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Viewing revision 167. There is a more recent version of this deck.
Overview
"Root Awakening" is an Abzan feelsgood deck that wants to go really tall. Y'know, like a tree. You like stompy stompy? Well, Root Awakening loves to stompy stompy. You can take opponents out with a shocking amount of surprise commander damage, thanks to Stoneskin and/or Refuse to Yield. You can also ruin someone's day with Behind the Scenes and win via skulk damage. Or maybe you save mana and hit them with a back to back Solidarity and Tower Defense after blockers are declared. The deck's real joy, though? That's having Colfenor, the Last Yew and Sapling of Colfenor both out at the same time - so that Father and Son can be reunited in victory.
Alternate title: "Tree's Company"
Tutors: Eladamri's Call, Treefolk Harbinger
Tutor targets: (creatures) Catapult Fodder, Unhallowed Phalanx
Tutor targets: (enchantments) Behind the Scenes
Tutor targets: (artifacts) Sol Ring, Meekstone, Robe of Stars
Tutor targets: (Treefolk Harbinger): Sapling of Colfenor, Indomitable Ancients, Indatha Triome, Faeburrow Elder, Nemata, Primeval Warden, Timber Protector
Time of Need Gluntch, the Bestower, Leinore, Autumn Sovereign, Mangara, the Diplomat, Sapling of Colfenor, Jareth, Leonine Titan, Zopandrel, Hunger Dominus, Commander Eesha,
Enlightened Tutor - Behind the Scenes, Stoneskin, Grasp of Fate, Hero's Resolve, Guardian Project, Shield of the Oversoul
Tokens needed: 1/1 Green Saproling
Removal (Creature) Assassin's Trophy, Swords to Plowshares, Path to Exile, Slaughter the Strong, Wave of Reckoning
Removal (Enchantment) Assassin's Trophy, Grasp of Fate
Removal (Artifact) Assassin's Trophy, Grasp of Fate
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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