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Select Main Deck Cards

{2}{W}
Abbey Matron
Creature - Human Cleric
{W}, {T}: Abbey Matron gets +0/+3 until end of turn.
1 / 3
{6}{B}
Absorb Vis
Sorcery
Target player loses 4 life and you gain 4 life.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{3}{R}
Acceptable Losses
Sorcery
As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.
{B}
Accursed Centaur
Creature - Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
2 / 2
{1}{W}{W}
Adarkar Unicorn
Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
2 / 2
{3}
Aegis of the Meek
Artifact
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.
{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{3}
Aesthir Glider
Artifact Creature - Bird Construct
Flying

Aesthir Glider can't block.
2 / 1
{6}{W}{W}
Akron Legionnaire
Creature - Giant Soldier
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
8 / 4
{W}
Alabaster Leech
Creature - Leech
White spells you cast cost {W} more to cast.
1 / 3
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{5}{W}{W}
Ancestral Tribute
Sorcery
You gain 2 life for each card in your graveyard.

Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{U}
Ancient Carp
Creature - Fish
2 / 5
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{4}
Arcane Spyglass
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.
{4}
Arcane Spyglass
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.
{2}{W}
Armistice
Enchantment
{3}{W}{W}: You draw a card and target opponent gains 3 life.
{2}{W}
Aura Fracture
Enchantment
Sacrifice a land: Destroy target enchantment.
{3}{W}
Aven Trooper
Creature - Bird Soldier
Flying

{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
1 / 1
{3}{U}
Avizoa
Creature - Jellyfish
Flying

{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
2 / 2
{3}{W}{W}{W}
Aysen Highway
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
{2}{U}
Balloon Peddler
Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
2 / 2
{2}{W}
Bargain
Sorcery
Target opponent draws a card.

You gain 7 life.
{2}
Baton of Morale
Artifact
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}{W}
Beast Walkers
Creature - Human Beast Soldier
{G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{3}{G}
Bee Sting
Sorcery
Bee Sting deals 2 damage to any target.
{W}
Benalish Hero
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Benalish Hero
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{1}{B}
Blightsoil Druid
Creature - Elf Druid
{T}, Pay 1 life: Add {G}.
1 / 2
{1}{B}
Blightsoil Druid
Creature - Elf Druid
{T}, Pay 1 life: Add {G}.
1 / 2
{3}{B}{B}
Bog Elemental
Creature - Elemental
Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
5 / 4
{5}{B}
Bog Hoodlums
Creature - Goblin Warrior
Bog Hoodlums can't block.

When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
4 / 1
{3}{W}{W}
Boreal Griffin
Snow Creature - Griffin
Flying

{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow source.)
3 / 2
{1}
Brass Gnat
Artifact Creature - Insect
Flying

Brass Gnat doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
1 / 1
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{R}
Burrowing
Enchantment - Aura
Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{3}{R}
Cackling Flames
Instant
Cackling Flames deals 3 damage to any target.

Hellbent -- Cackling Flames deals 5 damage instead if you have no cards in hand.
{4}{B}
Call for Blood
Instant - Arcane
As an additional cost to cast this spell, sacrifice a creature.

Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{3}{R}
Canyon Minotaur
Creature - Minotaur Warrior
3 / 3
{W}
Caregiver
Creature - Human Cleric
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{2}{W}{W}
Caribou Range
Enchantment - Aura
Enchant land you control

Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.
{1}{B}
Carnival of Souls
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B}.
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
{3}{B}
Carrion Howler
Creature - Zombie Wolf
Pay 1 life: Carrion Howler gets +2/-1 until end of turn.
2 / 2
{5}{B}
Caustic Hound
Creature - Phyrexian Dog
When Caustic Hound dies, each player loses 4 life.
4 / 4
{3}
Celestial Prism
Artifact
{2}, {T}: Add one mana of any color.
{3}
Celestial Prism
Artifact
{2}, {T}: Add one mana of any color.
{1}{U}{U}
Cephalid Shrine
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.
{R}
Chaoslace
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{4}
Clockwork Condor
Artifact Creature - Bird
Flying

Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0 / 0
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{G}
Cocoon
Enchantment - Aura
Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
{4}{U}
Coma Veil
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.
{4}
Conservator
Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
{3}{R}{R}
Consuming Bonfire
Tribal Sorcery - Elemental
Choose one --

• Consuming Bonfire deals 4 damage to target non-Elemental creature.

• Consuming Bonfire deals 7 damage to target Treefolk creature.
{3}{R}{R}
Consuming Bonfire
Tribal Sorcery - Elemental
Choose one --

• Consuming Bonfire deals 4 damage to target non-Elemental creature.

• Consuming Bonfire deals 7 damage to target Treefolk creature.
{3}
Coral Helm
Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{4}{B}
Cursed Monstrosity
Creature - Horror
Flying

Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
4 / 3
{U}
Cut the Earthly Bond
Instant - Arcane
Return target enchanted permanent to its owner's hand.
{2}
Cyclopean Snare
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
{4}{U}
Dark Maze
Creature - Wall
Defender (This creature can't attack.)

{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
4 / 5
{2}{G}{G}
Daughter of Autumn
Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2 / 4
{B}
Deathlace
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
{U}{U}
Deep Water
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
{3}{W}
Defensive Maneuvers
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
{U}
Defensive Stance
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/+1.
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
{1}
Delif's Cube
Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.

{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
{3}{B}
Derelor
Creature - Thrull
Black spells you cast cost {B} more to cast.
4 / 4
{7}
Diabolic Machine
Artifact Creature - Construct
{3}: Regenerate Diabolic Machine.
4 / 4
{2}{G}
Dire Wolves
Creature - Wolf
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{U}
Disarm
Instant
Unattach all Equipment from target creature.
{3}{U}{U}
Dispersing Orb
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
{1}{U}
Drake Familiar
Creature - Drake
Flying

When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
2 / 1
{1}{U}
Dream Stalker
Creature - Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
1 / 5
{1}{U}
Dream Stalker
Creature - Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
1 / 5
{U}
Drowned Rusalka
Creature - Spirit
{U}, Sacrifice a creature: Discard a card, then draw a card.
1 / 1
{2}{R}
Dwarven Sea Clan
Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
1 / 1
{2}
Elven Lyre
Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
{6}{R}
Ember Shot
Instant
Ember Shot deals 3 damage to any target.

Draw a card.
{2}{U}{R}
Emberwilde Caliph
Creature - Djinn
Flying, trample

Emberwilde Caliph attacks each combat if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.
4 / 4
{3}{B}
Enslaved Horror
Creature - Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4 / 4
{1}{W}
Errant Doomsayers
Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
1 / 1
{6}{U}
Errant Ephemeron
Creature - Illusion
Flying

Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
4 / 4
{2}{W}{W}{W}
Ethereal Champion
Creature - Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
3 / 4
{1}{U}
Excavation
Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
{1}{B}
Exiled Boggart
Creature - Goblin Rogue
When Exiled Boggart dies, discard a card.
2 / 2
{5}{B}
Face of Fear
Creature - Horror
{2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
3 / 4
{3}{B}
Famished Ghoul
Creature - Zombie
{1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
3 / 2
{W}
Fasting
Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it.

If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life.

When you draw a card, destroy Fasting.
{2}{U}{U}
Fencer Clique
Creature - Faerie Soldier
Flying

{U}: Put Fencer Clique on top of its owner's library.
3 / 2
{1}{U}
Fishliver Oil
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)
{R}
Flame Jab
Sorcery
Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{R}
Flame Jab
Sorcery
Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2}{B}
Fleshformer
Creature - Human Wizard
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{5}{U}
Floodchaser
Creature - Elemental
Floodchaser enters the battlefield with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0 / 0
{2}{U}{U}
Fold into Aether
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield.
{4}{R}
Fomori Nomad
Creature - Nomad Giant
4 / 4
{1}{W}
Font of Vigor
Enchantment
{2}{W}, Sacrifice Font of Vigor: You gain 7 life.
{W}
Foothill Guide
Creature - Human Cleric
Protection from Goblins

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}{G}
Fyndhorn Pollen
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

{1}{G}: All creatures get -1/-0 until end of turn.
{2}{U}{U}
Ghost Ship
Creature - Spirit
Flying

{U}{U}{U}: Regenerate Ghost Ship.
2 / 4
{4}{W}
Ghost Tactician
Creature - Spirit Spellshaper
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
2 / 5
{B}
Ghoulflesh
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{3}{G}
Giant Caterpillar
Creature - Insect
{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3 / 3
{1}{B}
Giant Slug
Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1 / 1
{3}{B}{B}
Gloomlance
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
{4}
Goblin Cannon
Artifact
{2}: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.
{6}
Goblin Dirigible
Artifact Creature - Construct
Flying

Goblin Dirigible doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible.
4 / 4
{1}{R}
Goblin Elite Infantry
Creature - Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
2 / 2
{1}{R}
Goblin Firebug
Creature - Goblin
When Goblin Firebug leaves the battlefield, sacrifice a land.
2 / 2
{1}{R}
Goblin Furrier
Creature - Goblin Warrior
Prevent all damage that Goblin Furrier would deal to snow creatures.
2 / 2
{2}{R}
Goblin Hero
Creature - Goblin
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{3}{R}
Goblin Snowman
Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1 / 1
{3}{R}
Goblin Snowman
Creature - Goblin
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.

{T}: Goblin Snowman deals 1 damage to target creature it's blocking.
1 / 1
{1}{U}{R}
Goblin Test Pilot
Creature - Goblin Pilot Wizard
Flying

{T}: Goblin Test Pilot deals 2 damage to any target chosen at random.
0 / 2
{4}
Goblin War Wagon
Artifact Creature - Juggernaut
Goblin War Wagon doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon.
3 / 3
{5}{W}
Grassland Crusader
Creature - Human Cleric Soldier
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
2 / 4
{1}{G}
Grounded
Enchantment - Aura
Enchant creature

Enchanted creature loses flying.
{1}{W}
Hallowed Ground
Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
{2}{R}
Harmless Offering
Sorcery
Target opponent gains control of target permanent you control.
{5}{U}
Havengul Skaab
Creature - Zombie Horror
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
4 / 5
{2}
Hematite Talisman
Artifact
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.
--
Henge of Ramos
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{2}{G}{G}{G}{G}
Hidden Path
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{2}{G}{G}{G}{G}
Hidden Path
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{3}{R}
Hill Giant
Creature - Giant
3 / 3
{4}
Hollow Warrior
Artifact Creature - Golem Warrior
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
4 / 4
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{2}{U}{U}
Homarid Shaman
Creature - Homarid Shaman
{U}: Tap target green creature.
2 / 1
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{1}{G}
Hot Springs
Enchantment - Aura
Enchant land you control

Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
{3}{G}
Hunted Wumpus
Creature - Beast
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
6 / 6
{1}{W}
Hypochondria
Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.

{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
{2}{W}
Icatian Crier
Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
1 / 1
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{5}{B}{B}
Ichor Explosion
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

All creatures get -X/-X until end of turn, where X is the sacrificed creature's power.
{2}{W}
Ignoble Soldier
Creature - Human Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
3 / 1
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{2}{G}{G}
Jade Leech
Creature - Leech
Green spells you cast cost {G} more to cast.
5 / 5
{6}
Jandor's Ring
Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
{4}{W}{W}{U}
Jedit Ojanen
Legendary Creature - Cat Warrior
5 / 5
{4}{U}{U}{U}
Jokulmorder
Creature - Leviathan
Trample

Jokulmorder enters the battlefield tapped.

When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands.

Jokulmorder doesn't untap during your untap step.

Whenever you play an Island, you may untap Jokulmorder.
12 / 12
{6}
Joven's Tools
Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
{1}
Juju Bubble
Artifact
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When you play a card, sacrifice Juju Bubble.

{2}: You gain 1 life.
{5}{R}{R}
Kamahl's Sledge
Sorcery
Kamahl's Sledge deals 4 damage to target creature.

Threshold -- If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller.
{5}{W}
Kjeldoran Phalanx
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 5
{1}{G}{G}
Land Leeches
Creature - Leech
First strike
2 / 2
{2}
Lapis Lazuli Talisman
Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
{3}{U}
Latchkey Faerie
Creature - Faerie Rogue
Flying

Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
3 / 1
{2}{R}{R}
Lesser Gargadon
Creature - Beast
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
6 / 4
{2}
Lesser Masticore
Artifact Creature - Masticore
As an additional cost to cast this spell, discard a card.

{4}: Lesser Masticore deals 1 damage to target creature.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{G}
Lifelace
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
{2}{U}
Lifted by Clouds
Instant - Arcane
Target creature gains flying until end of turn.

Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{W}
Lionheart Maverick
Creature - Human Knight
Vigilance

{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
1 / 1
{3}{W}{W}
Lucent Liminid
Enchantment Creature - Elemental
Flying
3 / 3
{6}
Lumengrid Gargoyle
Artifact Creature - Gargoyle
Flying
4 / 4
{2}
Lupine Prototype
Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
5 / 5
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{3}{G}
Mammoth Harness
Enchantment - Aura
Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
{1}{U}{U}
Manta Ray
Creature - Fish
Manta Ray can't attack unless defending player controls an Island.

Manta Ray can't be blocked except by blue creatures.

When you control no Islands, sacrifice Manta Ray.
3 / 3
{1}{U}{U}
Manta Ray
Creature - Fish
Manta Ray can't attack unless defending player controls an Island.

Manta Ray can't be blocked except by blue creatures.

When you control no Islands, sacrifice Manta Ray.
3 / 3
{3}{B}
Marsh Lurker
Creature - Beast
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{W}
Martyred Rusalka
Creature - Spirit
{W}, Sacrifice a creature: Target creature can't attack this turn.
1 / 1
{2}{W}{B}
Martyrs' Tomb
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
{4}
Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

{2}: Masticore deals 1 damage to target creature.

{2}: Regenerate Masticore.
4 / 4
{3}{W}
Mercenaries
Creature - Human Mercenary
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3 / 3
{4}{G/U}{G/U}
Merfolk of the Depths
Creature - Merfolk Soldier
Flash (You may cast this spell any time you could cast an instant.)
4 / 2
{R}{G}
Meteor Storm
Enchantment
{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to any target.
{2}{B}
Mindless Null
Creature - Zombie
Mindless Null can't block unless you control a Vampire.
2 / 2
{7}
Mishra's War Machine
Artifact Creature - Juggernaut
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
5 / 5
{B}
Misinformation
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
{U}
Moonlace
Instant
Target spell or permanent becomes colorless.
{2}{R}
Mudhole
Instant
Target player exiles all land cards from their graveyard.
{3}{B}
Nameless Race
Creature
Trample

As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.

Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.
* / *
{1}{B}
Nath's Buffoon
Creature - Goblin Rogue
Protection from Elves
1 / 1
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
{3}
Nim Replica
Artifact Creature - Zombie
{2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3 / 1
{2}{U/R}{U/R}
Noggle Bridgebreaker
Creature - Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
4 / 3
{2}{U/R}{U/R}
Noggle Bridgebreaker
Creature - Noggle Rogue
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
4 / 3
--
Nomad Stadium
Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you.

Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
{3}{B}
Numai Outcast
Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{B}, Pay 5 life: Regenerate Numai Outcast.
1 / 1
{1}
Obelisk of Undoing
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
{B}
One with Nothing
Instant
Discard your hand.
{4}{G}{G}
Orbweaver Kumo
Creature - Spirit
Reach (This creature can block creatures with flying.)

Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
3 / 4
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{1}{R}{R}
Orcish Cannonade
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.

Draw a card.
{1}{R}{R}
Orcish Cannoneers
Creature - Orc Warrior
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
1 / 3
{R}
Orcish Captain
Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1 / 1
{R}
Orcish Conscripts
Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.
2 / 2
{1}{R}{R}
Orcish Farmer
Creature - Orc
{T}: Target land becomes a Swamp until its controller's next untap step.
2 / 2
{R}{R}
Orcish Healer
Creature - Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn.

{B}{B}{R}, {T}: Regenerate target black or green creature.

{R}{G}{G}, {T}: Regenerate target black or green creature.
1 / 1
{2}{R}
Orcish Veteran
Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.

{R}: Orcish Veteran gains first strike until end of turn.
2 / 2
{5}{G}{G}
Overwhelm
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Creatures you control get +3/+3 until end of turn.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{4}
Patagia Golem
Artifact Creature - Golem
{3}: Patagia Golem gains flying until end of turn.
2 / 3
{3}{B}
Patriarch's Desire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.

Threshold -- Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
{2}{W}
Pearled Unicorn
Creature - Unicorn
2 / 2
{3}{W}{W}{W}
Personal Incarnation
Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.

When Personal Incarnation dies, its owner loses half their life, rounded up.
6 / 6
{1}{U}
Phantom Whelp
Creature - Illusion Dog
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2 / 2
{6}
Phyrexian Hulk
Artifact Creature - Phyrexian Golem
5 / 4
{X}
Phyrexian Marauder
Artifact Creature - Phyrexian Construct
Phyrexian Marauder enters the battlefield with X +1/+1 counters on it.

Phyrexian Marauder can't block.

Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
0 / 0
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{1}{W}
Pikemen
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{B}
Plagued Rusalka
Creature - Spirit
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1 / 1
{B}
Psychic Spear
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
{4}{U}
Psychic Transfer
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
{W}
Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
{6}{U}
Quicksilver Behemoth
Creature - Beast
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
4 / 5
{3}{R}{R}
Rain of Rust
Instant
Choose one --

• Destroy target artifact.

• Destroy target land.

Entwine {3}{R} (Choose both if you pay the entwine cost.)
{6}
Rakalite
Artifact
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
{4}{B}{R}
Razing Snidd
Creature - Beast
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.

When Razing Snidd enters the battlefield, each player sacrifices a land.
3 / 3
{3}
Razor Boomerang
Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip {2}
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{2}{B}
Reckless Imp
Creature - Imp
Flying

Reckless Imp can't block.

Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 2
{2}{R}
Resounding Thunder
Instant
Resounding Thunder deals 3 damage to any target.

Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)

When you cycle Resounding Thunder, it deals 6 damage to any target.
{2}{R}
Resounding Thunder
Instant
Resounding Thunder deals 3 damage to any target.

Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.)

When you cycle Resounding Thunder, it deals 6 damage to any target.
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{4}
Rod of Ruin
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to any target.
{1}{R}
Ruby Leech
Creature - Leech
First strike

Red spells you cast cost {R} more to cast.
2 / 2
{4}
Runaway Carriage
Artifact Creature - Construct
Trample

When Runaway Carriage attacks or blocks, sacrifice it at end of combat.
5 / 6
{6}
Runesword
Artifact
{3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
{4}
Rusting Golem
Artifact Creature - Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.
* / *
{3}{W}
Samite Alchemist
Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0 / 2
{3}
Sandstone Deadfall
Artifact
{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
{B}{B}
Sangrophage
Creature - Zombie
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
3 / 3
{B}{B}
Sangrophage
Creature - Zombie
At the beginning of your upkeep, tap Sangrophage unless you pay 2 life.
3 / 3
{1}{U}
Sapphire Leech
Creature - Leech
Flying

Blue spells you cast cost {U} more to cast.
2 / 2
{1}{G}
Scarwood Hag
Creature - Hag
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

{T}: Target creature loses forestwalk until end of turn.
1 / 1
{2}{B}
Scathe Zombies
Creature - Zombie
2 / 2
{3}{B}
Scavenging Scarab
Creature - Insect
Scavenging Scarab can't block.
3 / 3
{R}
Scorching Spear
Sorcery
Scorching Spear deals 1 damage to any target.
{R}
Scorching Spear
Sorcery
Scorching Spear deals 1 damage to any target.
{1}{U}
Sea Eagle
Creature - Bird
Flying
1 / 1
{5}{U}
Sea Serpent
Creature - Serpent
Sea Serpent can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Sea Serpent.
5 / 5
{2}{U}
Sea Troll
Creature - Troll
{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
2 / 1
{3}{W}
Security Detail
Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
{3}{W}{W}
Selfless Exorcist
Creature - Human Cleric
{T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
3 / 4
{2}{B}
Serpent Warrior
Creature - Snake Warrior
When Serpent Warrior enters the battlefield, you lose 3 life.
3 / 3
{2}{B}
Servant of Volrath
Creature - Minion
When Servant of Volrath leaves the battlefield, sacrifice a creature.
3 / 3
{1}{G}
Shelkin Brownie
Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
1 / 1
{W}
Sheltering Prayers
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
{2}{R}
Shinka Gatekeeper
Creature - Ogre Warrior
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
3 / 2
{4}{W}
Siege Mastodon
Creature - Elephant
3 / 5
{1}
Silent Dart
Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
{2}{U}
Silkwing Scout
Creature - Faerie Scout
Flying

{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 1
{2}{U}
Silkwing Scout
Creature - Faerie Scout
Flying

{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 1
{2}{G}
Silt Crawler
Creature - Beast
When Silt Crawler enters the battlefield, tap all lands you control.
3 / 3
{3}{U}
Silver Erne
Creature - Bird
Flying, trample
2 / 2
{3}{G}
Simian Brawler
Creature - Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
3 / 3
{3}{G}
Simian Brawler
Creature - Ape Warrior
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
3 / 3
{3}{B}
Sink into Takenuma
Sorcery - Arcane
Sweep -- Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
{5}{U}{B}
Sivitri Scarzam
Legendary Creature - Human
6 / 4
{4}{W}
Skyrider Trainee
Creature - Human Soldier
Skyrider Trainee has flying as long as it's enchanted.
3 / 3
{5}{G}{G}
Skyshroud Behemoth
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.
10 / 10
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{4}
Soldevi Simulacrum
Artifact Creature - Soldier
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
2 / 4
{2}
Soultether Golem
Artifact Creature - Golem
Vanishing 1 (This creature enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
3 / 3
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{G}{G}
Spitting Slug
Creature - Slug
Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.
2 / 4
{3}{G}{G}
Spring of Eternal Peace
Sorcery
You gain 8 life.
{1}
Springjaw Trap
Artifact
Flash

{4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.
{G}
Starved Rusalka
Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
1 / 1
{5}{U}
Steelclad Serpent
Artifact Creature - Serpent
Steelclad Serpent can't attack unless you control another artifact.
4 / 5
{5}
Storm Cauldron
Artifact
Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{1}{R}
Surging Flame
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to any target.
{1}{R}
Surging Flame
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to any target.
{5}{G}
Sylvan Bounty
Instant
Target player gains 8 life.

Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{4}{G}
Tel-Jilad Lifebreather
Creature - Troll Shaman
{G}, {T}, Sacrifice a Forest: Regenerate target creature.
3 / 2
{5}
The Hive
Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)
{4}{R}
Thermal Blast
Instant
Thermal Blast deals 3 damage to target creature.

Threshold -- Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
{2}{U}
Thoughtbind
Instant
Counter target spell with mana value 4 or less.
--
Tomb of Urami
Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

{2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
{3}{R}
Tor Giant
Creature - Giant
3 / 3
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
{W}
Trade Caravan
Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.

Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
1 / 1
{6}{R}
Trained Orgg
Creature - Orgg
6 / 6
{1}{G}
Transluminant
Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
2 / 2
{1}{G}
Transluminant
Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
2 / 2
{3}{W}
Trap Digger
Creature - Human Soldier
{2}{W}, {T}: Put a trap counter on target land you control.

Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
1 / 3
{1}{U}
Trapfinder's Trick
Sorcery
Target player reveals their hand and discards all Trap cards.
{3}{U}{U}
Traumatic Visions
Instant
Counter target spell.

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{3}{W}
Trenching Steed
Creature - Horse Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
2 / 3
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{3}{G}
Uproot
Sorcery - Arcane
Put target land on top of its owner's library.
{2}{B}{B}
Urborg Shambler
Creature - Horror
Other black creatures get -1/-1.
4 / 3
{1}{U}
Vaporkin
Creature - Elemental
Flying

Vaporkin can block only creatures with flying.
2 / 1
{5}{B}{B}
Veldrane of Sengir
Legendary Creature - Human Rogue
{1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
5 / 5
{3}{R}
Viashino Skeleton
Creature - Viashino Skeleton
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
2 / 1
{4}
Vibrating Sphere
Artifact
As long as it's your turn, creatures you control get +2/+0.

As long as it's not your turn, creatures you control get -0/-2.
{4}{B}{B}
Vindictive Mob
Creature - Human Berserker
When Vindictive Mob enters the battlefield, sacrifice a creature.

Vindictive Mob can't be blocked by Saprolings.
5 / 5
{4}{G}
Vintara Elephant
Creature - Elephant
Trample

{3}: Vintara Elephant loses trample until end of turn. Any player may activate this ability.
4 / 3
{G}
Viridian Harvest
Enchantment - Aura
Enchant artifact

When enchanted artifact is put into a graveyard, you gain 6 life.
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{1}{U}
Viscerid Drone
Creature - Homarid Drone
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.

{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
1 / 2
{6}{U}
Vizzerdrix
Creature - Rabbit Beast
6 / 6
{4}{W}{W}
Voice of the Provinces
Creature - Angel
Flying

When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
3 / 3
{1}{W}
Wall of Caltrops
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
2 / 1
{2}{G}{U}
Warping Wurm
Creature - Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.

Whenever Warping Wurm phases in, put a +1/+1 counter on it.
1 / 1
{1}{G}
Warren-Scourge Elf
Creature - Elf Warrior
Protection from Goblins
1 / 1
{4}{B}
Waste Away
Instant
As an additional cost to cast this spell, discard a card.

Target creature gets -5/-5 until end of turn.
{U}
Water Wurm
Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1 / 1
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
{2}{U}{U}
Wave Elemental
Creature - Elemental
{U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
2 / 3
{3}{B}{B}
Weed Strangle
Sorcery
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{3}{U}{U}
Whip-Spine Drake
Creature - Drake
Flying

Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{1}{B}
Whipstitched Zombie
Creature - Zombie
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
2 / 2
{2}{U}{U}
Wilderness Hypnotist
Creature - Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn.
1 / 3
--
Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
{3}
Wirefly Hive
Artifact
{3}, {T}: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.
{3}{G}{G}
Woodripper
Creature - Beast
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4 / 6
{1}{U}
Wormfang Newt
Creature - Nightmare Salamander Beast
When Wormfang Newt enters the battlefield, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 2
{1}{B}
Young Wei Recruits
Creature - Human Soldier
Young Wei Recruits can't block.
2 / 2
{5}{U}
Zephyr Spirit
Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
0 / 6