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--
Advantageous Proclamation
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.
{2}
Aeolipile
Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
{1}{U}
Alexi's Cloak
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
--
Alluring Mantle - During deckbuilding search the undrafted cards for a card in your color identity and add it to your deck.
--
Alluring Mantle - During deckbuilding search the undrafted cards for a card in your color identity and add it to your deck.
{G}
Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{1}{G}{G}
Bearscape
Enchantment
{1}{G}, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.
--
Beastcaller's Scepter - The first creature spell you cast each turn costs 1 generic mana less to cast. You may not cast instant or sorcery spells.
--
Braggart Mantle - Deck may only contain foils, old-boldered cards, silver-bordered cards, playtest cards and Lands.
--
Braggart Scepter - Foil cards you cast cost 1 less to cast.
--
Braggart Scepter - Foil cards you cast cost 1 less to cast.
{R}
Burning Cloak
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
{3}
Chaos Wand
Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
{2}
Cloak and Dagger
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip {3}
{U}
Cloak of Feathers
Sorcery
Target creature gains flying until end of turn.

Draw a card.
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
--
Cloak of the Philosopher
Hero Artifact - Equipment
Equipped creature gets +1/+1.

{2}: Untap equipped creature.

Equip {2}
--
Conjugated Scepters - You may have 2 commanders. They have partner and each costs 1 additional generic mana to cast.
--
Conjugated Scepters - You may have 2 commanders. They have partner and each costs 1 additional generic mana to cast.
{1}{U}
Crown of Ascension
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
{1}{W}
Crown of Awe
Enchantment - Aura
Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
{2}
Crown of Convergence
Artifact
Play with the top card of your library revealed.

As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.

{G}{W}: Put the top card of your library on the bottom of your library.
{2}
Crown of Empires
Artifact
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
{R}
Crown of Flames
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

{R}: Return Crown of Flames to its owner's hand.
{2}{G}{G}
Crown of Skemfar
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Elf you control and has reach.

{2}{G}: Return Crown of Skemfar from your graveyard to your hand.
{2}
Crown of the Ages
Artifact
{4}, {T}: Attach target Aura attached to a creature to another creature.
{1}
Despotic Scepter
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
--
Diamond Crown - Add a color of your choice to your commanders' color identity.
--
Diamond Mantle - During deckbuilding you may choose a card from your cardpool outside your commander's color identity.
--
Diamond Mantle - During deckbuilding you may choose a card from your cardpool outside your commander's color identity.
--
Diamond Mantle - During deckbuilding you may choose a card from your cardpool outside your commander's color identity.
{3}
Disrupting Scepter
Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
{3}
Diviner's Wand
Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}
--
Emerald Crown - Add green to your commanders' color identity
--
Emerald Crown - Add green to your commanders' color identity
{2}{B}
Fallen Ideal
Enchantment - Aura
Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.
{2}{W}
Farrel's Mantle
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.
{R}
Fever Charm
Instant
Choose one --

• Target creature gains haste until end of turn.

• Target creature gets +2/+0 until end of turn.

• Fever Charm deals 3 damage to target Wizard creature.
{1}{R}
Fiery Mantle
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.

When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.
{4}{W}
Gustcloak Savior
Creature - Bird Soldier
Flying

Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.
3 / 4
{2}{W}{W}
Gustcloak Sentinel
Creature - Human Soldier
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.
3 / 3
{3}{W}
Gustcloak Skirmisher
Creature - Bird Soldier
Flying

Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.
2 / 3
--
Iron Crown - If your commander has no more than 1 color in its color identity your decksize is reduced by 10.
--
Iron Crown - If your commander has no more than 1 color in its color identity your decksize is reduced by 10.
--
Iron Crown - If your commander has no more than 1 color in its color identity your decksize is reduced by 10.
--
Iron Scepter - If your commander has 2 or less colors in its color identity each land in your hand has cycling 2
--
Iron Scepter - If your commander has 2 or less colors in its color identity each land in your hand has cycling 2
--
Iron Scepter - If your commander has 2 or less colors in its color identity each land in your hand has cycling 2
--
Iron Scepter - If your commander has fewer than three colors in its color identity, you may search
--
Iron Scepter - If your commander has fewer than three colors in its color identity, you may search
--
Iron Scepter - If your commander has fewer than three colors in its color identity, you may search
{3}
Jester's Scepter
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled.

{2}, {T}, Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
--
Jet Crown - Add black to your commanders' color identity
--
Jet Crown - Add black to your commanders' color identity
--
Lotus Crown - If your commander has less than 2 colors in its color identity, add any 2 colors to its color identity.
--
Lotus Crown - If your commander has less than 2 colors in its color identity, add any 2 colors to its color identity.
{3}
Magistrate's Scepter
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.

{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
--
Mantle of Malignance - Draft this card face up. You are the archenemy.
{U}
Mantle of Tides
Artifact - Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Mantle of Webs
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
{3}{W}{W}
Mantle of the Ancients
Enchantment - Aura
Enchant creature you control

When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.

Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
{B}
Misery Charm
Instant
Choose one --

• Destroy target Cleric.

• Return target Cleric card from your graveyard to your hand.

• Target player loses 2 life.
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{1}{B}
Oblivion Crown
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
--
Pearl Crown - Add white to your commanders' color identity
--
Pearl Crown - Add white to your commanders' color identity
{W}
Piety Charm
Instant
Choose one --

• Destroy target Aura attached to a creature.

• Target Soldier creature gets +2/+2 until end of turn.

• Creatures you control gain vigilance until end of turn.
--
Power Play
Conspiracy
(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
{3}
Retributive Wand
Artifact
{3}, {T}: Retributive Wand deals 1 damage to any target.

When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
{4}{G}{G}
Ritual of Subdual
Enchantment
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.
{1}{W}
Robe of Stars
Artifact - Equipment
Equipped creature gets +0/+3.

Astral Projection -- {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip {1}
--
Ruby Crown - Add red to your commanders' color identity
--
Ruby Crown - Add red to your commanders' color identity
{3}
Runed Crown
Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.

Equipped creature gets +1/+1.

Equip {2}
--
Saphire Crown - Add blue to your commanders' color identity
--
Saphire Crown - Add blue to your commanders' color identity
--
Scepter - Search the undrafted cards for 2 creatures with an ETB. You may add them to your deck.
--
Scepter - Search the undrafted cards for 2 creatures with the zombie creature type. You may add them to your deck.
--
Scepter - Search undrafted for 2 Equipment in your color identity. You may add them to your deck.
--
Scepter - Search undrafted for 2 Legendary cards in your color identity. You may add them to your deck.
--
Scepter - Search undrafted for 2 cards in your color identity. You may add them to your deck.
--
Scepter - Search undrafted for 2 instants in your color identity. You may add them to your deck.
--
Scepter - Search undrafted for 2 non-legendary creatures
--
Scepter of Affluence/perseverance - Your commander tax is 1 generic mana instead of 2
{1}{W}{W}
Scepter of Dominance
Artifact
{W}, {T}: Tap target permanent.
{3}
Scepter of Empires
Artifact
{T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
{B}{B}
Scepter of Fugue
Artifact
{1}{B}, {T}: Target player discards a card. Activate only during your turn.
--
Scepter of Inception - Old bordered and silver bordered cards you cast cost 1 generic mana less to cast.
--
Scepter of Inception - Old bordered and silver bordered cards you cast cost 1 generic mana less to cast.
{1}{U}{U}
Scepter of Insight
Artifact
{3}{U}, {T}: Draw a card.
{4}{B}
Shadowcloak Vampire
Creature - Vampire
Pay 2 life: Shadowcloak Vampire gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
4 / 3
{2}{B}
Shady Traveler
Creature - Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 3
--
Stalking Predator
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 3
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{U}{B}
Sleeper's Robe
Enchantment - Aura
Enchant creature

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
{1}
Sorcerer's Wand
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip {3}
{U}{U}
Spectral Cloak
Enchantment - Aura
Enchant creature

Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.)
--
Spellcaster's Scepter - Your commander has all 5 colors in its color identity. Your non-basic lands have: T: Add 1 mana of any color.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{3}
Staff of the Ages
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
{3}
Staff of the Death Magus
Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Flame Magus
Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Mind Magus
Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Sun Magus
Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
{3}
Staff of the Wild Magus
Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
{1}{U}
Starlit Mantle
Enchantment - Aura
Flash

Enchant creature you control

When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.
{4}
Tawnos's Wand
Artifact
{2}, {T}: Target creature with power 2 or less can't be blocked this turn.
{U}
The Blackstaff of Waterdeep
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue -- {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
{2}
Thornbite Staff
Tribal Artifact - Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."

Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it.

Equip {4}
{4}{B}
Thornmantle Striker
Creature - Elf Rogue
When Thornmantle Striker enters the battlefield, choose one --

• Remove X counters from target permanent, where X is the number of Elves you control.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4 / 3
{4}
Throne of Empires
Artifact
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
{3}
Thunderstaff
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

{2}, {T}: Attacking creatures get +1/+0 until end of turn.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{U}
Traveler's Cloak
Enchantment - Aura
Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{U}
Veil of Birds
Enchantment
When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.
{2}{B}
Veiled Shade
Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
2 / 2
{G}
Vitality Charm
Instant
Choose one --

• Create a 1/1 green Insect creature token.

• Target creature gets +1/+1 and gains trample until end of turn.

• Regenerate target Beast.
{2}
Wand of Denial
Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
{4}
Wand of the Elements
Artifact
{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.

{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.

--
Mantle - Silver bordered and playtest cards cost 1 less to cast