Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}
Cartouche of Knowledge
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
{1}{U}
Cartouche of Knowledge
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
{1}{U}
Eyekite
Creature - Drake
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
1 /
2
{1}{U}
Eyekite
Creature - Drake
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
1 /
2
{1}{U}
Eyekite
Creature - Drake
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
1 /
2
{1}{U}
Eyekite
Creature - Drake
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
1 /
2
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying
When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 /
1
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
{3}{U}
Hieroglyphic Illumination
Instant
Draw two cards.
Cycling {U} ({U}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{U}
Opt
Instant
Scry 1.
Draw a card.
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{0}
Ornithopter
Artifact Creature - Thopter
Flying
0 /
2
{2}{U}
Phantasmal Form
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
{2}{U}
Phantasmal Form
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
{2}{U}
Phantasmal Form
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
{2}{U}
Phantasmal Form
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{1}{U}
Spellweaver Eternal
Creature - Zombie Naga Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
2 /
1
{1}{U}
Spellweaver Eternal
Creature - Zombie Naga Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
2 /
1
{1}{U}
Spellweaver Eternal
Creature - Zombie Naga Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
2 /
1
{1}{U}
Spellweaver Eternal
Creature - Zombie Naga Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
2 /
1
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{1}{U}
Take Inventory
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
{U}
Unstable Mutation
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.