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Select Main Deck Cards

{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{X}{R}{G}
Apocalypse Hydra
Creature - Hydra
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
0 / 0
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{1}{G}
Beastcaller Savant
Creature - Elf Shaman Ally
Haste

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1 / 1
{3}{R}{R}{G}{G}
Borborygmos
Legendary Creature - Cyclops
Trample

Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
6 / 7
{3}{R}
Captivating Crew
Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4 / 3
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{1}{G}
Collector Ouphe
Creature - Ouphe
Activated abilities of artifacts can't be activated.
2 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land

{T}: Add {G}.
{5}{G}{G}
Cragplate Baloth
Creature - Beast
Kicker {2}{G}

This spell can't be countered.

Hexproof, haste

If Cragplate Baloth was kicked, it enters the battlefield with four +1/+1 counters on it.
6 / 6
{R/G}{R/G}{R/G}{R/G}{R/G}
Deus of Calamity
Creature - Spirit Avatar
Trample

Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
6 / 6
{3}{G}
Drumhunter
Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.

{T}: Add {C}.
2 / 2
{1}{G}
Duskwatch Recruiter
Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2 / 2
--
Krallenhorde Howler
Creature - Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
2 / 2
--
Emergence Zone
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{5}{G}{G}{G}
End-Raze Forerunners
Creature - Boar
Vigilance, trample, haste

When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
7 / 7
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}{G}
Garruk's Horde
Creature - Beast
Trample

Play with the top card of your library revealed.

You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
7 / 7
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{7}{G}
Gigantomancer
Creature - Human Shaman
{1}: Target creature you control has base power and toughness 7/7 until end of turn.
1 / 1
{3}{G}{G}
God-Eternal Rhonas
Legendary Creature - Zombie God
Deathtouch

When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.

When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 / 5
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{1}{R}{G}
Gruul Spellbreaker
Creature - Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.
3 / 3
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{3}{R}{G}
Harbinger of the Hunt
Creature - Dragon
Flying

{2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.

{2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.
5 / 3
{G}
Hexdrinker
Creature - Snake
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 3-7

4/4

Protection from instants

LEVEL 8+

6/6

Protection from everything
2 / 1
{3}{R}{R}
Ilharg, the Raze-Boar
Legendary Creature - Boar God
Trample

Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.

When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6 / 6
{1}{G}{G}
Jadelight Ranger
Creature - Merfolk Scout Ranger
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
2 / 1
{3}{G}{G}
Keeper of Fables
Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
4 / 5
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{1}{R}{G}
Klothys, God of Destiny
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.

At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4 / 5
{G}
Magus of the Candelabra
Creature - Human Wizard
{X}, {T}: Untap X target lands.
1 / 2
{2}{G}
Manglehorn
Creature - Beast
When Manglehorn enters the battlefield, you may destroy target artifact.

Artifacts your opponents control enter the battlefield tapped.
2 / 2
{2}{G}{G}
Masked Admirers
Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3 / 2
{3}{G}{G}
Molder Slug
Creature - Slug Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
4 / 6
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}{G}
Neyith of the Dire Hunt
Legendary Creature - Human Warrior
Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)
3 / 3
{3}{R}{G}
Nikya of the Old Ways
Legendary Creature - Centaur Druid
You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.
5 / 5
{2}{G}{G}
Nullhide Ferox
Creature - Beast
Hexproof

You can't cast noncreature spells.

{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
6 / 6
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.
6 / 6
{3}{G}
Nylea, Keen-Eyed
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost {1} less to cast.

{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5 / 6
{3}{G}{G}
Ohran Frostfang
Snow Creature - Snake
Attacking creatures you control have deathtouch.

Whenever a creature you control deals combat damage to a player, draw a card.
2 / 6
{4}{G}{G}
Pathbreaker Ibex
Creature - Goat
Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.
3 / 3
{1}{R}{R}
Phoenix of Ash
Creature - Phoenix
Flying, haste

{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.

Escape--{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Phoenix of Ash escapes with a +1/+1 counter on it.
2 / 2
{2}{R}{G}
Polis Crusher
Creature - Cyclops
Trample, protection from enchantments

{4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
4 / 4
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{4}{R}
Purphoros, Bronze-Blooded
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Other creatures you control have haste.

{2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
7 / 6
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{4}{G}{G}
Regal Behemoth
Creature - Dinosaur
Trample

When Regal Behemoth enters the battlefield, you become the monarch.

Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
5 / 5
{2}{G}
Rhonas the Indomitable
Legendary Creature - God
Deathtouch, indestructible

Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.

{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5 / 5
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
{4}{R}{G}
Ruric Thar, the Unbowed
Legendary Creature - Ogre Warrior
Vigilance, reach

Ruric Thar, the Unbowed attacks each combat if able.

Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6 / 6
{4}{G}
Rust Scarab
Creature - Insect
Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls.
4 / 5
{X}{R}{G}
Savageborn Hydra
Creature - Hydra
Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0 / 0
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}{G}
Silklash Spider
Creature - Spider
Reach

{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
2 / 7
{1}{G}
Skinshifter
Creature - Human Shaman
{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1 / 1
{6}
Soul of New Phyrexia
Artifact Creature - Phyrexian Avatar
Trample

{5}: Permanents you control gain indestructible until end of turn.

{5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
6 / 6
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{R}{R}{G}{G}
Sunder Shaman
Creature - Giant Shaman
Sunder Shaman can't be blocked by more than one creature.

Whenever Sunder Shaman deals combat damage to a player, destroy target artifact or enchantment that player controls.
5 / 5
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{4}{G}{G}
Thunderfoot Baloth
Creature - Beast
Trample

Lieutenant -- As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
5 / 5
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 / 1
{2}{G}{G}
Vengevine
Creature - Elemental
Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 / 3
{3}{G}
Vizier of the Menagerie
Creature - Naga Cleric
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

You may spend mana as though it were mana of any type to cast creature spells.
3 / 4
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{4}{G}{G}
Woodland Bellower
Creature - Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
6 / 5
{3}{R}{G}
Xenagos, God of Revels
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6 / 5