Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para otros:
Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
At time of building, this is a pretty budget deck - no card in the main deck costs over €2 except for the commander, at about €5.
The name of the game is to ramp out to Gishath, Sun's Avatar ASAP, which the deck can reliably do on turn 5, sometimes on turn 4, or even on turn 3 if you draw the nuts. How? Lots of ramp. Standard green land ramp is in abundance, but with an 8 CMC commander, all the mega efficient 2-mana ramp that gets you to 4 mana on turn 3 isn't that important. What is important is spiking up to 8 - and so Thran Dynamo and Skyshroud Claim do work. The ramp doesn't stop there, though. There's loads of lovely tribal/dino ramp from artifacts and creatures like Otepec Huntmaster or Knight of the Stampede that provide cost reductions.
So you ramp hard into playing Gishath. There's a decent chance that at least one opponent won't be able to block combat damage from the 7/6 trample haste boy, so then the fun begins - revealing dinosaurs from the top of the deck and putting them in to play. There's plenty of good ones to hit - Verdant Sun's Avatar, Etali, Primal Storm, Temple Altisaur and Zetalpa, Primal Dawn are all cards that it feels good to cheat into play, plenty of thers besides, especially if you can trigger enrage - that's why Forerunner of the Empire, Pyrohemia and Marauding Raptor are in there. Your other main wincons are Overwhelming Stampede or Akroma's Will, but if you can keep Gishath around then there are plenty of ways to out-value the table.
Police the board with spot removal and asymmetric or damage-based board wipes (for those lovely enrage triggers) to ensure that line of attack stay open, refill your hand with the huge suite of power-matters green card draw, stack the top of your deck with Congregation at Dawn, play more free dinos with Atla Palani, Nest Tender. The protection suite for Gishath is a bit weak - chuck in a Lightning Greaves or a Heroic Intervention if you like - but this deck is a ton of fun to play regardless, and ramps so hard that you could probably re-cast it a couple of times without too much trouble..
In terms of utility lands, Sunhome, Fortress of the Legion and Kessig Wolf Run are classic aggro cards, as is Rogue's Passage to force through Gishath damage. Given the preponderance of big boys in this deck, Bonders' Enclave seems like pretty reliable card draw on a stick and well worth forgoing the coloured mana.
The sideboard has some reasonable swap outs or upgrades - I'd prioritise Urza's Incubator, Regal Behemoth and cards to protect Gishath like Heroic Intervention or Teferi's Protection.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Probabilidades adicionales |
Please add some cards to the deck to see card suggestions.
Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
---|