When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 /
1
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 /
1
{B}{R}
Dreadbore
Sorcery
Destroy target creature or planeswalker.
{B}{R}
Dreadbore
Sorcery
Destroy target creature or planeswalker.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{2}{B}{R}
Falkenrath Aristocrat
Creature - Vampire Noble
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
4 /
1
{1}{R}
Falkenrath Exterminator
Creature - Vampire Archer
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
1 /
1
{1}{R}
Falkenrath Exterminator
Creature - Vampire Archer
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.
{2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
1 /
1
{3}{R}{R}
Falkenrath Marauders
Creature - Vampire Warrior
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 /
2
{3}{R}{R}
Falkenrath Marauders
Creature - Vampire Warrior
Flying, haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
2 /
2
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{B}{B}{B}
Necropolis Regent
Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
6 /
5
{2}{R}
Rakish Heir
Creature - Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
2 /
2
{2}{R}
Rakish Heir
Creature - Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{1}{B}{R}
Stromkirk Captain
Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
2 /
2
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.
Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 /
1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{1}{R}
Curse of Stalked Prey
Enchantment - Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
{1}{R}
Curse of Stalked Prey
Enchantment - Aura Curse
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
{B}
Despise
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
{B}
Despise
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 /
3
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3 /
3
{R}{R}
Searing Blood
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
{R}{R}
Searing Blood
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.
Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{2}{B}
Tribute to Hunger
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
{2}{B}
Tribute to Hunger
Instant
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")