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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 94. There is a more recent version of this deck.
Welcome to Everybody Wins! (Obviously, not everybody can win.)
This deck is meant to lay low in a game of 3 or more players, build up an enormous hand, and then win the game by giving a surprise series of gifts - ideally within a single turn. If you like playing decks where people eye you suspiciously and don't quite know what to do with you, then this deck is for you!
Card Advantage - D,T,T We are trying to make sure we have a road to [[Nine Lives]] or [[Transcendence]]. We have to draw into one of those cards. [[Library of Leng]] and [[Howling Mine]] and [[Coveted Jewel]] double as gifts to your opponents. [[Heartwarming Redemption]] is hilarious and feels ominous when your opponents don't know your win condition. The other cards are there to double your upkeep or make sure your hand size becomes unlimited.
Card Advantage - GG
Win Conditions
So how do we win? One of two ways: we wait until we're under 20 life and Transcendence to our opponent, who we hope is over 20 life. If that doesn't work, then we pop down Nine Lives, gift it to our adversary, and then either hope the other players at the table join in on doing instances of damage - or use any wrath that includes enchantment to remove them from the game, tidily.
Truly, the main idea of this deck is that pretty much every play can be followed up with you saying, "Everybody wins!"
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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