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Select Main Deck Cards

--
Abandoned Outpost
Land
Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
{U}
Abjure
Instant
As an additional cost to cast this spell, sacrifice a blue permanent.

Counter target spell.
{1}{W}
Abuna Acolyte
Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
1 / 1
{X}{U}
Aether Tide
Sorcery
As an additional cost to cast this spell, discard X creature cards.

Return X target creatures to their owners' hands.
{3}{R}
Aggressive Mining
Enchantment
You can't play lands.

Sacrifice a land: Draw two cards. Activate only once each turn.
{6}{W}{W}
Akron Legionnaire
Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8 / 4
{W}
Alabaster Leech
Creature - Leech
White spells you cast cost {W} more to cast.
1 / 3
{10}
Aladdin's Lamp
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{1}{U}
Alchemist's Apprentice
Creature - Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card.
1 / 1
{3}
Altar of the Lost
Artifact
Altar of the Lost enters the battlefield tapped.

{T}: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.
{1}{R}
Amok
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
--
An-Havva Township
Land
{T}: Add {C}.

{1}, {T}: Add {G}.

{2}, {T}: Add {R} or {W}.
{5}{W}{W}
Ancestral Tribute
Sorcery
You gain 2 life for each card in your graveyard.

Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{1}
Arcbound Worker
Artifact Creature - Construct
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
--
Archaeological Dig
Land
{T}: Add {C}.

{T}, Sacrifice Archaeological Dig: Add one mana of any color.
{7}{W}
Archangel's Light
Sorcery
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
{6}
Armageddon Clock
Artifact
At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

{4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.
{2}{W}
Armistice
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
{3}{W}{W}
Arrow Volley Trap
Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.

Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Artisan's Sorrow
Instant
Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{W}{W}
Aven Archer
Creature - Bird Soldier Archer
Flying

{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.
2 / 2
{3}{W}
Aven Trooper
Creature - Bird Soldier
Flying

{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
1 / 1
--
Aysen Abbey
Land
{T}: Add {C}.

{1}, {T}: Add {W}.

{2}, {T}: Add {G} or {U}.
{2}{W}{W}
Balancing Act
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
{2}{U}
Balshan Beguiler
Creature - Human Wizard
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.
1 / 1
{2}{U}
Bamboozle
Sorcery
Target player reveals the top four cards of their library. You choose two of those cards and put them into that player's graveyard. Put the rest on top of their library in any order.
{2}{R}
Barbarian Lunatic
Creature - Human Barbarian
{2}{R}, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
2 / 1
--
Barbarian Ring
Land
{T}: Add {R}. Barbarian Ring deals 1 damage to you.

Threshold -- {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.
{1}{U}{U}
Barrin, Master Wizard
Legendary Creature - Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
1 / 1
{3}{R}
Bash to Bits
Instant
Destroy target artifact.

Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Bazaar Trader
Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
1 / 1
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 / 1
{3}{R}
Bend or Break
Sorcery
Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.
{G}
Birchlore Rangers
Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{W}
Blazing Hope
Instant
Exile target creature with power greater than or equal to your life total.
--
Blinkmoth Well
Land
{T}: Add {C}.

{2}, {T}: Tap target noncreature artifact.
{2}{G}
Bloated Toad
Creature - Frog
Protection from blue

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{3}{B}{B}
Bog Elemental
Creature - Elemental
Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
5 / 4
--
Bog Wreckage
Land
Bog Wreckage enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Bog Wreckage: Add one mana of any color.
{R}
Boggart Forager
Creature - Goblin Rogue
{R}, Sacrifice Boggart Forager: Target player shuffles their library.
1 / 1
{B}
Boon of Erebos
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
--
Bottomless Vault
Land
Bottomless Vault enters the battlefield tapped.

You may choose not to untap Bottomless Vault during your untap step.

At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Bottomless Vault: Add {B} for each storage counter removed this way.
{3}{B}{G}{ // }{G}{U}
Bound // Determined
Instant // Instant
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.



Other spells you control can't be countered this turn.

Draw a card.
{4}{G}
Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
{1}
Braidwood Sextant
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Bramblesnap
Creature - Elemental
Trample

Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
1 / 1
{3}{U}
Brilliant Spectrum
Sorcery
Converge -- Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
{1}{R}{R}
Brothers of Fire
Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
2 / 2
{1}{R}
Burning Oil
Instant
Burning Oil deals 3 damage to target attacking or blocking creature.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Cabal Inquisitor
Creature - Human Minion
Threshold -- {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
1 / 1
--
Cabal Pit
Land
{T}: Add {B}. Cabal Pit deals 1 damage to you.

Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
{1}{B}
Cackling Witch
Creature - Human Spellshaper
{X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn.
1 / 1
--
Calciform Pools
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Calciform Pools.

{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{2}{B}{B}
Carrion Ants
Creature - Insect
{1}: Carrion Ants gets +1/+1 until end of turn.
0 / 1
--
Castle Sengir
Land
{T}: Add {C}.

{1}, {T}: Add {B}.

{2}, {T}: Add {U} or {R}.
{4}{B}{B}
Caustic Tar
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target player loses 3 life."
{3}{W}{W}
Celestial Gatekeeper
Creature - Bird Cleric
Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.
2 / 2
{2}{B}
Cemetery Gate
Creature - Wall
Defender (This creature can't attack.)

Protection from black
0 / 5
--
Centaur Garden
Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.

Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
{1}{U}
Cephalid Snitch
Creature - Cephalid Wizard
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
1 / 1
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{G}
Chatter of the Squirrel
Sorcery
Create a 1/1 green Squirrel creature token.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{1}{U}
Chronatog
Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1 / 2
{0}
Claws of Gix
Artifact
{1}, Sacrifice a permanent: You gain 1 life.
{2}{W}
Cleanfall
Sorcery - Arcane
Destroy all enchantments.
{G}
Cocoon
Enchantment - Aura
Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
{3}{W}{U}{B}{R}{G}
Conflux
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
{5}{U}
Conjured Currency
Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
{1}{W}{W}
Convalescent Care
Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
{U}{U}
Coral Reef
Enchantment
Coral Reef enters the battlefield with four polyp counters on it.

Sacrifice an Island: Put two polyp counters on Coral Reef.

{U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.
{R}
Crack the Earth
Sorcery - Arcane
Each player sacrifices a permanent.
--
Cradle of the Accursed
Land - Desert
{T}: Add {C}.

{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
{1}{B}
Cradle to Grave
Instant
Destroy target nonblack creature that entered the battlefield this turn.
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{4}{U}
Cruel Fate
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{2}{G}
Culling Mark
Sorcery
Target creature blocks this turn if able.
{4}
Cursed Rack
Artifact
As Cursed Rack enters the battlefield, choose an opponent.

The chosen player's maximum hand size is four.
{4}
Cursed Rack
Artifact
As Cursed Rack enters the battlefield, choose an opponent.

The chosen player's maximum hand size is four.
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{2}{G}{G}
Cyclone
Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
{2}
Cyclopean Snare
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
--
Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.

{T}: Add {B}.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{U}
Dakra Mystic
Creature - Merfolk Wizard
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
1 / 1
{1}{R}
Dangerous Wager
Instant
Discard your hand, then draw two cards.
{X}{B}{B}{B}
Death Cloud
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
{4}{B}
Death of a Thousand Stings
Instant - Arcane
Target player loses 1 life and you gain 1 life.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
{1}{B}
Deathknell Kami
Creature - Spirit
Flying

{2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step.

Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
0 / 1
{2}{G}
Deep Reconnaissance
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Dematerialize
Sorcery
Return target permanent to its owner's hand.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{3}{U}{U}
Dispersing Orb
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
{5}
Door to Nothingness
Artifact
Door to Nothingness enters the battlefield tapped.

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
--
Dreadship Reef
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Dreadship Reef.

{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
--
Dunes of the Dead
Land - Desert
{T}: Add {C}.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
--
Dwarven Hold
Land
Dwarven Hold enters the battlefield tapped.

You may choose not to untap Dwarven Hold during your untap step.

At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
{2}{R}
Dwarven Thaumaturgist
Creature - Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn.
1 / 2
{3}{R}
Earth Rift
Sorcery
Destroy target land.

Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Easy Prey
Instant
Destroy target creature with mana value 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}
Elaborate Firecannon
Artifact
Elaborate Firecannon doesn't untap during your untap step.

{4}, {T}: Elaborate Firecannon deals 2 damage to any target.

At the beginning of your upkeep, you may discard a card. If you do, untap Elaborate Firecannon.
{4}{W}{W}{W}
Elder Land Wurm
Creature - Dragon Wurm
Defender, trample

When Elder Land Wurm blocks, it loses defender.
5 / 5
{3}{G}
Elvish Pathcutter
Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 2
{6}{R}
Ember Shot
Instant
Ember Shot deals 3 damage to any target.

Draw a card.
{3}{R}
Embermage Goblin
Creature - Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.

{T}: Embermage Goblin deals 1 damage to any target.
1 / 1
{3}{R}
Embermage Goblin
Creature - Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.

{T}: Embermage Goblin deals 1 damage to any target.
1 / 1
{3}{R}
Embermage Goblin
Creature - Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.

{T}: Embermage Goblin deals 1 damage to any target.
1 / 1
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Engulfing Flames
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Equal Treatment
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.

Draw a card.
{1}{U}
Everdream
Instant
Draw a card.

Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{4}{B}
Evil Eye of Orms-by-Gore
Creature - Eye
Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.
3 / 6
{1}{U}
Excavation
Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{U}
Extract
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
{5}{B}
Face of Fear
Creature - Horror
{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
3 / 4
{2}{B}
Faith of the Devoted
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, each opponent loses 2 life and you gain 2 life.
{5}{W}
Fall of the Thran
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Destroy all lands.

II, III -- Each player returns two land cards from their graveyard to the battlefield.
{1}{W}
False Dawn
Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.
{2}{G}{G}
Fanatical Fever
Instant
Target creature gets +3/+0 and gains trample until end of turn.
{2}{G}
Favor of the Woods
Enchantment - Aura
Enchant creature

Whenever enchanted creature blocks, you gain 3 life.
{3}{U}{U}
Fervent Denial
Instant
Counter target spell.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Field of Dreams
World Enchantment
Players play with the top card of their libraries revealed.
{1}{B}
Filthy Cur
Creature - Dog
Whenever Filthy Cur is dealt damage, you lose that much life.
2 / 2
{1}{W}
Flicker
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
--
Forsaken City
Land
Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.

{T}: Add one mana of any color.
{3}{U}
Frazzle
Instant
Counter target nonblue spell.
--
Fungal Reaches
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Fungal Reaches.

{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
{W}
Fylgja
Enchantment - Aura
Enchant creature

Fylgja enters the battlefield with four healing counters on it.

Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.

{2}{W}: Put a healing counter on Fylgja.
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{3}{G}{G}{W}{W}
Gabriel Angelfire
Legendary Creature - Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
4 / 4
{5}
Gauntlets of Chaos
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
{R}
Geistflame
Instant
Geistflame deals 1 damage to any target.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Ghost-Lit Warder
Creature - Spirit
{3}{U}, {T}: Counter target spell unless its controller pays {2}.

Channel -- {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
1 / 1
{1}
Ghoulcaller's Bell
Artifact
{T}: Each player mills a card.
{5}{R}{R}
Goblin Dynamo
Creature - Goblin Mutant
{T}: Goblin Dynamo deals 1 damage to any target.

{X}{R}, {T}, Sacrifice Goblin Dynamo: It deals X damage to any target.
4 / 4
{1}{R}
Goblin Firebug
Creature - Goblin
When Goblin Firebug leaves the battlefield, sacrifice a land.
2 / 2
{5}{R}{R}
Goblin Game
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{R}
Goblin Spy
Creature - Goblin Rogue
Play with the top card of your library revealed.
1 / 1
{4}
Goblin War Wagon
Artifact Creature - Juggernaut
Goblin War Wagon doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
3 / 3
--
Gods' Eye, Gate to the Reikai
Legendary Land
{T}: Add {C}.

When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
{3}{W}{W}{U}{U}
Gosta Dirk
Legendary Creature - Human Warrior
First strike

Creatures with islandwalk can be blocked as though they didn't have islandwalk.
4 / 4
{2}{G}
Greenweaver Druid
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{4}
Grid Monitor
Artifact Creature - Construct
You can't cast creature spells.
4 / 6
--
Halls of Mist
Land
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures that attacked during their controller's last turn can't attack.
{2}{R}
Harmless Offering
Sorcery
Target opponent gains control of target permanent you control.
{1}{G}
Harvester Druid
Creature - Human Druid
{T}: Add one mana of any color that a land you control could produce.
1 / 1
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{1}{B}{B}
Haunting Misery
Sorcery
As an additional cost to cast this spell, exile X creature cards from your graveyard.

Haunting Misery deals X damage to target player or planeswalker.
{G}
Helix Pinnacle
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
--
Henge of Ramos
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{2}{G}{G}{G}{G}
Hidden Path
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{2}{B}{B}
Hideous Laughter
Instant - Arcane
All creatures get -2/-2 until end of turn.

Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{5}{U}
Hive Mind
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.
--
Hollow Trees
Land
Hollow Trees enters the battlefield tapped.

You may choose not to untap Hollow Trees during your untap step.

At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
{4}
Hornet Cannon
Artifact
{3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
{1}{G}
Howling Gale
Instant
Howling Gale deals 1 damage to each creature with flying and each player.

Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{W}
Hundred-Talon Kami
Creature - Spirit
Flying

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 3
{1}{W}
Hypochondria
Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.

{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
--
Icatian Store
Land
Icatian Store enters the battlefield tapped.

You may choose not to untap Icatian Store during your untap step.

At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Icatian Store: Add {W} for each storage counter removed this way.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{5}{B}{B}
Ichor Explosion
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}{W}
Ignoble Soldier
Creature - Human Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
3 / 1
{2}{B}{B}
Immortal Coil
Artifact
{T}, Exile two cards from your graveyard: Draw a card.

If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way.

When there are no cards in your graveyard, you lose the game.
{4}{B}
Increasing Ambition
Sorcery
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.

Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}{U}
Indentured Djinn
Creature - Djinn
Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
4 / 4
{4}{B}
Infernal Offering
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.

Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
{U/R}{ // }{4}{U}{R}
Invert // Invent
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.



Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
--
Island of Wak-Wak
Land
{T}: Target creature with flying has base power 0 until end of turn.
{2}{U}{U}
Jace, the Living Guildpact
Legendary Planeswalker - Jace
+1: Look at the top two cards of your library. Put one of them into your graveyard.

-3: Return another target nonland permanent to its owner's hand.

-8: Each player shuffles their hand and graveyard into their library. You draw seven cards.
L: 5
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{6}
Jandor's Ring
Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
{2}{G}
Jiang Yanggu, Wildcrafter
Legendary Planeswalker - Yanggu
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."

-1: Put a +1/+1 counter on target creature.
L: 3
{3}
Jinxed Choker
Artifact
At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it.

At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.

{3}: Put a charge counter on Jinxed Choker or remove one from it.
{2}
Jinxed Idol
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.
{1}
Juju Bubble
Artifact
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When you play a card, sacrifice Juju Bubble.

{2}: You gain 1 life.
{1}{B}{B}
Junún Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, sacrifice Junún Efreet unless you pay {B}{B}.
3 / 3
{5}{R}{R}
Kamahl's Sledge
Sorcery
Kamahl's Sledge deals 4 damage to target creature.

Threshold -- If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
{4}{B}{B}
Kami of Lunacy
Creature - Spirit
Flying

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
4 / 1
{1}{W}{U}{B}{R}{G}
Karona, False God
Legendary Creature - Avatar
Haste

At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.

Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5 / 5
{4}{W}{U}
Kasimir the Lone Wolf
Legendary Creature - Human Warrior
5 / 3
{2}{R}
Keldon Arsonist
Creature - Human Soldier
{1}, Sacrifice two lands: Destroy target land.
1 / 1
--
Keldon Necropolis
Legendary Land
{T}: Add {C}.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.
{2}{W}
Kitsune Bonesetter
Creature - Fox Cleric
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
0 / 1
--
Koskun Keep
Land
{T}: Add {C}.

{1}, {T}: Add {R}.

{2}, {T}: Add {B} or {G}.
{3}{G}
Krosan Archer
Creature - Centaur Archer
Reach (This creature can block creatures with flying.)

{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
2 / 3
--
Land Cap
Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Land Cap.

{T}: Add {W} or {U}. Put a depletion counter on Land Cap.
{1}
Lantern of Insight
Artifact
Players play with the top card of their libraries revealed.

{T}, Sacrifice Lantern of Insight: Target player shuffles.
{2}{B}
Last Rites
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
{W}{U}{B}{R}{G}
Last Stand
Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
--
Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Lava Tubes.

{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.
{1}{R}{G}
Lithatog
Creature - Atog
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.

Sacrifice a land: Lithatog gets +1/+1 until end of turn.
1 / 2
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{2}{G}
Maddening Wind
Enchantment - Aura
Enchant creature

Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
{W}{U}{B}{R}{G}
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
--
Mage-Ring Network
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Mage-Ring Network.

{T}, Remove any number of storage counters from Mage-Ring Network: Add {C} for each storage counter removed this way.
{R}
Magmatic Insight
Sorcery
As an additional cost to cast this spell, discard a land card.

Draw two cards.
--
Magosi, the Waterveil
Land
Magosi, the Waterveil enters the battlefield tapped.

{T}: Add {U}.

{U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn.

{T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{3}{G}{U}
Malignant Growth
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, put a growth counter on Malignant Growth.

At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
{5}
Mercadian Atlas
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
--
Molten Slagheap
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Molten Slagheap.

{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
{2}{B}{R}
Mountain Titan
Creature - Giant
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
2 / 2
--
Mox Tantalite
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add one mana of any color.
{2}{R}
Mudhole
Instant
Target player exiles all land cards from their graveyard.
{1}{W}
Mystic Visionary
Creature - Human Nomad Mystic
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
2 / 1
{R}
Need for Speed
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
{B}{B}{B}{B}
Nefarious Lich
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.
{3}{B}
Nightmare Void
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{3}
Nine-Ringed Bo
Artifact
{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
--
Nomad Stadium
Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you.

Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
{4}
North Star
Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
{3}{B}
Numai Outcast
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{B}, Pay 5 life: Regenerate Numai Outcast.
1 / 1
--
Oasis
Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
{3}{B}{B}
Ob Nixilis, the Hate-Twisted
Legendary Planeswalker - Nixilis
Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.

-2: Destroy target creature. Its controller draws two cards.
L: 5
{1}
Obelisk of Undoing
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
{3}{W}{B}
Obzedat's Aid
Sorcery
Return target permanent card from your graveyard to the battlefield.
{2}{R}{W}{B}
Offspring's Revenge
Enchantment
At the beginning of combat on your turn, exile target red, white, or black creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1. It gains haste until your next turn.
{G}
One with Nature
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{B}
One with Nothing
Instant
Discard your hand.
{2}{U}
Ovinomancer
Creature - Human Wizard
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.

{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0 / 1
{1}{U}
Paradigm Shift
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Patchwork Gnomes
Artifact Creature - Gnome
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{1}{W}{U}
Phantatog
Creature - Atog
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.

Discard a card: Phantatog gets +1/+1 until end of turn.
1 / 2
{2}{B}
Phyrexian Negator
Creature - Phyrexian Horror
Trample

Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
5 / 5
{4}{U}
Pirate Ship
Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.

{T}: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.
4 / 3
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{W}
Planar Birth
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
{8}{U}{U}{U}
Polar Kraken
Creature - Kraken
Trample

Polar Kraken enters the battlefield tapped.

Cumulative upkeep--Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
11 / 11
--
Prahv, Spires of Order
Land
{T}: Add {C}.

{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
{1}{U}
Predict
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
{2}{R}
Price of Glory
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
{6}{B}
Price of Knowledge
Enchantment
Players have no maximum hand size.

At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
{R}
Priest of Iroas
Creature - Human Cleric
{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.
1 / 1
{3}{R}{G}
Primal Visitation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has haste.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
Progenitus
Legendary Creature - Hydra Avatar
Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10 / 10
{4}{U}
Psionic Entity
Creature - Illusion
{T}: Psionic Entity deals 2 damage to any target and 3 damage to itself.
2 / 2
{4}{U}
Pulsating Illusion
Creature - Illusion
Flying

Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
0 / 1
{3}{W}
Pursuit of Knowledge
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead.

Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
{5}{B}{B}
Pus Kami
Creature - Spirit
{B}, Sacrifice Pus Kami: Destroy target nonblack creature.

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
3 / 3
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{2}{G}{G}
Rabid Wombat
Creature - Wombat
Vigilance

Rabid Wombat gets +2/+2 for each Aura attached to it.
0 / 1
{3}{R}{R}
Rain of Rust
Instant
Choose one --

• Destroy target artifact.

• Destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)
--
Rainbow Vale
Land
{T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
{6}
Rakalite
Artifact
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
{2}{W}{W}
Rappelling Scouts
Creature - Human Rebel Scout
Flying

{2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn.
1 / 4
--
Rath's Edge
Legendary Land
{T}: Add {C}.

{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
--
Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
{R}
Raze
Sorcery
As an additional cost to cast this spell, sacrifice a land.

Destroy target land.
{3}
Razor Boomerang
Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip {2}
{3}{G}{G}
Rebuking Ceremony
Sorcery
Put two target artifacts on top of their owners' libraries.
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{1}{R}
Recoup
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Renounce
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
{1}{G}
Resounding Roar
Instant
Target creature gets +3/+3 until end of turn.

Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.)

When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
{4}{W}
Resplendent Mentor
Creature - Kithkin Cleric
White creatures you control have "{T}: You gain 1 life."
2 / 2
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{3}{B}{B}
Rhystic Syphon
Sorcery
Unless target player pays {3}, that player loses 5 life and you gain 5 life.
{1}{G}{U}
Risen Reef
Creature - Elemental
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
1 / 1
{1}{U}
Rites of Refusal
Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
--
River Delta
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from River Delta.

{T}: Add {U} or {B}. Put a depletion counter on River Delta.
{2}{R}
Rock Jockey
Creature - Goblin
You can't cast this spell if you've played a land this turn.

You can't play lands if you've cast Rock Jockey this turn.
3 / 3
{1}{R}
Ruby Leech
Creature - Leech
First strike

Red spells you cast cost {R} more to cast.
2 / 2
{4}
Rust Elemental
Artifact Creature - Elemental
Flying

At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4 / 4
{W}
Sacred Rites
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
--
Saltcrusted Steppe
Land
{T}: Add {C}.

{1}, {T}: Put a storage counter on Saltcrusted Steppe.

{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
--
Sand Silos
Land
Sand Silos enters the battlefield tapped.

You may choose not to untap Sand Silos during your untap step.

At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.

{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
{3}
Sandstone Deadfall
Artifact
{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
{1}{U}
Sapphire Leech
Creature - Leech
Flying

Blue spells you cast cost {U} more to cast.
2 / 2
{1}{G}
Saproling Cluster
Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
{4}
Scaretiller
Artifact Creature - Scarecrow
Whenever Scaretiller becomes tapped, choose one --

• You may put a land card from your hand onto the battlefield tapped.

• Return target land card from your graveyard to the battlefield tapped.
1 / 4
{1}{U}{U}
Scepter of Insight
Artifact
{3}{U}, {T}: Draw a card.
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{R}
Scorching Spear
Sorcery
Scorching Spear deals 1 damage to any target.
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
--
Seafloor Debris
Land
Seafloor Debris enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Seafloor Debris: Add one mana of any color.
{2}{U}
Second Chance
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
{3}{W}
Security Detail
Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
--
Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C}.
{2}{R}
Shinka Gatekeeper
Creature - Ogre Warrior
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
3 / 2
{3}{B}
Sink into Takenuma
Sorcery - Arcane
Sweep -- Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
{B}
Skull Fracture
Sorcery
Target player discards a card.

Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Skull of Orm
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{3}{U}{U}
Sky Swallower
Creature - Leviathan
Flying

When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
8 / 8
{R}
Sonic Seizure
Instant
As an additional cost to cast this spell, discard a card at random.

Sonic Seizure deals 3 damage to any target.
{7}{W}{W}{W}
Soulscour
Sorcery
Destroy all nonartifact permanents.
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{1}{W}
Spiritual Focus
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
{2}{G}{G}
Splintering Wind
Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
--
Springjack Pasture
Land
{T}: Add {C}.

{4}, {T}: Create a 0/1 white Goat creature token.

{T}, Sacrifice X Goats: Add X mana of any one color. You gain X life.
{4}{G}
Sprouting Phytohydra
Creature - Plant Hydra
Defender (This creature can't attack.)

Whenever Sprouting Phytohydra is dealt damage, you may create a token that's a copy of Sprouting Phytohydra.
0 / 2
{2}{G}
Stamina
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.
{3}
Steel Golem
Artifact Creature - Golem
You can't cast creature spells.
3 / 4
{X}{B}
Stir the Grave
Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
{X}{B}
Stir the Grave
Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{2}{W}
Survival Cache
Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{8}{U}{U}
Sway of the Stars
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
{1}{G}
Sylvan Might
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Symbiotic Deployment
Enchantment
Skip your draw step.

{1}, Tap two untapped creatures you control: Draw a card.
{3}{W}
Takeno's Cavalry
Creature - Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
1 / 1
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
{9}
Teeka's Dragon
Artifact Creature - Dragon
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
5 / 5
{4}{G}
Tel-Jilad Archers
Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2 / 4
{2}{U}{U}{U}
Telekinetic Bonds
Enchantment
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
{U}{U}{U}
Teleport
Instant
Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.
{3}
Temple Bell
Artifact
{T}: Each player draws a card.
{1}{G}
Tempting Wurm
Creature - Wurm
When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
5 / 5
{1}{G}{G}
Terravore
Creature - Lhurgoyf
Trample

Terravore's power and toughness are each equal to the number of land cards in all graveyards.
* / *
{W}
Testament of Faith
Enchantment
{X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
{2}{W}
Teyo, the Shieldmage
Legendary Planeswalker - Teyo
You have hexproof. (You can't be the target of spells or abilities your opponents control.)

-2: Create a 0/3 white Wall creature token with defender.
L: 5
{1}{G}{W}
Thaumatog
Creature - Atog
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.

Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
1 / 2
{4}{R}
Thermal Blast
Instant
Thermal Blast deals 3 damage to target creature.

Threshold -- Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
{1}{U}
Thought Eater
Creature - Beast
Flying

Your maximum hand size is reduced by three.
2 / 2
--
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.

{T}: Add one mana of any color.
{R}{R}
Tibalt, the Fiend-Blooded
Legendary Planeswalker - Tibalt
+1: Draw a card, then discard a card at random.

-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
L: 2
--
Timberland Ruins
Land
Timberland Ruins enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Timberland Ruins: Add one mana of any color.
--
Timberline Ridge
Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
--
Tomb of Urami
Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

{2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
{B}
Tombfire
Sorcery
Target player exiles all cards with flashback from their graveyard.
{2}
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
{5}
Trigon of Thought
Artifact
Trigon of Thought enters the battlefield with three charge counters on it.

{U}{U}, {T}: Put a charge counter on Trigon of Thought.

{2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card.
{1}{B}
Undertaker
Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
1 / 1
{3}{U}{U}{B}{B}
Ur-Drago
Legendary Creature - Elemental
First strike

Creatures with swampwalk can be blocked as though they didn't have swampwalk.
4 / 4
--
Veldt
Land
Veldt doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Veldt.

{T}: Add {G} or {W}. Put a depletion counter on Veldt.
{3}{R}
Viashino Skeleton
Creature - Viashino Skeleton
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
2 / 1
{1}{U}{B}
Vile Consumption
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
{3}{W}
Voice of Duty
Creature - Angel
Flying, protection from green
2 / 2
{3}{W}
Voice of Grace
Creature - Angel
Flying, protection from black
2 / 2
{3}{W}
Voice of Law
Creature - Angel
Flying, protection from red
2 / 2
{3}{W}
Voice of Reason
Creature - Angel
Flying, protection from blue
2 / 2
{3}{W}
Voice of Truth
Creature - Angel
Flying, protection from white
2 / 2
{6}
Voodoo Doll
Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.
{G}
Wall of Wood
Creature - Wall
Defender (This creature can't attack.)
0 / 3
{2}
Warmonger's Chariot
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}{U}
Warping Wurm
Creature - Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.

Whenever Warping Wurm phases in, put a +1/+1 counter on it.
1 / 1
--
Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
--
Wizards' School
Land
{T}: Add {C}.

{1}, {T}: Add {U}.

{2}, {T}: Add {W} or {B}.
{3}{G}
Wood Elemental
Creature - Elemental
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
* / *
{1}{G}
Woodland Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{B}{G}
Woodwraith Strangler
Creature - Plant Zombie
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
2 / 2
{B}{B}
Wrench Mind
Sorcery
Target player discards two cards unless they discard an artifact card.
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{2}{G}
Yavimaya Gnats
Creature - Insect
Flying

{G}: Regenerate Yavimaya Gnats.
0 / 1
{5}{U}
Zephyr Spirit
Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
0 / 6