When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
{2}{U}{U}
Ashiok's Erasure
Enchantment
Flash
When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
{2}{U}{U}
Ashiok's Erasure
Enchantment
Flash
When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
{2}{U}{U}
Ashiok's Erasure
Enchantment
Flash
When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 /
1
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 /
1
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 /
1
{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 /
1
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash
Spells with flash you cast cost {1} less to cast and can't be countered.
2 /
2
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash
Spells with flash you cast cost {1} less to cast and can't be countered.
2 /
2
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash
Spells with flash you cast cost {1} less to cast and can't be countered.
2 /
2
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash
Spells with flash you cast cost {1} less to cast and can't be countered.
2 /
2
{4}{B}
Doomwake Giant
Enchantment Creature - Giant
Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
4 /
6
{4}{B}
Doomwake Giant
Enchantment Creature - Giant
Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
4 /
6
{4}{B}
Doomwake Giant
Enchantment Creature - Giant
Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
4 /
6
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Mystic Subdual
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
{1}{U}
Mystic Subdual
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
{B}
Omen of the Dead
Enchantment
Flash
When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{B}
Omen of the Dead
Enchantment
Flash
When Omen of the Dead enters the battlefield, return target creature card from your graveyard to your hand.
{2}{B}, Sacrifice Omen of the Dead: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash
When Omen of the Sea enters, scry 2, then draw a card.
{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash
When Omen of the Sea enters, scry 2, then draw a card.
{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash
When Omen of the Sea enters, scry 2, then draw a card.
{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash
When Omen of the Sea enters, scry 2, then draw a card.
{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Protean Thaumaturge
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
1 /
1
{1}{U}
Protean Thaumaturge
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
1 /
1
{1}{U}
Protean Thaumaturge
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
1 /
1
{1}{U}
Protean Thaumaturge
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
1 /
1
{2}{U}
Riptide Chimera
Enchantment Creature - Chimera
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
3 /
4
{2}{U}
Riptide Chimera
Enchantment Creature - Chimera
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
3 /
4
{2}{U}
Riptide Chimera
Enchantment Creature - Chimera
Flying
At the beginning of your upkeep, return an enchantment you control to its owner's hand.
3 /
4
--
Rogue's Passage
Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
{U}{B}{B}
Slitherwisp
Creature - Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
3 /
2
{U}{B}{B}
Slitherwisp
Creature - Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
3 /
2
{U}{B}{B}
Slitherwisp
Creature - Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
3 /
2
{1}{U}
Starlit Mantle
Enchantment - Aura
Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+1.
{1}{U}
Starlit Mantle
Enchantment - Aura
Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)