Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
2 /
2
{2}{U}
Academy Drake
Creature - Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
2 /
2
{4}{R}{R}
Akoum Hellkite
Creature - Dragon
Flying
Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to any target. If that land is a Mountain, Akoum Hellkite deals 2 damage instead.
4 /
4
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{4}{R}{R}{R}
Ancient Hellkite
Creature - Dragon
Flying
{R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate only if Ancient Hellkite is attacking.
6 /
6
{B}
Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
{B}
Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
{B}
Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
{B}
Appetite for Brains
Sorcery
Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.
{2}{R}{R}
Archwing Dragon
Creature - Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
4 /
4
{5}{R}{R}
Balefire Dragon
Creature - Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
6 /
6
{1}{B}
Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
{1}{B}
Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
{1}{B}
Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
{1}{B}
Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
{1}{B}
Cemetery Recruitment
Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
{3}{U}{B}{R}
Crosis, the Purger
Legendary Creature - Dragon
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6 /
6
{3}{R}{R}
Demanding Dragon
Creature - Dragon
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
5 /
5
{3}{R}{R}
Demanding Dragon
Creature - Dragon
Flying
When Demanding Dragon enters the battlefield, it deals 5 damage to target opponent unless that player sacrifices a creature.
5 /
5
{4}{B}{R}
Dragonlord Kolaghan
Legendary Creature - Elder Dragon
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
6 /
5
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
{1}{B}
Eternal Taskmaster
Creature - Zombie
Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.
2 /
3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{4}{U}{U}
Mu Yanling
Legendary Planeswalker - Yanling
+2: Target creature can't be blocked this turn.
-3: Draw two cards.
-10: Tap all creatures your opponents control. You take an extra turn after this one.
L:
5
{4}{U}{U}
Mu Yanling, Celestial Wind
Legendary Planeswalker - Yanling
+1: Until your next turn, up to one target creature gets -5/-0.
-3: Return up to two target creatures to their owners' hands.
-7: Creatures you control with flying get +5/+5 until end of turn.
L:
5
{1}{U}{U}
Mu Yanling, Sky Dancer
Legendary Planeswalker - Yanling
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.
-3: Create a 4/4 blue Elemental Bird creature token with flying.
-8: You get an emblem with "Islands you control have '{T}: Draw a card.'"
L:
2
{U}
Pteramander
Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1 /
1
{U}
Pteramander
Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1 /
1
{U}
Pteramander
Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
1 /
1
{U}
Pteramander
Creature - Salamander Drake
Flying
{7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)