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this deck is an ungodly abomination and should only be played if you intend to be banned from your group for causing them all to suffer an 8 hour EDH game of agony. You have been warned.
The Sheriff of Taxingham is in town, and he's come to collect
Combos
Chromatic Orrery + Manifold Key: tap orrery, get 5 mana (any color), spend one to tap manifold key and untap orrery, tap again for another 5 mana, automatic 9 omnimana, works under static orb.
Winter Orb / Static Orb + Scepter of Dominance: tap winter orb during end step of player right before you using the scepter, untap all your lands/permanents during untap step (assuming Storage Matrix isn't in play) and keep everyone after you tapped out. Does not function if both the orbs are out at the same time.
Spam Elspeth (presumably to generate tokens) until you get her emblem. you can graveyard her as soon as she hits 8, then reclaim her later with Mistveil Plains (tutorable via nonbasic fetchland as it is a plains) and Planar Bridge to tutor for her. priority is to give everything protection from counterspells, aura shards and the like. use witchbane orb to prevent Sac and milling. Exile can't be protected against easily, if other players like targeted removal, chuck in a spellskite to draw the heat.
The deck suffers from a lack of ramp despite the abundance of mana artifacts, and in bigger games, the slow generation of boarstate distortion via the excessive slowing spheres will pin a massive target on you. Planar Bridge is your only tutor, you may want to swap some counterspells with Enlightened or mystic tutor, or some white ramp creatures/lands. I forgot to put it In on first iteration, but make sure to get reliquary tower out if you're at liberty to do so, as the shrine and Dictate of Kruphix have you drawing four cards a turn
The goal once elspeths emblem is active is to get Omniscience and Enter The Infinite out, so that you can shit so much boardstate distortion out in a single turn that everyone concedes from purely being unable to do anything/remember an amount of extra rule text that rivals the average Yugioh card's oracle text. Failing that, you should have already had your first cast of Approach of the second Sun before casting the two expensive blue spells, and you can throw it down with a very coy "now youre all expecting me to play all 50 of these cards, but I choose just one: I win"
you can very easily play this entire deck without ever casting Sheriff Augustin, I routinely forget he exists.
for extra fun: replace him with sen triplets for lategame theft of everyone else's dealbreakers.
If you're curious, and you have that one player who desperately wants to win; the end state of the game, barring both casts of second sun: They have to pay 21 mana to swing with a single creature. if they dont lose from you simply deciding to kill off peacekeeper and beating them down with Avacyn out of pity, they will likely number among the ten or so players that actually managed to lose via inability to draw because they spent their entire deck naturally, over the course of 1000 turns, of course
Counterspell Priority:
Spells that kill your permanents early, especially enchantments and artifacts. namely Wraths
Spells that allow opponents to untap lands or permanents outside of untap step.
Spells that force you to sac
Other reliquary towers
other tax decks
swing: 21, They either cant swing at all (peacekeeper) or have to have flying (Magus of the moat)
Cast: they Draw 7(and mill down at end if they dont have unlimited hand size), 1, you draw(1), they sac 1(1). can only cast once. Artifacts and Enchantments cost 2 extra, cant cast if they have more of something than you. and they can't target you.
Draw: you get a treasure token (1)
Untap: 2
Can't activate abilities (except mana abilities), Entry triggers dont proc, tutoring is only first 4 cards
Its called Sphere tribal because the original iteration of this deck had every orb artifact in it, but mesmeric and Mindlock orb backfire way too much, and wotc dont like fun so chaos orb is out of the question.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 5 | February 1, 2021 | Mbgunsling | |||
Revision 4 | January 30, 2021 | Mbgunsling | ||||
Revision 3 | January 30, 2021 | Mbgunsling | ||||
Revision 2 | December 15, 2020 | Mbgunsling | ||||
Revision 1 | December 15, 2020 | Mbgunsling |