Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
2 /
1
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
2 /
2
{3}{G}
Go-Shintai of Life's Origin
Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
3 /
4
{4}{B}
He Who Hungers
Legendary Creature - Spirit
Flying
{1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
3 /
2
{3}{B}
Hidetsugu, Devouring Chaos
Legendary Creature - Ogre Demon
{B}, Sacrifice a creature: Scry 2.
{2}{R}, {T}: Exile the top card of your library. You may play that card this turn. When you exile a nonland card this way, Hidetsugu, Devouring Chaos deals damage equal to the exiled card's mana value to any target.
4 /
4
{3}{W}{W}
Hikari, Twilight Guardian
Legendary Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
4 /
4
{2}{U}{U}
Hisoka, Minamo Sensei
Legendary Creature - Human Wizard
{2}{U}, Discard a card: Counter target spell if it has the same mana value as the discarded card.
1 /
3
{4}{R}{R}
Homura, Human Ascendant
Legendary Creature - Human Monk
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
4 /
4
--
Homura's Essence
Legendary Enchantment
Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
4 /
4
{2}{B}{B}
Horobi, Death's Wail
Legendary Creature - Spirit
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.
4 /
4
{4}{B}{B}
Iname, Death Aspect
Legendary Creature - Spirit
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
4 /
4
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 /
2
{1}{G}{U}
Kaseto, Orochi Archmage
Legendary Creature - Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
2 /
2
{5}{U}
Keiga, the Tide Star
Legendary Creature - Dragon Spirit
Flying
When Keiga, the Tide Star dies, gain control of target creature.
5 /
5
{B}{B}
Kiku, Night's Flower
Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1 /
1
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
6 /
6
{4}{B}{B}
Kokusho, the Evening Star
Legendary Creature - Dragon Spirit
Flying
When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
5 /
5
{5}{W}{W}
Konda, Lord of Eiganjo
Legendary Creature - Human Samurai
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
3 /
3
{6}{B}{B}{B}
Kuro, Pitlord
Legendary Creature - Demon Spirit
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.
9 /
9
{3}{B}{B}
Marrow-Gnawer
Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
2 /
3
{2}{W}
Masako the Humorless
Legendary Creature - Human Advisor
Flash
Tapped creatures you control can block as though they were untapped.
2 /
1
{4}{U}
Meloku the Clouded Mirror
Legendary Creature - Moonfolk Wizard
Flying
{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
2 /
4
{5}{W}{W}{W}
Myojin of Cleansing Fire
Legendary Creature - Spirit
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
4 /
6
{5}{B}{B}{B}
Myojin of Night's Reach
Legendary Creature - Spirit
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
5 /
2
{7}{U}{U}{U}
Myojin of Seeing Winds
Legendary Creature - Spirit
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
3 /
3
{3}{W}
Nagao, Bound by Honor
Legendary Creature - Human Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.
3 /
3
{1}{W}{U}{B}{R}{G}
O-Kagachi, Vengeful Kami
Legendary Creature - Dragon Spirit
Flying, trample
Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
6 /
6
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 /
4
{5}{U}{U}
Patron of the Moon
Legendary Creature - Spirit
Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
5 /
4
{3}{U}
Sakashima of a Thousand Faces
Legendary Creature - Human Rogue
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
3 /
1
{3}{B}{B}
Seizan, Perverter of Truth
Legendary Creature - Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
6 /
5
{5}{G}{G}{G}
Sekki, Seasons' Guide
Legendary Creature - Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0 /
0
{1}{W}
Sensei Golden-Tail
Legendary Creature - Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
2 /
1
{2}{W}{U}
Shorikai, Genesis Engine
Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)
Shorikai, Genesis Engine can be your commander.
8 /
8
{5}{W}
Takeno, Samurai General
Legendary Creature - Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3 /
3
{2}{B}
Tatsunari, Toad Rider
Legendary Creature - Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.
3 /
3
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 /
3
{6}{U}{U}{U}
The Unspeakable
Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
6 /
7
{4}{U}{U}
Uyo, Silent Prophet
Legendary Creature - Moonfolk Wizard
Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
4 /
4
{4}{W}{W}
Yosei, the Morning Star
Legendary Creature - Dragon Spirit
Flying
When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5 /
5
{1}{U}{B}
Yuriko, the Tiger's Shadow
Legendary Creature - Human Ninja
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.