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This is the first and only green deck that I have. I usually play in all other colors except green (red and blue are my favorite). This deck was originally a Gargos hydra tribal deck but I soon realized that would be to difficult to make seeing as it resolved a very specific tribe. So I guess the "tribe" of this deck is big creatures. The goal of this deck is to get Goreclaw out turn 3 (turn 4 at the latest). Then you want to swarm the board with big creatures while drawing cards with some enchantments like Elemental Bond, Colossal Majesty and, Guardian Project. To help speed up the process of getting the big bois out. There is a lot of ramp and mana doublers in the deck. Nissa, Who Shakes the World and Caged Sun are huge, as they can double your green mana and get your creatures out quicker. But the deck has very little creature removal (like green does) but it also has a fair ammount of artifact and enchantment removal and graveyard hate in Ground Seal. I am really liking this deck and it is a lot of fun to pilot coming from someone who doesn't usually play green
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