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Select Main Deck Cards

{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{U}
Aether Channeler
Creature - Human Wizard
When Aether Channeler enters the battlefield, choose one --

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner's hand.

• Draw a card.
2 / 1
{5}{U}{U}
Agent of Treachery
Creature - Human Rogue
When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2 / 3
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{2}{U}{U}
Consuming Tide
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.

{T}: Add {U}.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
--
Detection Tower
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{5}{U}{U}
Diluvian Primordial
Creature - Avatar
Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5 / 5
{6}{U}
Dismiss into Dream
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{6}
Duplicant
Artifact Creature - Shapeshifter
Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2 / 4
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
{U}
Faerie Seer
Creature - Faerie Wizard
Flying

When Faerie Seer enters the battlefield, scry 2.
1 / 1
{U}{U}
Familiar's Ruse
Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.
{1}{U}
Fblthp, the Lost
Legendary Creature - Homunculus
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.

When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
1 / 1
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
--
Hidden Cataract
Land - Cave
Hidden Cataract enters the battlefield tapped.

{T}: Add {U}.

{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{3}{U}
Illusionist's Stratagem
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Kitesail Larcenist
Creature - Human Pirate
Flying, ward {1}

When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
2 / 3
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{2}{U}
Merchant of Secrets
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1 / 1
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{1}{U}
Naban, Dean of Iteration
Legendary Creature - Human Wizard
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2 / 1
{1}{U}
Negate
Instant
Counter target noncreature spell.
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
{U}
Overwhelmed Apprentice
Creature - Human Wizard
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 2
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{6}{U}
Phyrexian Ingester
Creature - Phyrexian Beast
Imprint -- When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature.

Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
3 / 3
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Riptide Laboratory
Land
{T}: Add {C}.

{1}{U}, {T}: Return target Wizard you control to its owner's hand.
{3}{U}
Riverwise Augur
Creature - Merfolk Wizard
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
2 / 2
{3}{U}{U}
Salvager of Secrets
Creature - Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
{4}
Scampering Surveyor
Artifact Creature - Gnome
When Scampering Surveyor enters the battlefield, search your library for a basic land card or Cave card, put it onto the battlefield tapped, then shuffle.
3 / 2
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{5}{U}{U}
Scourge of Fleets
Creature - Kraken
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6 / 6
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{U}
Siren's Ruse
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{3}
Skyscanner
Artifact Creature - Thopter
Flying

When Skyscanner enters the battlefield, draw a card.
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{3}{U}{U}
Step Through
Sorcery
Return two target creatures to their owners' hands.

Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
{U}{U}
Stern Proctor
Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
1 / 2
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{X}{U}{U}
Thassa's Intervention
Instant
Choose one --

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

• Counter target spell unless its controller pays twice {X}.
{U}{U}
Thassa's Oracle
Creature - Merfolk Wizard
When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{3}{U}
Thassa, Deep-Dwelling
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.
6 / 5
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{2}{U}
Tribute Mage
Creature - Human Wizard
When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
2 / 2
{1}{U}
Vedalken Aethermage
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
1 / 2
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{4}{U}{ // }{1}{U}
Virtue of Knowledge // Vantress Visions
Enchantment // Instant - Adventure
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Copy target activated or triggered ability you control. You may choose new targets for the copy.
{1}{U}
Watcher for Tomorrow
Creature - Human Wizard
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
2 / 1
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{U}{U}
Willbreaker
Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
2 / 3