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Zur the Aggressive Enchanter

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The goal of this deck is to immobilize the opponent's commander (preferably by using Arrest, Deep Freeze, Lawmage's Binding, Vow of Duty, Imprisoned in the Moon, Frogify, or a similar enchantment) and then bulk up Zur for one-shot commander damage kills. Best to have one of those nasties in your opening hand or before you pay for Zur's casting cost (turn 3 would be ideal). Then ramp into Zur on turn 4, attack on turn 5 and drop an umbra on him or Shielded by Faith.

Need to get him indestructible and vigilence as quickly as possible. So ... Triclopean Sight is probably what he gets on his first attack.

Another strategy - use Reconnaissance on him, have him "attack" each turn, pulling him back, and tutoring and dropping one of the enchantment creatures on the table each and every turn. Building a wall of defenders against the other team's army. Grim Guardian and Underworld Coinsmith would be fun selections there.

Deck has aspects of a Stax build but is not pure Stax.

Of course, once he has Triclopean Sight, you can pull Stasis on your next turn and Blind Obedience ... and ... lose all your friends.

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These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
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» Revision 7 July 5, 2020 MajordomoTom
Revision 6 July 5, 2020 MajordomoTom
Revision 5 July 5, 2020 MajordomoTom
Revision 4 May 31, 2020 MajordomoTom
Revision 3 May 31, 2020 MajordomoTom
Revision 2 May 31, 2020 MajordomoTom
Revision 1 May 31, 2020 MajordomoTom
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