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Select Main Deck Cards

--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{5}{R}{G}
Atarka, World Render
Legendary Creature - Dragon
Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.
6 / 4
{3}{B}{B}{R}{R}
Bladewing the Risen
Legendary Creature - Zombie Dragon
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.
4 / 4
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{G}
Boa Constrictor
Creature - Snake
{T}: Boa Constrictor gets +3/+3 until end of turn.
3 / 3
{2}{B}{B}
Boneyard Scourge
Creature - Zombie Dragon
Flying

Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
4 / 3
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{2}{W}{W}
Citadel Siege
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{U}{B}{R}
Crosis, the Purger
Legendary Creature - Dragon
Flying

Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.
6 / 6
{3}{R}
Crucible of Fire
Enchantment
Dragon creatures you control get +3/+3.
--
Crucible of the Spirit Dragon
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.

{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{3}{B}{B}
Crux of Fate
Sorcery
Choose one --

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{2}{R}{R}{R}{G}
Dragon Broodmother
Creature - Dragon
Flying

At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
4 / 4
{1}{R}
Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{3}
Dragon's Hoard
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

{T}, Remove a gold counter from Dragon's Hoard: Draw a card.

{T}: Add one mana of any color.
{4}{U}{B}
Dragonlord Silumgar
Legendary Creature - Elder Dragon
Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3 / 5
{1}{R}
Dragonlord's Servant
Creature - Goblin Shaman
Dragon spells you cast cost {1} less to cast.
1 / 3
{R}
Dragonmaster Outcast
Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
1 / 1
{1}{R}{R}
Dragonspeaker Shaman
Creature - Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
2 / 2
{3}{G}{W}
Dromoka, the Eternal
Legendary Creature - Dragon
Flying

Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
5 / 5
{1}{G}{W}
Faeburrow Elder
Creature - Treefolk Druid
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.

{T}: For each color among permanents you control, add one mana of that color.
0 / 0
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{3}{G}
Frontier Siege
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of each of your main phases, add {G}{G}.

• Dragons -- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
{3}{R}{R}
Glorybringer
Creature - Dragon
Flying, haste

You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
4 / 4
--
Haven of the Spirit Dragon
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
{4}{R}{R}
Hellkite Charger
Creature - Dragon
Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5 / 5
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{3}
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{5}{B}{B}
Kindred Dominance
Sorcery
Choose a creature type. Destroy all creatures that aren't of the chosen type.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{B}{R}
Kolaghan, the Storm's Fury
Legendary Creature - Dragon
Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4 / 5
{4}{R}{R}
Lathliss, Dragon Queen
Legendary Creature - Dragon
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.

{1}{R}: Dragons you control get +1/+0 until end of turn.
6 / 6
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{U}
Monastery Siege
Enchantment
As Monastery Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your draw step, draw an additional card, then discard a card.

• Dragons -- Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{3}{R}{R}
Nesting Dragon
Creature - Dragon
Flying

Landfall -- Whenever a land enters the battlefield under your control, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
5 / 4
{1}{U}{B}{R}
Nicol Bolas, the Ravager
Legendary Creature - Elder Dragon
Flying

When Nicol Bolas, the Ravager enters the battlefield, each opponent discards a card.

{4}{U}{B}{R}: Exile Nicol Bolas, the Ravager, then return him to the battlefield transformed under his owner's control. Activate only as a sorcery.
4 / 4
--
Nicol Bolas, the Arisen
Legendary Planeswalker - Bolas

+2: Draw two cards.

-3: Nicol Bolas, the Arisen deals 10 damage to target creature or planeswalker.

-4: Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

-12: Exile all but the bottom card of target player's library.
4 / 4
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{3}{U}{R}{W}
Numot, the Devastator
Legendary Creature - Dragon
Flying

Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
6 / 6
{1}{W}{U}{B}{R}{G}
O-Kagachi, Vengeful Kami
Legendary Creature - Dragon Spirit
Flying, trample

Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
6 / 6
{5}{W}{U}
Ojutai, Soul of Winter
Legendary Creature - Dragon
Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
5 / 6
{1}{G}
Once Upon a Time
Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.

Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{B}{B}
Palace Siege
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.

• Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}{B}
Primevals' Glorious Rebirth
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Return all legendary permanent cards from your graveyard to the battlefield.
{6}
Ramos, Dragon Engine
Legendary Artifact Creature - Dragon
Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
4 / 4
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{R}{G}
Rhythm of the Wild
Enchantment
Creature spells you control can't be countered.

Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{5}{R}
Ryusei, the Falling Star
Legendary Creature - Dragon Spirit
Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5 / 5
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{2}{G}{U}{R}
Sarkhan Unbroken
Legendary Planeswalker - Sarkhan
+1: Draw a card, then add one mana of any color.

-2: Create a 4/4 red Dragon creature token with flying.

-8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
L: 4
{3}{R}{R}
Sarkhan the Masterless
Legendary Planeswalker - Sarkhan
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.

+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.

-3: Create a 4/4 red Dragon creature token with flying.
L: 5
{1}{R}{R}
Sarkhan, Fireblood
Legendary Planeswalker - Sarkhan
+1: You may discard a card. If you do, draw a card.

+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.

-7: Create four 5/5 red Dragon creature tokens with flying.
L: 3
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{3}{W}{W}
Scalelord Reckoner
Creature - Dragon
Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
4 / 4
{W}{U}{B}{R}{G}
Scion of the Ur-Dragon
Legendary Creature - Dragon Avatar
Flying

{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
4 / 4
{2}{R}{R}{R}
Scourge of Valkas
Creature - Dragon
Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.
4 / 4
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{4}{U}{B}
Silumgar, the Drifting Death
Legendary Creature - Dragon
Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
3 / 7
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{R}
Spit Flame
Instant
Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay {R}. If you do, return Spit Flame from your graveyard to your hand.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{W}{U}
Taigam, Ojutai Master
Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3 / 4
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{3}{W}{B}{G}
Teneb, the Harvester
Legendary Creature - Dragon
Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
6 / 6
{2}{R}{R}
Territorial Hellkite
Creature - Dragon
Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.
6 / 5
{4}{W}{U}{B}{R}{G}
The Ur-Dragon
Legendary Creature - Dragon Avatar
Eminence -- As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10 / 10
{2}{R}{R}
Thunderbreak Regent
Creature - Dragon
Flying

Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player.
4 / 4
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{6}{R}{R}
Utvara Hellkite
Creature - Dragon
Flying

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6 / 6
{2}{R}{R}
Verix Bladewing
Legendary Creature - Dragon
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Flying

When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
4 / 4
{2}{B}{R}{G}
Wasitora, Nekoru Queen
Legendary Creature - Cat Dragon
Flying, trample

Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
5 / 4