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Select Main Deck Cards

{5}
Adaptive Shimmerer
Creature - Insect
Flash

Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
0 / 0
{2}{U}
Aether Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
{5}{U}
Aethersnipe
Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 4
{3}{W/U}
Aethertow
Instant
Put target attacking or blocking creature on top of its owner's library.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{4}{U}
Air Servant
Creature - Elemental
Flying

{2}{U}: Tap target creature with flying.
4 / 3
{2}{W}
Allied Assault
Instant
Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
{1}{G}
Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{1}{U}{U}
Ancient Crab
Creature - Crab
1 / 5
{5}{B}
Ashenmoor Cohort
Creature - Elemental Warrior
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
4 / 3
{3}
Assembly-Worker
Artifact Creature - Assembly-Worker
{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
2 / 2
{3}{U}
Augury Raven
Creature - Bird
Flying

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying

When Aven Surveyor enters the battlefield, choose one --

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.
2 / 2
{2}{U}
Balloon Peddler
Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
2 / 2
{3}{R}{R}
Barrage Ogre
Creature - Ogre Warrior
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
3 / 3
{4}{B}
Barrow Witches
Creature - Human Warlock
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
3 / 4
{4}{R}
Batterhorn
Creature - Beast
When Batterhorn enters the battlefield, you may destroy target artifact.
4 / 3
{3}{G}
Bee Sting
Sorcery
Bee Sting deals 2 damage to any target.
{2}{U}
Befuddle
Instant
Target creature gets -4/-0 until end of turn.

Draw a card.
{3}{W}
Blade Banish
Instant
Exile target creature with power 4 or greater.
{5}
Blazethorn Scarecrow
Artifact Creature - Scarecrow
Blazethorn Scarecrow has haste as long as you control a red creature.

Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3 / 3
{4}{W}
Blessed Light
Instant
Exile target creature or enchantment.
{4}{B}{B}
Blight-Breath Catoblepas
Creature - Beast
When Blight-Breath Catoblepas enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
3 / 2
{5}{B}
Blitz Leech
Creature - Leech
Flash

When Blitz Leech enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
5 / 2
{2}{R}
Blow Your House Down
Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
{2}{U}{U}
Bone to Ash
Instant
Counter target creature spell.

Draw a card.
{2}
Bronze Sable
Artifact Creature - Sable
2 / 1
{1}{B}{B}
Cabal Torturer
Creature - Human Minion
{B}, {T}: Target creature gets -1/-1 until end of turn.

Threshold -- {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
1 / 1
{4}{W}
Caravan Hurda
Creature - Giant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 5
{2}{W}{W}
Caribou Range
Enchantment - Aura
Enchant land you control

Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."

Sacrifice a Caribou token: You gain 1 life.
{4}{B}
Catacomb Slug
Creature - Slug
2 / 6
{3}{G}
Centaur Nurturer
Creature - Centaur Druid
When Centaur Nurturer enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{5}{G}
Centaur Veteran
Creature - Centaur
Trample

{G}, Discard a card: Regenerate Centaur Veteran.
3 / 3
{G}
Centaur's Herald
Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
0 / 1
{G}
Charging Badger
Creature - Badger
Trample
1 / 1
{3}{W}
Charging Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2 / 2
{3}{G}{G}
Charging Rhino
Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
4 / 4
{4}{U}
Chillbringer
Creature - Elemental
Flying

When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
3 / 3
{U}
Chilling Trap
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
{3}{R}{R}
Clash of Titans
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
{4}{U}
Cloudreader Sphinx
Creature - Sphinx
Flying

When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
3 / 4
{2}
Cogworker's Puzzleknot
Artifact
When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.

{1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
{3}{W}
Courier Griffin
Creature - Griffin
Flying

When Courier Griffin enters the battlefield, you gain 2 life.
2 / 3
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{1}{R}
Crackling Perimeter
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
{2}{G}
Crushing Canopy
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target enchantment.
{2}{G}
Crushing Vines
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target artifact.
{1}{R}
Crystal Slipper
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Culling Dais
Artifact
{T}, Sacrifice a creature: Put a charge counter on Culling Dais.

{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.
{1}{B}
Culling Drone
Creature - Eldrazi Drone
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)
2 / 2
{2}{G}
Culling Mark
Sorcery
Target creature blocks this turn if able.
{3}
Culling Scales
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value. (If two or more permanents are tied for lowest, target any one of them.)
{4}{B/R}
Cultbrand Cinder
Creature - Elemental Shaman
When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.
3 / 3
{3}{B}
Dark Bargain
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
{2}{B}
Dark Dabbling
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
{4}{B}
Dark Nourishment
Instant
Dark Nourishment deals 3 damage to any target. You gain 3 life.
{3}{B}
Dark Revenant
Creature - Spirit
Flying

When Dark Revenant dies, put it on top of its owner's library.
2 / 2
{1}{U}{B}
Darkblade Agent
Creature - Human Assassin
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
2 / 3
{1}{W}
Dauntless Unity
Instant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
{2}{B}
Deadeye Tormentor
Creature - Human Pirate
Raid -- When Deadeye Tormentor enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 2
{4}{B}
Deadly Alliance
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Destroy target creature or planeswalker.
{2}{R}
Destructive Tampering
Sorcery
Choose one --

• Destroy target artifact.

• Creatures without flying can't block this turn.
{4}{U}
Dispersal Technician
Creature - Vedalken Artificer
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
3 / 2
{4}{B}
Douser of Lights
Creature - Horror
4 / 5
{2}{W}
Dragon Bell Monk
Creature - Human Monk
Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 2
{5}{B}
Drana's Silencer
Creature - Vampire Rogue
When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 2
{1}{B}
Durable Coilbug
Creature - Insect
{4}{B}: Return Durable Coilbug from your graveyard to your hand.
2 / 2
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{3}{W}
Dutiful Servants
Creature - Zombie
2 / 5
{W}
Dutiful Thrull
Creature - Thrull
{B}: Regenerate Dutiful Thrull.
1 / 1
{2}
Echo Circlet
Artifact - Equipment
Equipped creature can block an additional creature each combat.

Equip {1}
{3}{W}
Emeria Captain
Creature - Angel Warrior
Flying, vigilance

When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
1 / 1
{4}{W}
Enforcer Griffin
Creature - Griffin
Flying
3 / 4
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{3}{W}
Ephara's Warden
Creature - Human Cleric
{T}: Tap target creature with power 3 or less.
1 / 2
{5}{U}
Eternity Snare
Enchantment - Aura
Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.
{3}{G}{U}
Ethereal Ambush
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{2}{W}
Ethereal Guidance
Sorcery
Creatures you control get +2/+1 until end of turn.
{3}{U}
Expedition Diviner
Creature - Merfolk Wizard
Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
3 / 2
{B}
Eye Gouge
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
{2}{B}
Eyeblight Assassin
Creature - Elf Assassin
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
2 / 2
{2}{B}
Festergloom
Sorcery
Nonblack creatures get -1/-1 until end of turn.
{4}{R}
Fierce Invocation
Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{4}
Filigree Crawler
Artifact Creature - Insect
When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying.
2 / 2
{3}
Filigree Familiar
Artifact Creature - Fox
When Filigree Familiar enters the battlefield, you gain 2 life.

When Filigree Familiar dies, draw a card.
2 / 2
{2}
Fireforger's Puzzleknot
Artifact
When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to any target.

{2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to any target.
{4}{U}
Floodtide Serpent
Creature - Serpent
Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)
4 / 4
{4}{U}{U}
Floodwaters
Sorcery
Return up to two target creatures to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{G}
Flycatcher Giraffid
Creature - Antelope Lizard
Flycatcher Giraffid enters the battlefield with your choice of a vigilance counter or a reach counter on it.
3 / 5
{2}{W}
Fortify
Instant
Choose one --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{3}{U}
Fortress Crab
Creature - Crab
1 / 6
{2}{G}
Frostwalla
Snow Creature - Lizard
{S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
2 / 2
{B}
Fruit of Tizerus
Sorcery
Target player loses 2 life.

Escape--{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{1}{R}{R}
Furnace Celebration
Enchantment
Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.
{2}{U}
Galestrike
Instant
Return target tapped creature to its owner's hand.

Draw a card.
{3}{R}{W}
Garrison Sergeant
Creature - Viashino Soldier
Garrison Sergeant has double strike as long as you control a Gate.
3 / 3
{4}{W}
Ghostly Sentinel
Creature - Kor Spirit
Flying, vigilance
3 / 3
{2}
Glassblower's Puzzleknot
Artifact
When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

{2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{2}{B}
Gloomhunter
Creature - Bat
Flying
2 / 1
{3}{B}{B}
Gloomlance
Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
{2}{G}
Gloomwidow
Creature - Spider
Reach

Gloomwidow can block only creatures with flying.
3 / 3
{5}{R}
Gluttonous Cyclops
Creature - Cyclops
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
5 / 4
{4}
Gnarled Effigy
Artifact
{4}, {T}: Put a -1/-1 counter on target creature.
{3}{G}{G}
Gnarled Sage
Creature - Treefolk Druid
Reach (This creature can block creatures with flying.)

As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
4 / 4
{5}
Golem Artisan
Artifact Creature - Golem
{2}: Target artifact creature gets +1/+1 until end of turn.

{2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn.
3 / 3
{3}{W}
Great Hart
Creature - Elk
2 / 4
{1}{W}
Hallowed Moonlight
Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.

Draw a card.
{2}{U}
Halt Order
Instant
Counter target artifact spell.

Draw a card.
{1}{U}
Hampering Snare
Instant
Creatures your opponents control get -2/-0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Heavy Arbalest
Artifact - Equipment
Equipped creature doesn't untap during its controller's untap step.

Equipped creature has "{T}: This creature deals 2 damage to any target."

Equip {4}
{3}
Henge Walker
Artifact Creature - Golem
Adamant -- If at least three mana of the same color was spent to cast this spell, Henge Walker enters the battlefield with a +1/+1 counter on it.
2 / 2
{4}{U}
Hightide Hermit
Creature - Crab
Defender

When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters).

Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender.
4 / 4
{2}{B}
Hired Torturer
Creature - Human Rogue
Defender

{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2 / 3
{5}{U}
Horizon Scholar
Creature - Sphinx
Flying

When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
4 / 4
{G}
Hornet Sting
Instant
Hornet Sting deals 1 damage to any target.
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{1}{R}
Humble Defector
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
2 / 1
{4}{W}
Humble the Brute
Instant
Destroy target creature with power 4 or greater.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{3}{G}
Hunter's Edge
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
{3}{U}
Inga Rune-Eyes
Legendary Creature - Human Wizard
When Inga Rune-Eyes enters the battlefield, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
3 / 3
{3}{U}
Inspiration
Instant
Target player draws two cards.
{3}{B}
Instill Infection
Instant
Put a -1/-1 counter on target creature.

Draw a card.
{4}{W}
Intrusive Packbeast
Creature - Beast
Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.
3 / 3
{3}
Iron Bully
Artifact Creature - Golem
Menace (This creature can't be blocked except by two or more creatures.)

When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{2}{U}
Janjeet Sentry
Creature - Vedalken Soldier
When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}{E}: You may tap or untap target artifact or creature.
2 / 3
{2}
Jousting Lance
Artifact - Equipment
Equipped creature gets +2/+0.

As long as it's your turn, equipped creature has first strike.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{W}
Kabira Outrider
Creature - Human Warrior
When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 3
{5}{G}
Kazandu Stomper
Creature - Beast
Trample

When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
6 / 5
{3}{W}{W}
Knight of Old Benalia
Creature - Human Knight
Suspend 5--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
3 / 3
{4}{R}
Kranioceros
Creature - Beast
{1}{W}: Kranioceros gets +0/+3 until end of turn.
5 / 2
{3}{G}
Krosan Archer
Creature - Centaur Archer
Reach (This creature can block creatures with flying.)

{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
2 / 3
{2}{G}
Krosan Druid
Creature - Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)

When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
2 / 3
{4}{R}{R}
Kuldotha Flamefiend
Creature - Elemental
When Kuldotha Flamefiend enters the battlefield, you may sacrifice an artifact. If you do, Kuldotha Flamefiend deals 4 damage divided as you choose among any number of targets.
4 / 4
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 / 3
{3}{B}
Launch Party
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses 2 life.
{4}{U}
Leyline Phantom
Creature - Illusion
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
5 / 5
{4}{U}
Living Tempest
Creature - Elemental
Flash

Flying
3 / 3
{3}{U}
Lumengrid Augur
Creature - Vedalken Wizard
{1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
2 / 2
{3}{U}
Lumengrid Drake
Creature - Drake
Flying

Metalcraft -- When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand.
2 / 2
{6}
Lumengrid Gargoyle
Artifact Creature - Gargoyle
Flying
4 / 4
{3}{R}
Mad Prophet
Creature - Human Shaman
Haste

{T}, Discard a card: Draw a card.
2 / 2
{1}{R}
Magmatic Chasm
Sorcery
Creatures without flying can't block this turn.
{3}{B}
Maulfist Squad
Creature - Human Artificer
Menace

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
3 / 1
{4}{B}
Mausoleum Harpy
Creature - Harpy
Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
3 / 3
{2}{B}
Memory Theft
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{R}
Molten Blast
Instant
Choose one --

• Molten Blast deals 2 damage to target creature or planeswalker.

• Destroy target artifact.
{1}{G}
Moonlight Hunt
Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
{3}{W}
Moonlit Strider
Creature - Spirit
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
1 / 4
{R}
Mugging
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
{4}
Murderer's Axe
Artifact - Equipment
Equipped creature gets +2/+2.

Equip--Discard a card.
{3}{U}
Murk Strider
Creature - Eldrazi Processor
Devoid (This card has no color.)

When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
3 / 2
{B}
Mutual Destruction
Sorcery
This spell has flash as long as you control a permanent with flash.

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{4}{W}
Nav Squad Commandos
Creature - Human Soldier
Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
3 / 5
{R}
Needle Drop
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn.

Draw a card.
{4}
Needlebug
Artifact Creature - Insect
Flash

Protection from artifacts
2 / 2
{3}{B}
Night Market Aeronaut
Creature - Aetherborn Warrior
Flying

Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
2 / 2
{3}{U}
Nimble Innovator
Creature - Vedalken Artificer
When Nimble Innovator enters the battlefield, draw a card.
2 / 2
{4}{U}
Nimbus of the Isles
Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 3
{4}{R}
Ogre Leadfoot
Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3 / 3
{3}{G/W}{G/W}
Old Ghastbark
Creature - Treefolk Warrior
3 / 6
{4}
Peace Strider
Artifact Creature - Construct
When Peace Strider enters the battlefield, you gain 3 life.
3 / 3
{2}{W}
Pearled Unicorn
Creature - Unicorn
2 / 2
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{4}
Pierce Strider
Artifact Creature - Phyrexian Construct
When Pierce Strider enters the battlefield, target opponent loses 3 life.
3 / 3
{1}{W}
Pikemen
Creature - Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{3}
Pirate's Cutlass
Artifact - Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control.

Equipped creature gets +2/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{W}
Practiced Tactics
Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{2}
Prismite
Artifact Creature - Golem
{2}: Add one mana of any color.
2 / 1
{3}{W}
Propeller Pioneer
Creature - Human Artificer
Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
2 / 1
{B}
Psychic Spear
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
{4}{U}
Psychic Spiral
Instant
Shuffle all cards from your graveyard into your library. Target player mills that many cards.
{4}{U}{B}
Psychic Symbiont
Creature - Nightmare Horror
Flying

When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
3 / 3
{3}{R}
Rampaging Cyclops
Creature - Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
4 / 4
{2}
Raven Wings
Artifact - Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{6}
Razorfield Rhino
Artifact Creature - Rhino
Metalcraft -- Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
4 / 4
{7}
Razorfield Thresher
Artifact Creature - Construct
6 / 4
{2}{U}
Razorfin Abolisher
Creature - Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
2 / 2
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{R}
Reckless Air Strike
Sorcery
Choose one --

• Reckless Air Strike deals 3 damage to target creature with flying.

• Destroy target artifact.
{4}{R}
Reduce to Ashes
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
{4}{B}
Return Upon the Tide
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.

Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{W}
Revoke Existence
Sorcery
Exile target artifact or enchantment.
{4}{G}
Rhox Oracle
Creature - Rhino Monk
When Rhox Oracle enters the battlefield, draw a card.
4 / 2
{1}{R}
Rise to the Challenge
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
{2}{U}
Risen Riptide
Creature - Elemental
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
0 / 5
{1}{R}
Roil Eruption
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead.
{1}{G}
Root Cage
Enchantment
Mercenaries don't untap during their controllers' untap steps.
{2}{G}
Root Out
Sorcery
Destroy target artifact or enchantment.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{4}{G}{G}
Root-Kin Ally
Creature - Elemental Warrior
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3 / 3
{G}
Rosethorn Halberd
Artifact - Equipment
When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control.

Equipped creature gets +2/+1.

Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{4}{U}{U}
Run Ashore
Instant
Choose one or both --

• The owner of target nonland permanent puts it on the top or bottom of their library.

• Return target nonland permanent to its owner's hand.
{3}{U}
Runewing
Creature - Bird
Flying

When Runewing dies, draw a card.
2 / 2
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{2}{B}
Scavenging Harpy
Creature - Harpy
Flying

When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
2 / 1
{3}{U}
Scholar of Stars
Creature - Human Artificer
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
3 / 2
{1}{R}
Scorchmark
Instant
Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.
{4}{R}
Scoria Elemental
Creature - Elemental
6 / 1
{5}{U}{U}
Scrapdiver Serpent
Creature - Serpent
Scrapdiver Serpent can't be blocked as long as defending player controls an artifact.
5 / 5
{4}{U}
Screaming Seahawk
Creature - Bird
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Scrounging Bandar
Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
0 / 0
{4}{U}
Sea Spirit
Creature - Elemental Spirit
{U}: Sea Spirit gets +1/+0 until end of turn.
2 / 3
{2}{U}
Seafloor Stalker
Creature - Merfolk Rogue
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 3
{4}{R}
Searing Barrage
Instant
Searing Barrage deals 5 damage to target creature.

Adamant -- If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
{4}{B}
Shadow Slice
Sorcery
Target opponent loses 3 life.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{U}
Shell Shield
Instant
Kicker {1} (You may pay an additional {1} as you cast this spell.)

Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{4}{W}
Siege Mastodon
Creature - Elephant
3 / 5
{4}{B}
Silumgar Scavenger
Creature - Zombie Bird
Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2 / 3
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{3}{B}
Skull Raid
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{B}{R}
Skull Rend
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
{3}
Skyclave Sentinel
Artifact Creature - Gargoyle
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Flying, defender

If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.

As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
2 / 3
{4}{U}{U}
Skyline Predator
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 4
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{4}{W}
Skyswirl Harrier
Creature - Bird
Flying
3 / 4
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{2}{G}{G}
Slice in Twain
Instant
Destroy target artifact or enchantment.

Draw a card.
{W}
Smite
Instant
Destroy target blocked creature.
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{4}{B}{B}
Smog Elemental
Creature - Elemental
Flying

Creatures with flying your opponents control get -1/-1.
3 / 3
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{1}{U}{U}
Spell Snuff
Instant
Counter target spell.

Fateful hour -- If you have 5 or less life, draw a card.
{2}{U}
Spellkeeper Weird
Creature - Weird
{2}, {T}, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.
1 / 4
{3}{W}
Sphere of Purity
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
{3}{U}{U}
Sphinx's Disciple
Creature - Human Wizard
Flying

Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card.
2 / 2
{2}{W}{U}
Sphinx's Insight
Instant
Draw two cards.

Addendum -- If you cast this spell during your main phase, you gain 2 life.
{4}{W}
Squad Captain
Creature - Human Soldier
Vigilance

Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
2 / 2
{2}{W}
Stalwart Aven
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
1 / 3
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{3}{U}
Steamcore Weird
Creature - Weird
When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target.
1 / 3
{3}{R}
Stensia Innkeeper
Creature - Vampire
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
3 / 3
{2}{G}
Stoic Builder
Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
2 / 3
{6}
Street Sweeper
Artifact Creature - Construct
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
4 / 6
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Struggle for Skemfar
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{4}{W}
Sunrise Seeker
Creature - Human Scout
Vigilance

When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
3 / 3
{4}{U}
Surrakar Banisher
Creature - Surrakar
When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.
3 / 3
{4}{R}
Survey the Wreckage
Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
{W}
Swift Justice
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
{3}{R}
Swift Kick
Instant
Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
{5}{U}
Swirling Torrent
Sorcery
Choose one or both --

• Put target creature on top of its owner's library.

• Return target creature to its owner's hand.
{2}{W}
Tazeem Raptor
Creature - Bird
Flying

When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.
2 / 2
{1}{U}
Tazeem Roilmage
Creature - Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.)

When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
2 / 1
{2}{G}
Thornado
Instant
Destroy target creature with flying.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
{1}{R}
Thunder Strike
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
{4}{R}
Tin Street Market
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Discard a card: Draw a card."
{4}{W}
Tireless Missionaries
Creature - Human Cleric
When Tireless Missionaries enters the battlefield, you gain 3 life.
2 / 3
{2}{U}
Tolarian Scholar
Creature - Human Wizard
2 / 3
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
{4}
Tower of Calamities
Artifact
{8}, {T}: Tower of Calamities deals 12 damage to target creature.
{3}
Transmogrifying Licid
Artifact Creature - Licid
{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.

Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
2 / 2
{3}
Transmogrifying Wand
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
{3}{U}
Triton Waverider
Creature - Merfolk Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, Triton Waverider gains flying until end of turn.
3 / 3
{3}{W}
Triumphant Surge
Instant
Destroy target creature with power 4 or greater. You gain 3 life.
{5}{W}
Trostani's Judgment
Instant
Exile target creature, then populate. (Create a token that's a copy of a creature token you control.)
{2}{W}
Trusted Pegasus
Creature - Pegasus
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2 / 2
{3}{R}{R}
Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
{5}{B}
Twisted Abomination
Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 3
{3}{B}
Undead Servant
Creature - Zombie
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
3 / 2
{4}{U}{U}
Undersea Invader
Creature - Giant Rogue
Flash

Undersea Invader enters the battlefield tapped.
5 / 6
{4}{U}
Unexplained Vision
Sorcery
Draw three cards.

Adamant -- If at least three blue mana was spent to cast this spell, scry 3.
{G}
Urban Burgeoning
Enchantment - Aura
Enchant land

Enchanted land has "Untap this land during each other player's untap step."
{1}
Utility Knife
Artifact - Equipment
When Utility Knife enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Valakut Invoker
Creature - Human Shaman
{8}: Valakut Invoker deals 3 damage to any target.
2 / 3
{3}{B}
Vampire Revenant
Creature - Vampire Spirit
Flying
3 / 1
{2}{B}
Vanquish the Weak
Instant
Destroy target creature with power 3 or less.
{3}{U}
Vedalken Infuser
Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
1 / 4
{3}{W}
Vigil for the Lost
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
{W}
Vigilance
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
{4}{U}
Vigilant Drake
Creature - Drake
Flying

{2}{U}: Untap Vigilant Drake.
3 / 3
{3}{R}
Vigilante Justice
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
{2}
Vulshok Gauntlets
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}{R}
Vulshok Heartstoker
Creature - Human Shaman
When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn.
2 / 2
{3}{B}
Wake of Vultures
Creature - Bird
Flying

{1}{B}, Sacrifice a creature: Regenerate Wake of Vultures.
3 / 1
{4}{W}
Warhorn Blast
Instant
Creatures you control get +2/+1 until end of turn.

Foretell {2}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{U}
Watertrap Weaver
Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{3}{B}
Weight of the Underworld
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-2.
{2}{G}
Weirding Wood
Enchantment - Aura
Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Enchanted land has "{T}: Add two mana of any one color."
{3}{U}
Weldfast Wingsmith
Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.
3 / 3
{4}{W}
Welkin Guide
Creature - Bird Cleric
Flying

When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
2 / 2
{1}{W}
Whitesun's Passage
Instant
You gain 5 life.
{2}{U}
Wind Drake
Creature - Drake
Flying
2 / 2
{2}{U}
Windrider Wizard
Creature - Human Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
2 / 2
{2}
Wings of Hubris
Artifact - Equipment
Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{B}
Withercrown
Enchantment - Aura
Enchant creature

Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.
3 / 3
{4}{G}{G}
Wolf's Quarry
Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token." (A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{3}{R}
Wrap in Flames
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
{3}{W}
Zarichi Tiger
Creature - Cat
{1}{W}, {T}: You gain 2 life.
2 / 3