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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck aims to keep an opening hand that has the following:
As long as those conditions are fulfilled, Yuriko can be Ninjutsu'ed in on Turn 2 and get her draw + damage to opponents going. The goal of this deck is to keep sneaking in triggers with Yuriko and other ninjas whenever possible to proc damage & put extra cards in your hand.
Do your best not to take the foot off the gas pedal - this deck does NOT block (except in situations where you lose the game if you don't) and pretty much bets everything on tempo. It can recover if a board wipe occurs though and gets some sources of evasion to keep the engine going.
Hold up mana in later turns for counterspells to protect your board or prevent an opponent from drastically pulling ahead of the game.
If all else fails, Ninjutsu is a fun mechanic to play with, at least =)
2-sided (coin flip) | |
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
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