As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2 /
2
{6}
Arachnoid
Artifact Creature - Spider
Reach (This creature can block creatures with flying.)
2 /
6
{5}{G}
Arachnus Spinner
Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5 /
7
{2}{G}
Arachnus Web
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
{2}{G}{G}
Arasta of the Endless Web
Legendary Enchantment Creature - Spider
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3 /
5
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{B}{B}
Archetype of Finality
Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2 /
3
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land
Bala Ged Sanctuary enters the battlefield tapped.
{T}: Add {G}.
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 /
3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{B}{G}
Binding the Old Gods
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Destroy target nonland permanent an opponent controls.
II -- Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III -- Creatures you control gain deathtouch until end of turn.
--
Blighted Woodland
Land
{T}: Add {C}.
{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Blightwidow
Creature - Phyrexian Spider
Reach (This creature can block creatures with flying.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
2 /
4
{G}
Chainweb Aracnir
Creature - Spider
Reach
When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls.
Escape--{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Chainweb Aracnir escapes with three +1/+1 counters on it.
1 /
2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{B}
Deadly Allure
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 /
2
{1}{G}
Deathcap Cultivator
Creature - Human Druid
{T}: Add {B} or {G}.
Delirium -- Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
2 /
1
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
{3}{G}
Frontier Siege
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of each of your main phases, add {G}{G}.
• Dragons -- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
{1}{G}
Fynn, the Fangbearer
Legendary Creature - Human Warrior
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 /
3
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
{3}
Golgari Locket
Artifact
{T}: Add {B} or {G}.
{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.
{3}{G}
Graverobber Spider
Creature - Spider
Reach
{3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
2 /
4
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{5}{G}{G}
Hatchery Spider
Creature - Spider
Reach
Undergrowth -- When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
5 /
7
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
{2}{G}
Hitchclaw Recluse
Creature - Spider
Reach
1 /
4
{3}
Icon of Ancestry
Artifact
As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{G}
Ishkanah, Grafwidow
Legendary Creature - Spider
Reach
Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach.
{6}{B}: Target opponent loses 1 life for each Spider you control.
3 /
5
{G}{G}
Juvenile Gloomwidow
Creature - Spider
Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
1 /
3
{2}{G}{G}
Kessig Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 /
3
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0}
--
Llanowar Wastes
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{1}{B}{B}
Murder
Instant
Destroy target creature.
{2}{G}
Netcaster Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
2 /
3
{3}{G}
Nylea, Keen-Eyed
Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost {1} less to cast.
{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5 /
6
{1}{B}{G}
Nyx Weaver
Enchantment Creature - Spider
Reach
At the beginning of your upkeep, mill two cards.
{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2 /
3
{1}{B}{G}
Obelisk Spider
Creature - Spider
Reach
Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
1 /
4
{6}
Obelisk of Urd
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As Obelisk of Urd enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +2/+2.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 /
4
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* /
3
{4}{G}
Return of the Wildspeaker
Instant
Choose one --
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
{1}{G}
Return to Nature
Instant
Choose one --
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{2}{G}
Rib Cage Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 /
4
{2}{B}{G}
Rotwidow Pack
Creature - Spider
Reach
{3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
2 /
4
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 /
4
{4}{G}
Sight of the Scalelords
Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
{3}{G}{G}
Silklash Spider
Creature - Spider
Reach
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
2 /
7
{4}{G}{G}
Skysnare Spider
Creature - Spider
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
6 /
6
{1}{G}
Snarespinner
Creature - Spider
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
1 /
3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{G}
Spider Umbra
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}
Sporecap Spider
Creature - Spider
Reach
1 /
5
{2}{G}
Sporeweb Weaver
Creature - Spider
Reach, hexproof from blue
Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
1 /
4
{4}{G}
Stingerfling Spider
Creature - Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 /
5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swarmyard
Land
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
{4}{G}{G}
Sweet-Gum Recluse
Creature - Spider
Flash
Cascade
Reach
When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
0 /
3
--
Tainted Wood
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Activate only if you control a Swamp.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{2}{G}{G}
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{2}{G}
Twin-Silk Spider
Creature - Spider
Reach
When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach.
1 /
2
--
Unclaimed Territory
Land
As Unclaimed Territory enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
{4}{G}
Watcher in the Web
Creature - Spider
Reach (This creature can block creatures with flying.)
Watcher in the Web can block an additional seven creatures each combat.
2 /
5
{3}{G}{G}
Webweaver Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)
Reach
When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
3 /
5
{4}{G}{G}
Wild Pair
Enchantment
Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
{3}{G}
Wilderness Reclamation
Enchantment
At the beginning of your end step, untap all lands you control.
--
Woodland Chasm
Snow Land - Swamp Forest
({T}: Add {B} or {G}.)
Woodland Chasm enters the battlefield tapped.
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)