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Select Main Deck Cards

{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{3}{W}{W}
Dawnstrike Paladin
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 4
{3}{W}{W}
Dawnstrike Paladin
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 4
{3}{W}{W}
Dawnstrike Paladin
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 4
{4}{W}{W}
Evangel of Heliod
Creature - Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 / 3
{4}{W}{W}
Evangel of Heliod
Creature - Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
1 / 3
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{1}{W}
Murder Investigation
Enchantment - Aura
Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
{1}{W}
Murder Investigation
Enchantment - Aura
Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 / 3
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{2}{W}
Security Blockade
Enchantment - Aura
Enchant land

When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 / 3
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 / 3
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 / 3
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{W}
Suntail Hawk
Creature - Bird
Flying
1 / 1
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2