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Select Main Deck Cards

{4}{G}{G}
Biogenic Upgrade
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
{4}{G}{G}
Biogenic Upgrade
Sorcery
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
{4}{U}
Deepglow Skate
Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
3 / 3
{4}{U}
Deepglow Skate
Creature - Fish
When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
3 / 3
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)



Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)



Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)



Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{2}{G}
Managorger Hydra
Creature - Hydra
Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1 / 1
{2}{G}
Managorger Hydra
Creature - Hydra
Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1 / 1
{2}{G}
Managorger Hydra
Creature - Hydra
Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1 / 1
{G}{U}
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
{G}{U}
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
{G}{U}
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
{G}{U}
Simic Ascendancy
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.

At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
{1}{G}
Solidarity of Heroes
Instant
Strive -- This spell costs {1}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
{1}{G}
Solidarity of Heroes
Instant
Strive -- This spell costs {1}{G} more to cast for each target beyond the first.

Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
{1}{G}{U}
Vigean Hydropon
Creature - Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can't attack or block.
0 / 0
{1}{G}{U}
Vigean Hydropon
Creature - Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can't attack or block.
0 / 0