Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{U}
Aether Tradewinds
Instant
Return target permanent you control and target permanent you don't control to their owners' hands.
{U}
Aquitect's Will
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{U}
Banishing Knack
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
{1}{U}{U}
Cancel
Instant
Counter target spell.
{U}
Cerulean Wisps
Instant
Target creature becomes blue until end of turn. Untap that creature.

Draw a card.
{U}
Clairvoyance
Instant
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.
{4}{U}
Coma Veil
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step.
{U}
Constricting Tendrils
Instant
Target creature gets -3/-0 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Convolute
Instant
Counter target spell unless its controller pays {4}.
{U}
Dispel
Instant
Counter target instant spell.
{1}{U}
Early Frost
Instant
Tap up to three target lands.
{1}{U}
Echoing Truth
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{U}
Envelop
Instant
Counter target sorcery spell.
{2}{U}
Erratic Mutation
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
{5}{U}
Eternity Snare
Enchantment - Aura
Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.
{U}{U}
Eye of Nowhere
Sorcery - Arcane
Return target permanent to its owner's hand.
{1}{U}{U}
Faerie Trickery
Tribal Instant - Faerie
Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{1}{U}{U}
Frozen Solid
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature is dealt damage, destroy it.
{U}
Gigadrowse
Instant
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Tap target permanent.
{2}{U}
Infiltrator's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
{2}{U}
Infuse
Instant
Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{2}{U}
Ixidor's Will
Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
{2}{U}
Leaden Fists
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
{1}{U}{U}
Machinate
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{2}{U}
Magnetic Flux
Instant
Artifact creatures you control gain flying until end of turn.
{4}{U}
Mysteries of the Deep
Instant
Draw two cards.

Landfall -- If you had a land enter the battlefield under your control this turn, draw three cards instead.
{3}{U}
Ocular Halo
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Draw a card."

{W}: Enchanted creature gains vigilance until end of turn.
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{U}
Peel from Reality
Instant
Return target creature you control and target creature you don't control to their owners' hands.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{U}
Piracy Charm
Instant
Choose one --

• Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

• Target creature gets +2/-1 until end of turn.

• Target player discards a card.
{U}
Ray of Erasure
Instant
Target player mills a card.

Draw a card at the beginning of the next turn's upkeep.
{2}{U}
Reality Acid
Enchantment - Aura
Enchant permanent

Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
{2}{U}
Regress
Instant
Return target permanent to its owner's hand.
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{1}{U}
Rites of Refusal
Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
{1}{U}
Rune Snag
Instant
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.
{2}{U}
Runeboggle
Instant
Counter target spell unless its controller pays {1}.

Draw a card.
{2}{U}
Sinking Feeling
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
{1}{U}
Snapback
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Return target creature to its owner's hand.
{2}{U}
Spell Snip
Instant
Counter target spell unless its controller pays {1}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}
Surging Aether
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.
{2}{U}{U}
Temporal Eddy
Sorcery
Put target creature or land on top of its owner's library.
{U}
Thermal Flux
Instant
Choose one --

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{3}{U}
Tortoise Formation
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
{1}{U}
Train of Thought
Sorcery
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.
{3}{U}{U}
Traumatic Visions
Instant
Counter target spell.

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{1}{U}
Treasure Hunt
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
{2}{U}
Twitch
Instant
You may tap or untap target artifact, creature, or land.

Draw a card.
{1}{U}{U}
Undo
Sorcery
Return two target creatures to their owners' hands.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Venser's Diffusion
Instant
Return target nonland permanent or suspended card to its owner's hand.
{2}{U}
Vex
Instant
Counter target spell. That spell's controller may draw a card.
{1}{U}
Vision Skeins
Instant
Each player draws two cards.
{U}
Wind Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.
{2}{U}
Wistful Thinking
Sorcery
Target player draws two cards, then discards four cards.
{1}{U}
Worldly Counsel
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{U}
Writ of Passage
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast -- {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)