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Select Main Deck Cards

{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
{1}{G}
Ashcoat Bear
Creature - Bear
Flash (You may cast this spell any time you could cast an instant.)
2 / 2
{1}{G}
Ayula, Queen Among Bears
Legendary Creature - Bear
Whenever another Bear enters the battlefield under your control, choose one --

• Put two +1/+1 counters on target Bear.

• Target Bear you control fights target creature you don't control.
2 / 2
{1}{G}
Balduvian Bears
Creature - Bear
2 / 2
{1}{G}
Bear Cub
Creature - Bear
2 / 2
{1}{G}{G}
Bearscape
Enchantment
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
{3}
Bloodline Pretender
Artifact Creature - Shapeshifter
Changeling (This card is every creature type.)

As Bloodline Pretender enters the battlefield, choose a creature type.

Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.
2 / 2
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{2}{G}
Caller of the Claw
Creature - Elf
Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2 / 2
{4}{G}
Changeling Titan
Creature - Shapeshifter
Changeling (This card is every creature type.)

Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
7 / 7
{5}
Conjurer's Closet
Artifact
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
{2}{G}
Dragon-Scarred Bear
Creature - Bear
Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
3 / 2
{3}{G}
Druid's Familiar
Creature - Bear
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
2 / 2
{3}{G}
Exuberant Wolfbear
Creature - Wolf Bear
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
4 / 4
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
{3}{G}{G}
Game-Trail Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Trample
4 / 4
{4}{G}
Genesis
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
4 / 4
{3}{G}
Golden Bear
Creature - Bear
4 / 3
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{3}{G}{G}
Grizzly Fate
Sorcery
Create two 2/2 green Bear creature tokens.

Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Kamahl's Summons
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
{3}{G}
Littjara Glade-Warden
Creature - Shapeshifter
Changeling (This card is every creature type.)

{2}{G}, {T}, Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
3 / 3
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{1}{G}
Mother Bear
Creature - Bear
{3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
2 / 2
{3}{G}{G}
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
{3}{G}{G}
Owlbear
Creature - Bird Bear
Trample

Keen Senses -- When Owlbear enters the battlefield, draw a card.
4 / 4
{2}{G}
Pale Bears
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{3}{G}
Professor of Zoomancy
Creature - Bear Druid
When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
4 / 3
{2}{G}
Realmwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

As Realmwalker enters the battlefield, choose a creature type.

You may look at the top card of your library any time.

You may cast creature spells of the chosen type from the top of your library.
2 / 3
{3}{G}
River Bear
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3 / 3
{1}{G}
Runeclaw Bear
Creature - Bear
2 / 2
{2}{G}{G}
Ruxa, Patient Professor
Legendary Creature - Bear Druid
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.

Creatures you control with no abilities get +1/+1.

For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4 / 4
{3}{G}{G}
Shared Summons
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}
Striped Bears
Creature - Bear
When Striped Bears enters the battlefield, draw a card.
2 / 2
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{4}{G}{G}
Thunderfoot Baloth
Creature - Beast
Trample

Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
5 / 5
{2}{G}
Ulvenwald Bear
Creature - Bear
Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
2 / 2
{3}
Urza's Incubator
Artifact
As Urza's Incubator enters the battlefield, choose a creature type.

Creature spells of the chosen type cost {2} less to cast.
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6
{2}{G}
Vivien's Grizzly
Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2 / 3
{3}{G}{G}
Webweaver Changeling
Creature - Shapeshifter
Changeling (This card is every creature type.)

Reach

When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
3 / 5
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{2}{G}
Words of Wilding
Enchantment
{1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.