Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{5}
Alhammarret's Archive
Legendary Artifact
If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}
Archmage Ascension
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{3}{U}
Avian Oddity
Creature - Bird
Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Avian Oddity, put a flying counter on target creature you control.
2 / 4
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Blitz of the Thunder-Raptor
Instant
Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
--
Bonders' Enclave
Land
{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{4}{U}{U}
Boon of the Wish-Giver
Sorcery
Draw four cards.

Cycling {1} ({1}, Discard this card: Draw a card.)
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
{1}{U}
Censor
Instant
Counter target spell unless its controller pays {1}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Chart a Course
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{U}
Complicate
Instant
Counter target spell unless its controller pays {3}.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays {1}.
{2}{U}
Countervailing Winds
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}{U}{R}{R}
Crackling Drake
Creature - Drake
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.
* / 4
{2}{U}{U}
Curator of Mysteries
Creature - Sphinx
Flying

Whenever you cycle or discard another card, scry 1.

Cycling {U} ({U}, Discard this card: Draw a card.)
4 / 4
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
--
Desert of the Fervent
Land - Desert
Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.

{T}: Add {U}.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
{1}{R}
Drannith Stinger
Creature - Human Wizard
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.

Cycling {1} ({1}, Discard this card: Draw a card.)
2 / 2
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{1}{U}{R}
Enigma Drake
Creature - Drake
Flying

Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
* / 4
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{R}
Footfall Crater
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Target creature gains trample and haste until end of turn."

Cycling {1} ({1}, Discard this card: Draw a card.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{1}{U}
Frogify
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{1}{R}{R}
Glint-Horn Buccaneer
Creature - Minotaur Pirate
Haste

Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent.

{1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking.
2 / 4
{1}{R}
Go for Blood
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Cycling {1} ({1}, Discard this card: Draw a card.)
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.

Cycling {U} ({U}, Discard this card: Draw a card.)
{3}{R}{R}
Hour of Devastation
Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
{2}{U}
Imprisoned in the Moon
Enchantment - Aura
Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
{1}{U}{R}
Ionize
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
{2}{R}
Irencrag Pyromancer
Creature - Human Wizard
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
0 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Izzet Locket
Artifact
{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{1}{U}{U}
Jace's Archivist
Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
2 / 2
{1}{U}
Kasmina's Transmutation
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.
{5}{U}{U}
Lay Claim
Enchantment - Aura
Enchant permanent

You control enchanted permanent.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{R}
Lightning Rift
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to any target.
{1}{U}
Lingering Mirage
Enchantment - Aura
Enchant land

Enchanted land is an Island.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Cycling {U} ({U}, Discard this card: Draw a card.)
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
--
Memorial to Genius
Land
Memorial to Genius enters the battlefield tapped.

{T}: Add {U}.

{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
--
Memorial to War
Land
Memorial to War enters the battlefield tapped.

{T}: Add {R}.

{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{1}{U}{U}
Neutralize
Instant
Counter target spell.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}{U}
New Perspectives
Enchantment
When New Perspectives enters the battlefield, draw three cards.

As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs.
{2}{U}
Nimble Obstructionist
Creature - Bird Wizard
Flash

Flying

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
3 / 1
{U}{U}{U}{R}{R}{R}
Niv-Mizzet, Parun
Legendary Creature - Dragon Wizard
This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.
5 / 5
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{T}: Draw a card.
4 / 4
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{1}{U}
Radical Idea
Instant
Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{R}{R}
Reforge the Soul
Sorcery
Each player discards their hand, then draws seven cards.

Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{X}{R}{R}
Starstorm
Instant
Starstorm deals X damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{U}
Startling Development
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling {1} ({1}, Discard this card: Draw a card.)
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{1}{R}{R}
Sweltering Suns
Sorcery
Sweltering Suns deals 3 damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{R}
Tectonic Reformation
Enchantment
Each land card in your hand has cycling {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Teferi's Ageless Insight
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{R}{R}
Unpredictable Cyclone
Enchantment
If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{5}{R}{R}
Yidaro, Wandering Monster
Legendary Creature - Dinosaur Turtle
Trample, haste

Cycling {1}{R}

When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
8 / 8