Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
3 /
2
{2}{W}{W}
Baird, Steward of Argive
Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
2 /
4
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 /
1
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
{2}{W}{U}
Cloud Cover
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
{2}{U}{U}
Coastal Piracy
Enchantment
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{2}{W}
Ghostly Prison
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Glenn, the Voice of Calm
{1}{W}{U}
Hanna, Ship's Navigator
Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
1 /
2
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{2}{W}
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
{1}{U}
Invisible Stalker
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Invisible Stalker can't be blocked.
1 /
1
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{3}{U}
Muse Drake
Creature - Drake
Flying
When Muse Drake enters the battlefield, draw a card.
1 /
3
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 /
3
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}
Puppet Strings
Artifact
{2}, {T}: You may tap or untap target creature.
{3}{U}
Sift
Sorcery
Draw three cards, then discard a card.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying
Artifact and enchantment spells you cast cost {1} less to cast.
2 /
2
{1}{U}{U}
Temporal Adept
Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
1 /
1
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying
At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 /
6
{3}{U}
Wash Out
Sorcery
Return all permanents of the color of your choice to their owners' hands.
{3}{W}
Windborn Muse
Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 /
3
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.