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Select Main Deck Cards

{W}{U}{U}
Absorb
Instant
Counter target spell. You gain 3 life.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{5}{B}{B}{B}
Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 / 1
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}{U}
Court of Cunning
Enchantment
When Court of Cunning enters the battlefield, you become the monarch.

At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
{4}{U}
Covenant of Minds
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.
{3}{B}{B}
Custodi Lich
Creature - Zombie Cleric
When Custodi Lich enters the battlefield, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature.
4 / 2
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}{B}
Deadly Plot
Instant
Choose one --

• Destroy target creature or planeswalker.

• Return target Zombie creature card from your graveyard to the battlefield tapped.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{3}{B}
Draugr Necromancer
Snow Creature - Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.

You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
4 / 4
{2}{B}{B}
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{3}{U}{B}
Fallen Shinobi
Creature - Zombie Ninja
Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
5 / 4
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{3}{B}{B}
From Under the Floorboards
Sorcery
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{U}
Geralf, the Fleshwright
Legendary Creature - Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.

Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2 / 3
{4}{B}{B}
Geth, Lord of the Vault
Legendary Creature - Phyrexian Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{X}{B}: Put target artifact or creature card with mana value X from an opponent's graveyard onto the battlefield under your control tapped. Then that player mills X cards.
5 / 5
--
Glacial Floodplain
Snow Land - Plains Island
({T}: Add {W} or {U}.)

Glacial Floodplain enters the battlefield tapped.
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.
3 / 2
{3}{U}{B}
Grimgrin, Corpse-Born
Legendary Creature - Zombie Warrior
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.

Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.

Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5 / 5
{2}{B}
Headless Rider
Creature - Zombie
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
3 / 1
{1}{B}
Heartless Act
Instant
Choose one --

• Destroy target creature with no counters on it.

• Remove up to three counters from target creature.
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
--
Ice Tunnel
Snow Land - Island Swamp
({T}: Add {U} or {B}.)

Ice Tunnel enters the battlefield tapped.
{7}{B}{B}
In Garruk's Wake
Sorcery
Destroy all creatures you don't control and all planeswalkers you don't control.
{2}{B}{B}{B}
Intimidation
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{U}{B}
Lazotep Chancellor
Creature - Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
1 / 3
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.

{1}{B}, {T}: All Zombies gain menace until end of turn.
2 / 3
{2}{B}
Loyal Subordinate
Creature - Zombie
Menace

Lieutenant -- At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
3 / 1
{3}{B}
Make an Example
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
{B}
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Malakir Mire
Land

Malakir Mire enters the battlefield tapped.

{T}: Add {B}.
{1}{U}{B}
Master of Death
Creature - Zombie Wizard
When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
3 / 1
{2}{B}
Midnight Reaper
Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
3 / 2
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}{U}{B}
Narfi, Betrayer King
Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.

{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4 / 3
{3}{U}{B}
Necromaster Dragon
Creature - Dragon
Flying

Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
4 / 4
{3}{B}{B}
Nested Ghoul
Creature - Phyrexian Zombie Warrior
Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token.
4 / 2
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{B}{B}
Phyrexian Crusader
Creature - Phyrexian Zombie Knight
First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 / 2
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{B}
Raise the Draugr
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Return two target creature cards that share a creature type from your graveyard to your hand.
{1}{W}{W}
Reduce to Memory
Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
{4}{B}
Rescue from the Underworld
Instant
As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{3}{B}
Revenge of Ravens
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
{1}{W}{W}
Secret Rendezvous
Sorcery
You and target opponent each draw three cards.
--
Shimmerdrift Vale
Snow Land
Shimmerdrift Vale enters the battlefield tapped.

As Shimmerdrift Vale enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snowfield Sinkhole
Snow Land - Plains Swamp
({T}: Add {W} or {B}.)

Snowfield Sinkhole enters the battlefield tapped.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{U}
Teferi's Tutelage
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
{3}{B}
Tormod, the Desecrator
Legendary Creature - Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.

Partner (You can have two commanders if both have partner.)
4 / 2
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{B}{B}
Undead Augur
Creature - Zombie Wizard
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
2 / 2
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}{U}{B}
Varina, Lich Queen
Legendary Creature - Zombie Wizard
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.

{2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
4 / 4
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{B}
Vindictive Lich
Creature - Zombie Wizard
When Vindictive Lich dies, choose one or more. Each mode must target a different player.

• Target opponent sacrifices a creature.

• Target opponent discards two cards.

• Target opponent loses 5 life.
4 / 1
{2}{B}
Vizier of the Scorpion
Creature - Zombie Wizard
When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have deathtouch.
1 / 1
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Witch's Cottage
Land - Swamp
({T}: Add {B}.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.