

• Arbalest Engineers deals 1 damage to any target.

• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.

• Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
2 / 2
{G}{W}
Arcus Acolyte
Creature - Human Cleric Archer
Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2 / 2
{2}{G}{U}
Arixmethes, Slumbering Isle
Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

{T}: Add {G}{U}.
12 / 12
{3}{G}{W}
Armored Wolf-Rider
Creature - Elf Knight
4 / 6
{3}{R}{W}
Asari Captain
Creature - Human Samurai
Haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
4 / 3
{2}{W}{U}
Ascended Lawmage
Creature - Vedalken Wizard
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 2
{1}{U/B}{U/B}
Ashiok, Dream Render
Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.

-1: Target player mills four cards. Then exile each opponent's graveyard.
L: 5
{1}{R}{G}{W}
Atla Palani, Nest Tender
Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 3
{1}{B}{R}
Auger Spree
Instant
Target creature gets +4/-4 until end of turn.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{3}
Azorius Cluestone
Artifact
{T}: Add {W} or {U}.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}
Azorius Keyrune
Artifact
{T}: Add {W} or {U}.

{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
{3}
Azorius Locket
Artifact
{T}: Add {W} or {U}.

{W/U}{W/U}{W/U}{W/U}, {T}, Sacrifice Azorius Locket: Draw two cards.
{1}{B}{G}
Baba Lysaga, Night Witch
Legendary Creature - Human Warlock
{T}, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
3 / 3
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.
1 / 1
{G}{W}{U}
Bant Charm
Instant
Choose one --

• Destroy target artifact.

• Put target creature on the bottom of its owner's library.

• Counter target instant spell.
{2}{G}{U}
Battery Bearer
Creature - Human Artificer
Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell."

Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
3 / 4
{2}{G}{U}{R}
Bear's Companion
Creature - Human Warrior
When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
2 / 2
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 / 2
{1}{U}{R}
Bilbo, Retired Burglar
Legendary Creature - Halfling Rogue
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.

Whenever Bilbo deals combat damage to a player, create a Treasure token.
1 / 3
{3}{G}{U}
Bioessence Hydra
Creature - Hydra Mutant
Trample

Bioessence Hydra enters the battlefield with a +1/+1 counter on it for each loyalty counter on planeswalkers you control.

Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on Bioessence Hydra.
4 / 4
{1}{G}{U}
Biomathematician
Creature - Human Wizard
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
2 / 2
{R}{G}
Black Market Tycoon
Creature - Cat Rogue
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.

{T}: Create a Treasure token.
2 / 2
{4}{U}{R}
Blast of Genius
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
{U/R}
Blistercoil Weird
Creature - Weird
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
1 / 1
{U/R}
Blistercoil Weird
Creature - Weird
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
1 / 1
{1}{B}{G}
Blood Researcher
Creature - Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.)

Whenever you gain life, put a +1/+1 counter on Blood Researcher.
2 / 2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 / 2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 / 2
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{1}{U}{R}
Bloodwater Entity
Creature - Elemental
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
2 / 2
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{B}{R}
Body Dropper
Creature - Devil Warrior
Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.

{B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{4}{G}
Bonded Herdbeast
Creature - Beast
{4}{R/P}: Transform Bonded Herdbeast. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
4 / 5
--
Plated Kilnbeast
Creature - Phyrexian Beast

Menace (This creature can't be blocked except by two or more creatures.)
4 / 5
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{4}{B}{G}
Bortuk Bonerattle
Legendary Creature - Troll Shaman
Domain -- When Bortuk Bonerattle enters the battlefield, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
4 / 4
{G}{W}
Botanical Brawler
Creature - Elemental Warrior
Trample

Botanical Brawler enters the battlefield with two +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
0 / 0
--
Botanical Plaza
Land
Botanical Plaza enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}, {T}, Sacrifice Botanical Plaza: Draw a card.
{2}{G}{U}
Bounty of the Luxa
Enchantment
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
{2}{W}{U}
Brago, King Eternal
Legendary Creature - Spirit Noble
Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2 / 4
{2}{G}{W}
Bronzebeak Moa
Creature - Bird
Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
2 / 2
{R}{G}{W}
Cabaretti Charm
Instant
Choose one --

• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.
{2}{W}{B}
Call to the Feast
Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
{U}
Captive Weird
Creature - Weird
Defender

{3}{R/P}: Transform Captive Weird. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
1 / 3
--
Compleated Conjurer
Creature - Phyrexian Weird

When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
1 / 3
{2}{B}{R}
Carnage Gladiator
Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.

{1}{B}{R}: Regenerate Carnage Gladiator.
4 / 2
{W}{B}
Cartel Aristocrat
Creature - Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
2 / 2
{1}{U}{R}{ // }{4}{R}{W}
Catch // Release
Sorcery // Sorcery
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)
{U}{R}
Chemister's Trick
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{G}{W}
Chronicler of Heroes
Creature - Centaur Wizard
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
3 / 3
--
Citadel Gate
Land - Gate
Citadel Gate enters the battlefield tapped.

As Citadel Gate enters the battlefield, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.
{2}{W}
Cleaving Skyrider
Creature - Human Warrior
Flash

Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)

Flying

When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
2 / 2
{4}{U/B}
Coerced Confession
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{B}
Consuming Aberration
Creature - Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
* / *
{1}{U}{B}{R}
Cormela, Glamour Thief
Legendary Creature - Vampire Rogue
Haste

{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.

When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
2 / 4
{U}{B}{R}
Corpse Appraiser
Creature - Vampire Rogue
When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
3 / 3
{1}{G}
Courier's Briefcase
Artifact - Treasure
When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.

{T}, Sacrifice Courier's Briefcase: Add one mana of any color.

{W}{U}{B}{R}{G}, {T}, Sacrifice Courier's Briefcase: Draw three cards.
{4}{G}{W}
Coursers' Accord
Sorcery
Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
{1}{B/G}
Cram Session
Sorcery
You gain 4 life.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{B}{R}{G}
Crew Captain
Creature - Human Warrior
Haste

Crew Captain has indestructible as long as it entered the battlefield this turn.
4 / 2
--
Cryptic Spires
Land
As you create your deck, circle two of the colors below.

Cryptic Spires enters the battlefield tapped.

{T}: Add one mana of either of the circled colors.
{B/G}{B/G}{B/G}{B/G}
Daemogoth Titan
Creature - Demon
Whenever Daemogoth Titan attacks or blocks, sacrifice a creature.
11 / 10
{2}{G}{W}
Darling of the Masses
Creature - Elf Citizen
Other Citizens you control get +1/+0.

Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
2 / 4
{3}{B}{G}
Deathbloom Ritualist
Creature - Elf Warlock
{T}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
3 / 5
{X}{W}{W}{B}{B}
Debt to the Deathless
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
{2}{R}{G}
Decimate
Sorcery
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{1}{R}
Desperate Ravings
Instant
Draw two cards, then discard a card at random.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}{U}
Detention Sphere
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{G}{W}{U}
Disciplined Duelist
Creature - Human Citizen
Double strike

Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2 / 1
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{W}
Dismantling Blow
Instant
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
{R}{G}
Domri's Ambush
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{3}{B}{ // }{2}{G}
Down // Dirty
Sorcery // Sorcery
Target player discards two cards.

Fuse (You may cast one or both halves of this card from your hand.)



Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{R}{R}{G}{G}
Dragonlair Spider
Creature - Spider
Reach

Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
5 / 6
{5}{R}{G}
Dragonlord Atarka
Legendary Creature - Elder Dragon
Flying, trample

When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8 / 8
{W}{U}
Dramatic Rescue
Instant
Return target creature to its owner's hand. You gain 2 life.
{B}{G}
Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
{G/W}
Dryad Militant
Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2 / 1
{U}{B}
Duskmantle Guildmage
Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

{2}{U}{B}: Target player mills two cards.
2 / 2
{U/R}{U/R}{U/R}{U/R}
Elemental Expressionist
Creature - Orc Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
4 / 4
{5}{U}{R}
Elemental Masterpiece
Sorcery
Create two 4/4 blue and red Elemental creature tokens.

{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{U/R}{U/R}
Elemental Summoning
Sorcery - Lesson
Create a 4/4 blue and red Elemental creature token.
{2}{G}{U}
Elrond, Master of Healing
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4 / 4
{1}{B}{G}
Elvish Vatkeeper
Creature - Phyrexian Elf
When Elvish Vatkeeper enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

{5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
3 / 3
{W}{U}{B}
Esper Charm
Instant
Choose one --

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.
{2}{U}{R}
Essence Backlash
Instant
Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.
{2}{G}{U}
Eureka Moment
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
{2}{W}{B}
Exhilarating Elocution
Sorcery
Put two +1/+1 counters on target creature you control. Other creatures you control get +1/+1 until end of turn.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{W}{U}
Exotic Pets
Instant
Create two 1/1 blue Fish creature tokens with "This creature can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
{2}{U}{R}
Experimental Overload
Sorcery
Create an X/X blue and red Weird creature token, where X is the number of instant and sorcery cards in your graveyard. Then you may return an instant or sorcery card from your graveyard to your hand. Exile Experimental Overload.
{3}{W}{U}
Fall of the Gavel
Instant
Counter target spell. You gain 5 life.
{2}{W}{ // }{2}{U}
Farm // Market
Instant // Sorcery
Destroy target attacking or blocking creature.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.
{B}{R}
Fatal Grudge
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.

Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it.

Draw a card.
{1}{R}{G}
Feral Animist
Creature - Goblin Shaman
{3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
2 / 1
{B}{R}
Fireblade Artist
Creature - Human Shaman
Haste

At the beginning of your upkeep, you may sacrifice a creature. When you do, Fireblade Artist deals 2 damage to target opponent or planeswalker.
2 / 2
{U}{R}
Firemind's Research
Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.

{1}{U}, Remove two charge counters from Firemind's Research: Draw a card.

{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
{3}{B}{G}{ // }{R}{G}
Flesh // Blood
Sorcery // Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)



Target creature you control deals damage equal to its power to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{3}{U}{R}{W}
Flying Crane Technique
Instant
Untap all creatures you control. They gain flying and double strike until end of turn.
{2}{B}{R}
Forge Boss
Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
3 / 4
{X}{G/U}{G/U}
Fractal Summoning
Sorcery - Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
{W}{B}
Fracture
Instant
Destroy target artifact, enchantment, or planeswalker.
{1}{U}
Frilled Oculus
Creature - Homunculus
{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
1 / 3
{G}{W}
Frodo Baggins
Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.

As long as Frodo is your Ring-bearer, it must be blocked if able.
1 / 3
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 / 4
{U}{R}
Galvanic Iteration
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}{R}
Galvanic Iteration
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}{R}{R}
Garna, Bloodfist of Keld
Legendary Creature - Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
4 / 3
--
Gates of Istfell
Land
Gates of Istfell enters the battlefield tapped.

{T}: Add {W}.

{2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{R}{W}
Gerrard, Weatherlight Hero
Legendary Creature - Human Soldier
First strike

When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
3 / 3
--
Glacial Floodplain
Snow Land - Plains Island
({T}: Add {W} or {U}.)

Glacial Floodplain enters the battlefield tapped.
{3}{U}{B}{R}
Glamorous Outlaw
Creature - Vampire Rogue
When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you scry 2.

{2}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
4 / 5
{4}{R}{W}
Gleam of Battle
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
{1}{U}{B}
Gleaming Overseer
Creature - Zombie Wizard
When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have hexproof and menace.
1 / 4
{3}{G}
Gnottvold Hermit
Creature - Troll
{5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
4 / 4
--
Chrome Host Hulk
Creature - Phyrexian Troll

Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.
4 / 4
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{1}{U}{R}
Goblin Test Pilot
Creature - Goblin Pilot Wizard
Flying

{T}: Goblin Test Pilot deals 2 damage to any target chosen at random.
0 / 2
--
Goldmire Bridge
Artifact Land
Goldmire Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {B}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}{B/G}{B/G}
Golgari Longlegs
Creature - Insect
5 / 4
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{1}{W}{B}
Greasefang, Okiba Boss
Legendary Creature - Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
4 / 3
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{U}{B}{R}
Grixis Charm
Instant
Choose one --

• Return target permanent to its owner's hand.

• Target creature gets -4/-4 until end of turn.

• Creatures you control get +2/+0 until end of turn.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{1}{G}{W}
Harmonic Sliver
Creature - Sliver
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
1 / 1
{1}{B}{B}{B}{G}{G}{G}
Harness Infinity
Instant
Exchange your hand and graveyard.

Exile Harness Infinity.
{2}{R}
Harried Artisan
Creature - Human Artificer
Haste

{3}{W/P}: Transform Harried Artisan. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
2 / 3
--
Phyrexian Skyflayer
Creature - Phyrexian Artificer

Flying, haste
2 / 3
{3}{W}{B}
Hero of the Dunes
Creature - Human Soldier
When Hero of the Dunes enters the battlefield, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.

Creatures you control with mana value 3 or less get +1/+0.
3 / 2
{G}{W}
Heroes' Reunion
Instant
Target player gains 7 life.
{3}{B}
Hidetsugu, Devouring Chaos
Legendary Creature - Ogre Demon
{B}, Sacrifice a creature: Scry 2.

{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.
4 / 4
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.

Draw a card.
{2}{W}{U}
Hussar Patrol
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)

Vigilance
2 / 4
--
Ice Tunnel
Snow Land - Island Swamp
({T}: Add {U} or {B}.)

Ice Tunnel enters the battlefield tapped.
{3}{G}{U}
Imoti, Celebrant of Bounty
Legendary Creature - Naga Druid
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Spells you cast with mana value 6 or greater have cascade.
3 / 1
{1}{W/B}{W/B}
Inkling Summoning
Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying.
--
Interplanar Beacon
Land
Whenever you cast a planeswalker spell, you gain 1 life.

{T}: Add {C}.

{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
{1}{R}{W}
Intimidation Bolt
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
{1}{U}{R}
Invade the City
Sorcery
Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
{4}{B}{G}
Invasion of Lorwyn
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
--
Winnowing Forces
Creature - Elf Warrior

Winnowing Forces's power and toughness are each equal to the number of lands you control.
{4}{B}{G}
Invasion of Lorwyn
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
--
Winnowing Forces
Creature - Elf Warrior

Winnowing Forces's power and toughness are each equal to the number of lands you control.
{2}{W}{U}
Invasion of Xerex
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
--
Vertex Paladin
Creature - Angel Knight

Flying

Vertex Paladin's power and toughness are each equal to the number of creatures you control.
{2}{W}{U}
Invasion of Xerex
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
--
Vertex Paladin
Creature - Angel Knight

Flying

Vertex Paladin's power and toughness are each equal to the number of creatures you control.
{1}{R}{G}
Invigorating Hot Spring
Enchantment
Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.

Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.)

Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{3}
Izzet Locket
Artifact
{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{3}
Jeskai Banner
Artifact
{T}: Add {U}, {R}, or {W}.

{U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.
{U}{R}{W}
Jeskai Charm
Instant
Choose one --

• Put target creature on top of its owner's library.

• Jeskai Charm deals 4 damage to target opponent or planeswalker.

• Creatures you control get +1/+1 and gain lifelink until end of turn.
{R}{G}
Jetmir's Fixer
Creature - Cat Warrior
{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
2 / 2
{U}{R}
Jhoira, Ageless Innovator
Legendary Creature - Human Artificer
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
2 / 3
{G}{W}
Join the Dance
Sorcery
Create two 1/1 white Human creature tokens.

Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}{R}
Joyful Stormsculptor
Creature - Human Shaman
When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.

Whenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.
2 / 3
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 / 2
{B}{R}{G}
Jund Charm
Instant
Choose one --

• Exile target player's graveyard.

• Jund Charm deals 2 damage to each creature.

• Put two +1/+1 counters on target creature.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{1}{B}{R}
Junkyard Genius
Creature - Human Artificer
When Junkyard Genius enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

{1}{B}{R}, Sacrifice another creature or artifact: Until end of turn, other creatures you control get +1/+0 and gain menace and haste.
2 / 2
{3}{B}{G}
Korozda Gorgon
Creature - Gorgon
Deathtouch

{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
2 / 5
{1}{B}{R}
Lagomos, Hand of Hatred
Legendary Creature - Human Shaman
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
1 / 3
{R}{W}
Lorehold Apprentice
Creature - Human Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
2 / 2
--
Luxury Suite
Land
Luxury Suite enters the battlefield tapped unless you have two or more opponents.

{T}: Add {B} or {R}.
{1}{W}{U}
Lyev Skyknight
Creature - Human Knight
Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3 / 1
{W}{U}
Marshal of Zhalfir
Creature - Human Knight
Other Knights you control get +1/+1.

{W}{U}, {T}: Tap another target creature.
2 / 2
{2}{R/W}{R/W}
Master Warcraft
Instant
Cast this spell only before attackers are declared.

You choose which creatures attack this turn.

You choose which creatures block this turn and how those creatures block.
--
Meandering River
Land
Meandering River enters the battlefield tapped.

{T}: Add {W} or {U}.
{3}{W}{U}
Migratory Route
Sorcery
Create four 1/1 white Bird creature tokens with flying.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{3}{U}{B}
Mirko Vosk, Mind Drinker
Legendary Creature - Vampire
Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2 / 4
{R}{W}
Mirror-Shield Hoplite
Creature - Human Soldier
Vigilance

Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
2 / 2
--
Mistvault Bridge
Artifact Land
Mistvault Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {B}.
{2}{B}{G}
Moldering Karok
Creature - Zombie Crocodile
Trample, lifelink
3 / 3
{4}{B}{R}
Morgue Burst
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
{2}{G}{U}{U}
Moritte of the Frost
Legendary Snow Creature - Shapeshifter
Changeling (This card is every creature type.)

You may have Moritte of the Frost enter the battlefield as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
0 / 0
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
--
Mount Doom
Legendary Land
{T}, Pay 1 life: Add {B} or {R}.

{1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent.

{5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
{1}{B}{R}{G}
Mr. Orfeo, the Boulder
Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
2 / 4
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}{B}
Narfi, Betrayer King
Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.

{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4 / 3
{R}{G}{W}
Naya Charm
Instant
Choose one --

• Naya Charm deals 3 damage to target creature.

• Return target card from a graveyard to its owner's hand.

• Tap all creatures target player controls.
{G}{U}
Needlethorn Drake
Creature - Drake
Flying, deathtouch
1 / 1
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{U/R}
Nivmagus Elemental
Creature - Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
1 / 2
{1}{W}{B}
Oath of Kaya
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
{3}{U}{R}
Oggyar Battle-Seer
Creature - Ogre Shaman
Haste

{T}: Scry 1.
3 / 4
{2}{W}{U}
Oji, the Exquisite Blade
Legendary Creature - Human Monk
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.

Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2 / 3
{2}{W}{U}
Ojutai's Command
Instant
Choose two --

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• You gain 4 life.

• Counter target creature spell.

• Draw a card.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{U}{B}
Paranoid Delusions
Sorcery
Target player mills three cards.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{B}
Pestilent Cauldron
Artifact
{T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

{1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn.

{4}, {T}: Exile four target cards from a single graveyard. Draw a card.
--
Restorative Burst
Sorcery

Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
{1}{U}{B}
Pilfered Plans
Sorcery
Target player mills two cards. Draw two cards.
{1}{G}{W}
Pledge of Unity
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
--
Power Depot
Artifact Land
Power Depot enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular 1
{U}{R}{W}
Pramikon, Sky Rampart
Legendary Creature - Wall
Flying, defender

As Pramikon, Sky Rampart enters the battlefield, choose left or right.

Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
1 / 5
{3}{R}{G}
Primal Visitation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has haste.
{W}{U}
Prince Imrahil the Fair
Legendary Creature - Human Noble
Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.
2 / 2
{4}{W}{U}
Pristine Skywise
Creature - Dragon
Flying

Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn.
6 / 4
{1}{U}{B}
Prized Amalgam
Creature - Zombie
Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
3 / 3
{1}{W}{ // }{2}{B}
Profit // Loss
Instant // Instant
Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{1}{R}
Pursuit of Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
{1}{R}
Pyretic Prankster
Creature - Devil
{3}{B/P}: Transform Pyretic Prankster. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
2 / 1
--
Glistening Goremonger
Creature - Phyrexian Devil

When Glistening Goremonger dies, each opponent sacrifices an artifact or creature.
2 / 1
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
--
Quandrix Campus
Land
Quandrix Campus enters the battlefield tapped.

{T}: Add {G} or {U}.

{4}, {T}: Scry 1.
{1}{G/U}{G/U}
Quandrix Pledgemage
Creature - Merfolk Druid
Magecraft -- Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
2 / 2
{1}{W}{U}{B}
Queza, Augur of Agonies
Legendary Creature - Cephalid Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
3 / 4
{3}{R}{W}
Quintorius, Field Historian
Legendary Creature - Elephant Cleric
Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
2 / 4
--
Racers' Ring
Land
Racers' Ring enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
{2}{R}{G}
Radha, Coalition Warlord
Legendary Creature - Elf Warrior
Domain -- Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3 / 3
{2}{R}{G}
Radha, Coalition Warlord
Legendary Creature - Elf Warrior
Domain -- Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3 / 3
{2}{R}{G}
Radha, Coalition Warlord
Legendary Creature - Elf Warrior
Domain -- Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3 / 3
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{3}
Rakdos Cluestone
Artifact
{T}: Add {B} or {R}.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{B/R}{B/R}
Rakdos Shred-Freak
Creature - Human Berserker
Haste
2 / 1
{2}{U}{R}
Ral Zarek
Legendary Planeswalker - Ral
+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to any target.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
L: 4
{2}{U}{R}
Ral's Outburst
Instant
Ral's Outburst deals 3 damage to any target. Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
{3}{R}{ // }{2}{U}
Refuse // Cooperate
Instant // Instant
Refuse deals damage to target spell's controller equal to that spell's mana value.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}{R}{W}
Relic Sloth
Creature - Beast
Vigilance

Menace (This creature can't be blocked except by two or more creatures.)
4 / 4
{W}{U}{U}
Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
{1}{W}{U}
Restore the Peace
Instant
Return each creature that dealt damage this turn to its owner's hand.
{4}{B}{G}
Rites of Reaping
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
{B}{R}{G}
Riveteers Ascendancy
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
{B}{R}{G}
Riveteers Charm
Instant
Choose one --

• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.

• Exile the top three cards of your library. Until your next end step, you may play those cards.

• Exile target player's graveyard.
{U}{U}{R}
Role Reversal
Sorcery
Exchange control of two target permanents that share a permanent type.
{1}{B}{R}
Rowan, Scion of War
Legendary Creature - Human Wizard
Menace

{T}: Spells you cast this turn that are black and/or red cost {X} less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
4 / 2
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{1}{G/W}
Safehold Elite
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{G}{W}
Saffi Eriksdotter
Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2 / 2
{2}{R/G}{R/G}
Samut, Tyrant Smasher
Legendary Planeswalker - Samut
Creatures you control have haste.

-1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
L: 5
{4}{R}{G}
Scab-Clan Giant
Creature - Giant Warrior
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
4 / 5
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{2}{W}{B}
Sculpted Perfection
Enchantment
When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control get +1/+1.
{3}{U}{B}{R}
Sedris, the Traitor King
Legendary Creature - Zombie Warrior
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 5
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{W}
Selesnya Sentry
Creature - Elephant Soldier
{5}{G}: Regenerate Selesnya Sentry.
3 / 2
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{2}{W}
Seraph of New Capenna
Creature - Angel Soldier
Flying

{4}{B/P}: Transform Seraph of New Capenna. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
2 / 2
--
Seraph of New Phyrexia
Creature - Phyrexian Angel

Flying

Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.
2 / 2
{2}{W}
Seraph of New Capenna
Creature - Angel Soldier
Flying

{4}{B/P}: Transform Seraph of New Capenna. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
2 / 2
--
Seraph of New Phyrexia
Creature - Phyrexian Angel

Flying

Whenever Seraph of New Phyrexia attacks, you may sacrifice another creature or artifact. If you do, Seraph of New Phyrexia gets +2/+1 until end of turn.
2 / 2
{2}{U}{R}{W}
Sevinne, the Chronoclasm
Legendary Creature - Human Wizard
Prevent all damage that would be dealt to Sevinne, the Chronoclasm.

Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.
2 / 2
{W}{W/B}{B}
Shadewing Laureate
Creature - Human Warlock
Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
2 / 2
{W}{B}
Shadow Summoning
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
{4}{W}
Shalai's Acolyte
Creature - Angel
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

Flying

If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.
3 / 4
{1}{G}{U}
Shardless Agent
Artifact Creature - Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
2 / 2
{4}{W}{U}{B}
Shattered Seraph
Creature - Angel Rogue
Flying

When Shattered Seraph enters the battlefield, you gain 3 life.

{2}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
4 / 4
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{W}{B}
Silverquill Apprentice
Creature - Human Warlock
Magecraft -- Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.
2 / 2
--
Silverquill Campus
Land
Silverquill Campus enters the battlefield tapped.

{T}: Add {W} or {B}.

{4}, {T}: Scry 1.
{1}{W/B}{W/B}
Silverquill Pledgemage
Creature - Vampire Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
3 / 1
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}{W}{B}
Sin Collector
Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
2 / 1
{U}{B}
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback {1}{U}{B}
{4}{B}{R}
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards their hand.
6 / 4
{3}{B}{R}
Skull Rend
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
{2}{B}{G}
Skyfisher Spider
Creature - Spider
Reach

When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.

When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
3 / 3
{G}{W}
Slaughter Singer
Creature - Phyrexian Cleric
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

Whenever another creature you control with toxic attacks, it gets +1/+1 until end of turn.
2 / 2
{W}{U}{B}{R}{G}
Sliver Legion
Legendary Creature - Sliver
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
7 / 7
{U}{B}
Snooping Newsie
Creature - Human Rogue
When Snooping Newsie enters the battlefield, mill two cards. (Put the top two cards of your library into your graveyard.)

As long as there are five or more mana values among cards in your graveyard, Snooping Newsie gets +1/+1 and has lifelink.
2 / 2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink

Instant and sorcery spells you control have lifelink.

{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 / 2
{2}{G}{W}{U}
Spara's Adjudicators
Creature - Cat Citizen
When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn.

{2}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
4 / 4
{3}{B}{R}
Spawn of Rix Maadi
Creature - Horror
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
5 / 3
{1}{U}{R}
Spectacle Mage
Creature - Bird Shaman
Flying

Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
2 / 2
--
Spectator Seating
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {W}.
{B}{R}
Spike Jester
Creature - Goblin Warrior
Haste
3 / 1
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
{3}{W}{B}
Spirit-Sister's Call
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
{2}{W}{B}
Spiteful Squad
Creature - Human Warlock
Deathtouch

Spiteful Squad enters the battlefield with two +1/+1 counters on it.

When Spiteful Squad dies, put its counters on target creature you control.
0 / 0
{U}{R}
Sprite Dragon
Creature - Faerie Dragon
Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
1 / 1
{1}{G/U}
Square Up
Instant
Target creature has base power and toughness 4/4 until end of turn.
{2}{U}{R}
Steam Augury
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
{2}{W/U}
Steel of the Godhead
Enchantment - Aura
Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}{G}
Stonefare Crocodile
Creature - Crocodile
{2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
3 / 2
{1}{B}{R}
Stormclaw Rager
Creature - Ogre Warrior
{1}, Sacrifice another creature or artifact: Put a +1/+1 counter on Stormclaw Rager and draw a card. Activate only as a sorcery.
2 / 2
{2}{B}
Strangling Soot
Instant
Destroy target creature with toughness 3 or less.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Strength of the Coalition
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
--
Surtland Frostpyre
Land
Surtland Frostpyre enters the battlefield tapped.

{T}: Add {R}.

{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
{U}{R}
Swerve
Instant
Change the target of target spell with a single target.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{2}{W}{U}
Taigam, Ojutai Master
Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3 / 4
{U}{B}
Tainted Indulgence
Instant
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Unity
Artifact
{T}: Add {C}.

{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
{2}
Talisman of Unity
Artifact
{T}: Add {C}.

{T}: Add {G} or {W}. Talisman of Unity deals 1 damage to you.
{1}{G}
Tear Asunder
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
{1}{W}{U}
Teferi, Time Raveler
Legendary Planeswalker - Teferi
Each opponent can cast spells only any time they could cast a sorcery.

+1: Until your next turn, you may cast sorcery spells as though they had flash.

-3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
L: 4
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
{3}{R}{R}
Temporal Firestorm
Sorcery
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.)

Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.

Temporal Firestorm deals 5 damage to each creature and each planeswalker.
{R}{W}
Tenth District Legionnaire
Creature - Human Soldier
Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
2 / 2
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{5}{W}{B}
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4 / 4
{1}{B}{R}
The Bloodsky Massacre
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a 2/3 red Demon Berserker creature token with menace.

II -- Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III -- Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
{3}{U}{B}
The Mouth of Sauron
Legendary Creature - Human Advisor
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
3 / 4
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.
2 / 3
{1}{R}{W}
Théoden, King of Rohan
Legendary Creature - Human Noble
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
2 / 3
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{2}{G}{G}{W}
Tolsimir, Friend to Wolves
Legendary Creature - Elf Scout
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.

Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
3 / 3
{2}{U}
Tower Drake
Creature - Drake
Flying

{W}: Tower Drake gets +0/+1 until end of turn.
2 / 1
{1}{W}{U}{B}
Tower Gargoyle
Artifact Creature - Gargoyle
Flying
4 / 4
--
Tramway Station
Land
Tramway Station enters the battlefield tapped.

{T}: Add {B} or {R}.

{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1}{B}{G}
Trestle Troll
Creature - Troll
Defender

Reach (This creature can block creatures with flying.)

{1}{B}{G}: Regenerate Trestle Troll.
1 / 4
{2}{W}{U}{U}
Tura Kennerüd, Skyknight
Legendary Creature - Human Knight
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
3 / 3
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{R}{G}
Tuya Bearclaw
Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
2 / 2
{2}{B}{R}
Uglúk of the White Hand
Legendary Creature - Orc Soldier
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
3 / 3
{4}{B}
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Uncharted Haven
Land
Uncharted Haven enters the battlefield tapped.

As Uncharted Haven enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Uncharted Haven
Land
Uncharted Haven enters the battlefield tapped.

As Uncharted Haven enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{1}{B}{R}
Unlicensed Disintegration
Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{B}{B}{G}
Uurg, Spawn of Turg
Legendary Creature - Frog Beast
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

{B}{G}, Sacrifice a land: You gain 2 life.
* / 5
{B}
Valentin, Dean of the Vein
Legendary Creature - Vampire Warlock
Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
1 / 1
--
Lisette, Dean of the Root
Legendary Creature - Human Druid

Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
1 / 1
{1}{W/U}{W/U}
Vassal Soul
Creature - Spirit
Flying
2 / 2
{1}{R}{W}
Venerable Warsinger
Creature - Spirit Cleric
Vigilance, trample

Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player.
3 / 3
{U}{B}
Venser, Corpse Puppet
Legendary Creature - Phyrexian Zombie Wizard
Lifelink, toxic 1

Whenever you proliferate, choose one --

• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.

• Target artifact creature you control gains flying and lifelink until end of turn.
1 / 3
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{1}{R}{G}
Violent Outburst
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Creatures you control get +1/+0 until end of turn.
{W}{U}{B}
Void Rend
Instant
This spell can't be countered.

Destroy target nonland permanent.
{2}{R}
Warhost's Frenzy
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
--
Waterfront District
Land
Waterfront District enters the battlefield tapped.

{T}: Add {U} or {B}.

{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
{1}{G}{W}
Wayfaring Temple
Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
* / *
--
Witherbloom Campus
Land
Witherbloom Campus enters the battlefield tapped.

{T}: Add {B} or {G}.

{4}, {T}: Scry 1.
{3}{B}{B}{G}
Yargle and Multani
Legendary Creature - Frog Spirit Elemental
18 / 6
{5}{G}{U}{U}
Yavimaya's Embrace
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1
{1}{B}{R}{G}
Ziatora's Envoy
Creature - Viashino Warrior
Trample

Whenever Ziatora's Envoy deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz {2}{B}{R}{G}
5 / 4
{G}{U}
Zimone, Quandrix Prodigy
Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.

{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
1 / 2
{W}{U}{B}
Zur, Eternal Schemer
Legendary Creature - Human Wizard
Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
1 / 4