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Select Main Deck Cards

{2}{U}{B}
Alela, Cunning Conqueror
Legendary Creature - Faerie Warlock
Flying

Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.

Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
2 / 4
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{U}{B}
Anowon, the Ruin Thief
Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
2 / 4
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}
Archmage of Echoes
Creature - Faerie Wizard
Flying, ward {2}

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
4 / 4
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{3}{B}
Blightwing Bandit
Creature - Faerie Rogue
Flying, deathtouch

Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 2
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash

Flying

Brazen Borrower can block only creatures with flying.



Return target nonland permanent an opponent controls to its owner's hand.
3 / 1
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{1}{U}
Curate
Instant
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Draw a card.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{3}{U}
Distant Melody
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{4}{U}
Faerie Formation
Creature - Faerie
Flying

{3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
5 / 4
{3}{U}
Faerie Harbinger
Creature - Faerie Wizard
Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2 / 2
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{U}
Faerie Seer
Creature - Faerie Wizard
Flying

When Faerie Seer enters the battlefield, scry 2.
1 / 1
{1}{B}
Fanatical Offering
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{2}{U}{U}
Farsight Ritual
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Look at the top four cards of your library. If this spell was bargained, look at the top eight cards of your library instead. Put two of them into your hand and the rest on the bottom of your library in a random order.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{1}{U/B}{U/B}{U/B}
Glen Elendra Liege
Creature - Faerie Knight
Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.
2 / 3
{3}{B}
Grim Hireling
Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.

{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3 / 2
{1}{U}{B}
Halo Forager
Creature - Faerie Rogue
Flying

When Halo Forager enters the battlefield, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3 / 1
{2}{B}
Hellish Rebuke
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}
Keep Watch
Instant
Draw a card for each attacking creature.
{3}{U}{U}
Kindred Discovery
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
{5}{B}{B}
Kindred Dominance
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
{2}{B}{B}
Lethal Scheme
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target creature or planeswalker. Each creature that convoked Lethal Scheme connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
{3}{U}
Malleable Impostor
Creature - Faerie Shapeshifter
Flash

Flying

You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
0 / 0
{2}{U}
Midnight Clock
Artifact
{T}: Add {U}.

{2}{U}: Put an hour counter on Midnight Clock.

At the beginning of each upkeep, put an hour counter on Midnight Clock.

When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{U}
Mocking Sprite
Creature - Faerie Rogue
Flying

Instant and sorcery spells you cast cost {1} less to cast.
2 / 1
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{B}
Nettling Nuisance
Creature - Faerie Rogue
Flying

Whenever one or more Faeries you control deal combat damage to a player, that player creates a 4/2 red Pirate creature token with "This creature can't block." The token is goaded for the rest of the game. (It attacks each combat if able and attacks a player other than you if able.)
3 / 1
{3}{U}
Notorious Throng
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
{3}{U}{B}
Nymris, Oona's Trickster
Legendary Creature - Faerie Knight
Flash

Flying

Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
1 / 6
{U}{B}
Obyra, Dreaming Duelist
Legendary Creature - Faerie Warrior
Flash

Flying

Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
2 / 2
{1}{B}
Oona's Blackguard
Creature - Faerie Rogue
Flying

Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1 / 1
{U}
Opt
Instant
Scry 1.

Draw a card.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{3}{U}{U}
Perplexing Test
Instant
Choose one --

• Return all creature tokens to their owners' hands.

• Return all nontoken creatures to their owners' hands.
{2}{U}
Prosperous Thief
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 2
{1}{U}
Quickling
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 2
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{2}{U}{U}
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{B}
Rowan's Grim Search
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.

You draw two cards and you lose 2 life.
{6}{U}
Rowdy Research
Instant
This spell costs {1} less to cast for each creature that attacked this turn.

Draw three cards.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
{2}{U}
Scion of Oona
Creature - Faerie Soldier
Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1 / 1
--
Secluded Glen
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.

{T}: Add {U} or {B}.
{6}{U}
Shadow Puppeteers
Creature - Faerie Wizard
Flying, ward {2}

When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying.

Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
4 / 4
{U}{B}
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback {1}{U}{B}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{U}
Spell Stutter
Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
{3}{B}{ // }{2}{U}
Spellscorn Coven // Take It Back
Creature - Faerie Warlock // Instant - Adventure
Flying

When Spellscorn Coven enters the battlefield, each opponent discards a card.



Return target spell to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
{U}
Suspend
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Tainted Isle
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Activate only if you control a Swamp.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{1}{U}{B}
Tegwyll, Duke of Splendor
Legendary Creature - Faerie Noble
Flying, deathtouch

Other Faeries you control get +1/+1.

Whenever another Faerie you control dies, you draw a card and you lose 1 life.
2 / 3
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.