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Viendo una revisión 313. There is a more recent version of this deck.
Overview
"Root Awakening" forgoes the traditional tribal treefolk spin on Doran and attempts, instead, to try to use lifegain and lifedrain effects to knock out huge chunks of our opponent's life totals all at once. It leans heavily on everyone's favorite keyword, skulk, which means that the more powerful your opponents get, the more susceptible they are to your attacks. Each creature has power two or less to optimize synergy with Mentor of the Meek, Welcoming Vampire, and removal like Meekstone and Dusk // Dawn.
Alternate title: "Tree's Company"
Tutors & Targets
Enlightened Tutor - Arcane Signet, Behind the Scenes, Brave the Sands, Duelist's Heritage, Felidar Umbra, Flickering Ward, Lightning Greaves, Meekstone, Sanctum Weaver, Slagwurm Armor, Sol Ring, Stoneskin, Swiftfoot Boots
Open the Armory - Felidar Umbra, Fertile Ground, Flickering Ward, Lightning Greaves, Slagwurm Armor, Stoneskin, Swiftfoot Boots
Control
Creatures - Assassin's Trophy, Dusk // Dawn, Retribution of the Meek, Slaughter the Strong, Swords to Plowshares
Enchantments - Assassin's Trophy, Druid of Purification, Fracture
Artifacts - Assassin's Trophy, Druid of Purification, Fracture
Planeswalkers - Fracture
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Probabilidades adicionales |
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Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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