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{G/W}{G/W}{ // }{4}{G}{W}
Assure // Assemble
Instant // Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.



Create three 2/2 green and white Elf Knight creature tokens with vigilance.
{1}{W}
Azorius Arrester
Creature - Human Soldier
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 / 1
{2}{W}{B}
Blind Hunter
Creature - Bat
Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2 / 2
{G}{G}{W}{W}
Conclave Cavalier
Creature - Centaur Knight
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
4 / 4
{G}{G}{W}{W}
Conclave Cavalier
Creature - Centaur Knight
Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
4 / 4
{4}{W}{W}
Conclave Equenaut
Creature - Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying
3 / 3
{3}{B}
Dimir House Guard
Creature - Skeleton
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Sacrifice a creature: Regenerate Dimir House Guard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2 / 3
{B}
Dreadmalkin
Creature - Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.)

{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
1 / 1
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 / 1
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{3}{B}
Ill-Gotten Inheritance
Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.

{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{2}{W}
Ministrant of Obligation
Creature - Human Cleric
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
2 / 1
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{2}{W}
Rising Populace
Creature - Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
2 / 2
{2}{W}
Rising Populace
Creature - Human
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
2 / 2
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 / 2
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 / 2
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{2}{B}
Sewer Shambler
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{R/G}{R/G}{ // }{2}{R}{G}
Thrash // Threat
Instant // Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.



Create a 4/4 red and green Beast creature token with trample.
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 2
{4}{W}{W}
Urbis Protector
Creature - Human Cleric
When Urbis Protector enters the battlefield, create a 4/4 white Angel creature token with flying.
1 / 1