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Select Main Deck Cards

{6}{U}{U}
Aminatou's Augury
Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}{U}
Archmage Emeritus
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 / 2
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{3}{U}
Behold the Multiverse
Instant
Scry 2, then draw two cards.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{2}{U}{U}{U}
Cavalier of Gales
Creature - Elemental Knight
Flying

When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2.
5 / 5
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}{U}{ // }{4}{U}{U}
Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
{3}{U}
Contact Other Plane
Instant
Roll a d20.

1--9 | Draw two cards.

10--19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.
{3}
Crystal Ball
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{1}{U}
Deliberate
Instant
Scry 2, then draw a card.
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{3}{U}
Displacer Kitten
Creature - Cat Beast
Avoidance -- Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
2 / 2
{3}{W}{W}
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
{X}{U}{U}{U}
Diviner's Portent
Instant
Roll a d20 and add the number of cards in your hand.

1--14 | Draw X cards.

15+ | Scry X, then draw X cards.
{W}{U}
Dovin's Veto
Instant
This spell can't be countered.

Counter target noncreature spell.
{3}{W}{U}
Elminster
Legendary Planeswalker - Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.

+2: Draw a card, then scry 2.

-3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.

Elminster can be your commander.
L: 5
{4}{U}{U}
Elminster's Simulacrum
Instant
For each opponent, you create a token that's a copy of up to one target creature that player controls.
{2}{U}
Elrond, Lord of Rivendell
Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
{5}{W}{U}
Emergency Powers
Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum -- If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
{1}{W}{U}
Empyrean Eagle
Creature - Bird Spirit
Flying

Other creatures you control with flying get +1/+1.
2 / 3
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{U}
Faerie Seer
Creature - Faerie Wizard
Flying

When Faerie Seer enters the battlefield, scry 2.
1 / 1
{1}{U}
Favorable Winds
Enchantment
Creatures you control with flying get +1/+1.
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
--
Glacial Floodplain
Snow Land - Plains Island
({T}: Add {W} or {U}.)

Glacial Floodplain enters the battlefield tapped.
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{3}{U}{U}
Graven Lore
Snow Instant
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land

{T}: Add {U}.
{2}{U}
Ichormoon Gauntlet
Artifact
Planeswalkers you control have "[0]: Proliferate" and "[-12]: Take an extra turn after this one."

Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
{1}{U}{U}
Jace, Mirror Mage
Legendary Planeswalker - Jace
Kicker {2}

When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.

+1: Scry 2.

0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
L: 4
{2}{U}
Midnight Clock
Artifact
{T}: Add {U}.

{2}{U}: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{6}{U}{U}{U}
Mnemonic Deluge
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{2}{W}{U}
Narset Transcendent
Legendary Planeswalker - Narset
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

-9: You get an emblem with "Your opponents can't cast noncreature spells."
L: 6
{3}{U}
Netherese Puzzle-Ward
Enchantment
Focus Beam -- At the beginning of your upkeep, roll a d4. Scry X, where X is the result.

Perfect Illumination -- Whenever you roll a die's highest natural result, draw a card.
--
Nimbus Maze
Land
{T}: Add {C}.

{T}: Add {W}. Activate only if you control an Island.

{T}: Add {U}. Activate only if you control a Plains.
{3}{W}{U}
Oath of Teferi
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
{2}{W}{U}
Oji, the Exquisite Blade
Legendary Creature - Human Monk
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.

Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
2 / 3
{5}{W}{U}
Ojutai, Soul of Winter
Legendary Creature - Dragon
Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
5 / 6
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
{3}
Palantír of Orthanc
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
{3}{U}{U}
Perplexing Test
Instant
Choose one --

• Return all creature tokens to their owners' hands.

• Return all nontoken creatures to their owners' hands.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{3}{U}{U}
Precognitive Perception
Instant
Draw three cards.

Addendum -- If you cast this spell during your main phase, instead scry 3, then draw three cards.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{U}{U}
Prognostic Sphinx
Creature - Sphinx
Flying

Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.

Whenever Prognostic Sphinx attacks, scry 3.
3 / 5
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Rivendell
Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.

{T}: Add {U}.

{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
--
Sea of Clouds
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents.

{T}: Add {W} or {U}.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{4}{W}{W}{W}
Sephara, Sky's Blade
Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
7 / 7
{4}{U}
Serum Sovereign
Creature - Phyrexian Sphinx
Flying

Whenever you cast a noncreature spell, put an oil counter on Serum Sovereign.

{U}, Remove an oil counter from Serum Sovereign: Draw a card, then scry 2.
4 / 4
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{6}{U}
Shadow Puppeteers
Creature - Faerie Wizard
Flying, ward {2}

When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
4 / 4
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{U}
Spark Double
Creature - Illusion
You may have Spark Double enter the battlefield as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0 / 0
{2}{U}{U}
Sphinx of Foresight
Creature - Sphinx
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.

Flying

At the beginning of your upkeep, scry 1.
4 / 4
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{U}
Tamiyo's Epiphany
Sorcery
Scry 4, then draw two cards.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
{3}{U}{U}{U}
The Temporal Anchor
Legendary Artifact
At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{3}{U}{U}
Ugin's Insight
Sorcery
Scry X, where X is the highest mana value among permanents you control, then draw three cards.
{6}{W}{W}
Vanquish the Horde
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Destroy all creatures.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.