Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: Brash Taunter fights another target creature.
1 /
1
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: Brash Taunter fights another target creature.
1 /
1
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: Brash Taunter fights another target creature.
1 /
1
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 /
3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 /
3
{R}{R}{R}
Goblin Chainwhirler
Creature - Goblin Warrior
First strike
When Goblin Chainwhirler enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
3 /
3
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 /
2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 /
2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 /
2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 /
2
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 /
1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 /
1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 /
1
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 /
2
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 /
2
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 /
2
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
2 /
2
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
2 /
2
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
2 /
2
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 /
3
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 /
3
{2}{R}
Legion Warboss
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
2 /
2
{2}{R}
Legion Warboss
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
2 /
2
{2}{R}
Legion Warboss
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
2 /
2
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{2}
Mystic Compass
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
{2}
Mystic Compass
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
{2}
Mystic Compass
Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.